
A Meat-Like/Hedge-Like Mashup! Dr. Proventriculus is snatching up the Chickabirbs! Help Panic blast through over 50 stages of topsy-turvy, spike-laced, slime-drenched, buzzsaw-filled deathtraps to rescue them! And remember, there are no rings...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Over 50 Stages! Construction Sites, Haunted Canyons, Snowy Peaks and more!
Infinite Lives; You'll Use 'em!
We put chainsaws in loops
Completionists Rejoice: There's EGGS to collect!
Take on Dr. Proventriculus himself in brutal boss battles!
Help Panic overcome his anxiety by subjecting him to frequent decapitations
What are you waiting for? The chickabirbs must be rescued!Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 85reviews | 92% | — | $13.3K |
| $7.99 | 23ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of these "I wish you could put a neutral review on steam" games. The game is not bad per se but it tries to be Sonic and a precision platformer at once and well... it doesn't really work. At first I really enjoyed the game and had fun collecting all the eggs (even tho they kinda kill the pace of the game) but then I reached World 4 and... oh my. The chainsaws are horrendous, the constant noise they make forced me to play the game mute and the level design around them is really not good. The cycles are all over the place and the fact that the physics have this weird inertia make for very frustrating levels because everything is made harder because of said physics. All in all I had an okay time but be wary, if you think you gonna play a chill, indie Sonic-like, you gonna end up being disappointed, it's more of a precision platformer with a goofy Sonic skin. So I can't really recommend it unless you're a hardcore platformer fan and like weird, somehow challenging games.
"Panic Porcupine" a été réalisé par les mêmes auteurs que "[b]Clash Force[/b]", un "petit" jeu porté depuis iPhone que j'avais beaucoup aimé. Après "Clash Force", Spicy Gyro Games avait sorti "[b]Polyroll[/b]", qui reprenait les mécaniques de Sonic pour les appliquer au style d'un platformer PC des années 1990 (tendance "collectathon"). "Panic Porcupine" reprend les fondations de "Polyroll" (lui-même assez médiocre à mon avis) pour les adapter au gameplay d'un hardcore platformer à la "[b]Super Meat Boy[/b]", avec un level design sadique typé "rage quit game"... et ça marche! On se trouve donc confronté à une soixantaine de niveaux où l'on incarne Panic le porc-épic qui doit sauver les Chickabirbs kidnappés par le Dr. Proventriculus, si possible en ramassant également des œufs dispersés ici et là. Les éléments habituels de Sonic (l'élan, se rouler en boule pour gagner de la vitesse, les boucles, les tremplins, les bumpers, etc.) sont tous là mais judicieusement repensés pour coller au hardcore platformer, pour un rythme et un gameplay pourtant nettement différents de la plupart des jeux du genre, qui reposent plutôt en général sur un bouton d'accélération ou un [i]dash[/i] comme mécanique principale. Le jeu est joli, la maniabilité et la lisibilité sont bonnes (l'action est très dézoomée et c'est une bonne chose), le level design est finement réglé pour nous provoquer avec humour tout en restant motivant, on peut passer certains niveaux pour y revenir plus tard, et j'ai eu beaucoup de plaisir à battre 90% du jeu en y ramassant tous les œufs... jusqu'au monde final qui à mon avis brise l'équilibre en proposant des niveaux bien trop longs pour le gameplay proposé. Les mécaniques de "Panic Porcupine" imposent en effet de nombreux temps morts, on n'y fonce pas sans arrêt comme dans "Super Meat Boy", il n'y a pas le même acquis d'automatismes ni l'ivresse d'un rythme soutenu, et j'ai donc fini par me lasser de devoir toujours retraverser les mêmes longs segments qui exigent patience et timing, encore et encore. J'ai ceci dit passé un très bon moment sur l'essentiel du jeu, je le recommande donc. ([url=https://simbabbad.blogspot.com/p/steam.html]liste de toutes mes évaluations sur mon blog[/url])
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
| $7.99 |
| — |
| 65%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
uninspired and unfun sonic clone that doesn't even feel worth the $2 sale price. if you want 2d sonic, just get sonic mania or play any number of romhacks/fangames, you'll get better value out of those
[h1] If you want to get angry, play this game [/h1] I don't know why would anyone play games to feel even more stress than real life already brings, but apparently a lot of people do, as there is now a subgenre called [i]Masocore[/i], made famous by a certain game called Super Meat Boy, which I have never played and never will play now that I got a taste of this kind of suffering. Unfortunately the developer of the wonderful, chill and relaxing [b]Polyroll[/b] thought it was a good idea to mix the nostalgia of the 90's from Sonic with the hellish nightmare of this Masocore genre. The result is Panic Porcupine, a game made for you to raise your anger, stress, and feel a lot of hate lingering inside you even after you actually clear the levels and their challenges. The soundtrack is really good, I enjoyed a lot the homages to the SEGA Sonic levels. I could recognize some of the old beats and that was probably the only positive feeling I got from this title aside from some chuckles here and there with the game's twisted sense of humour. Overall, despite the negative sentiments the game brought to me, it was still engaging enough that I beat it all and cleared the 100%. I will give a thumbs up to support the developer since I still have faith in them to bring once again a chill, dreamlike experience like that of Polyroll instead of this cruel and nightmarish adventure of Panic Porcupine. 7/10
4-4 can kiss my ass Also if you're looking to get the 100% to show it off on your profile, dont bother it isnt possible : /
Wish I could leave a neutral review. I wouldn't say this game is a negative, but I had a pretty bad experience with it compared to all my friends that have tried it. This game is difficult, which isn't a bad thing (I like a bit of challenge in my games), but the execution could use some work. The balancing of the game is all over the place, world 4 was absolutely miserable to get through and then I did world 5 and 6 in a day each. Maybe it's a bit better if you don't go for 100%, idk. It just felt that for a few stages, getting through was more down to luck than any actual improvement in skill, which isn't what you want in a game. Trying to jump through a diagonal corridor of sawblades is just not fun at all lol, and some of the mechanics feel unintuitive. I was stuck for a while on a part until I realized you need to hold the jump button or your momentum is just gone. I also encountered a few bugs, which I didn't see anyone else talk about. I'd sometimes get stuck in a permanant slime state, allowing me to jankily wall jump in midair, and I clipped through the floor to my death a few times. The game will also just softlock if you complete a level and die at the same time, which happened like 5 times on the second to last stage, forcing me to alt f4. But the game's not all bad, it's got fairly good visuals, soundtrack, and the levels that didn't take me an hour were honestly pretty fun. It's at least worth a try if you're looking for a sonic-like experience.
♥♥♥♥ this game it's absurdly good but ♥♥♥♥ this game LMAO
IF PANIC PORCUPINE HAS NO HATERS, I'M NO LONGER ALIVE CRIPPLING muscle memory issues abound because X is the roll button. If you change it to Down you can't use Down in the menus, or the spinning pole things, or anything else that would use Down normally idk. This DESTROYS me. It's like if you made a Mario game where the run button is R, and made it separate from the fireball button and there was NO way to make them the same button like normal. Please do not do the do that
droga
I loved this game. In my opinion, it's one of the best platformers in recent years. Panic has some really clever level design, great gameplay, and it's challenging in a good way. The last boss rush was a thrilling final challenge where everything you had learned during your journey was put in the test. The only thing I didn't enjoy were the pole mechanics as the timing was always a bit off for me. There were also a few times a glitch where I fell through the platform. Still, I can easily recommend this game, especially if you are a fan of the old 2D Sonic games.
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Where this game's players are, estimated from review languages.
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