
Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This one of the greatest games of al time
NO, THIS IS NOT RELATED TO JAMES CAMERON'S AVATAR, THIS IS A DIFFERENT UNIVERSE. My playtime shows only 5 hours, but in reality, I've spent over 100 hours on another account. This game definitely scratches that SMAC itch and feels like one of its spiritual successors—though more like a bastard child, thanks to its jankiness. There is not much else to tell, it's a decent CIV 5 clone with its own on spin the "outsider" faction.
Super gierka!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Dutch, French*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
play like x4 game with a range of difficulties
+1 有成就 没中文 潘多拉:首次接触 《潘多拉:首次接触》是一款行星尺度的科幻 4X 回合制策略游戏。 在未来,各类派系脱离政府体系,依托机遇与理念崛起。私人企业与宗教势力因贪欲、理念和权力纷争战火不休。生灵涂炭,大地满目疮痍。地球资源已然枯竭,人类对外星球的殖民尝试尽数失败。 历经数十年探索,一枚星际探测器终于传来希望:数光年之外存在一颗全新宜居星球。各大强势派系集结精锐人员,开启奔赴潘多拉星球的漫长远征。 这颗类地星球并非荒芜死寂,遍布丰富的本土原生生命。陆域与海洋中的巨型生物尚且性情平和,但体型与人类相仿的虫群与菌类,正阻碍人类的扩张进程。 各方派系争相争夺星球控制权。研发全新科技,解锁武器与工业体系;缔结贸易协定、组建派系联盟,稳固自身立足之地。扩张途中,你将发现远古外星文明遗迹,借此获得超越竞争对手的独特优势。 核心特色 探索拥有多样生态地貌的全新世界,北至冰封冻土,南接广袤荒漠与繁茂雨林。 直面星球危险野生物种以求生存:致命虫群横行陆地,迅捷掠食者翱翔天际,深海之中还潜藏着巨型未知生物。 选择与自然共生,或是利用自然壮大自身。原生生命会根据你的行为做出相应反应。 探索失落外星文明的遗迹与古物,获取对抗本土生物及敌对派系的强大助力。 建造新城拓展帝国疆域,调整税率、规划生产、分配殖民者岗位,全面管理城市运作。 采用全球统一资源共享与发展体系,可安排单城专精矿产开采,另一座城市专注军备量产。 根据局势灵活调整帝国布局,殖民者会随污染程度、居住空间等因素在城市间自主迁徙。 改造地形地貌,修建农田、矿场、要塞等设施,提升殖民地产能并加固防御据点。 探索庞大随机科技树,解锁数十项技术,涵盖运作机制、建筑、单位、武器等各类研发内容。 与其他派系签订贸易及科研协议互利共赢,缔结联盟共同对抗外敌。 自由搭配兵种职业、护甲、武器与配件,定制专属作战单位,打造最强战力军团。 指挥大规模军队征战四方,利用复杂地形优势击败敌对派系。 施展强力军事战术重创对手,从敌后空降舱投放部队,到毁灭整片地貌的黑洞发生器,战力手段丰富强悍。 联机多人模式与好友或陌生玩家同台竞技,探索全新对战策略。 游戏支持 XML 模组编辑,搭配通用图像音频格式,轻松自定义游戏内容与游玩体验。 ⡇⢠⣌⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣇⢸⣿⣿⣦⣍⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⢸⣿⠿⣛⡵⣣⣌⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⡄⣒⣻⣽⣾⣿⣿⣷⣌⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣇⢸⣿⣿⣿⣿⣿⣿⣿⣷⡌⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⡄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⢛⣛⣛⣉⠙⢿⣿⣿⣿⣿ ⣿⣿⣷⠸⣿⣿⣿⣿⣿⣿⢿⣿⣿⣷⡐⢶⣶⣿⣿⡌⢻⣿⣿⣿ ⣿⣿⣿⣇⢹⣿⣿⣿⣏⠰⡆⢻⣿⣿⣿⡌⢿⣿⣿⣿⣆⠻⣿⣿ ⣿⣿⣿⠟⡀⢻⣿⣿⣿⣆⠰⣆⠻⢟⣱⣾⠄⠛⠛⠿⠿⢧⡙⣿ ⣿⡿⢋⢜⣼⡄⢿⣿⣿⠿⣃⠹⣆⠹⠟⣡⣴⣌⠻⣿⣿⣶⣶⣾ ⣿⣿⡄⢿⣿⣿⡄⢶⣾⣿⠿⠇⠘⣧⠸⠟⡫⢀⣤⣿⣿⣿⣿⣿ ⣿⣿⣿⡌⢿⣿⣿⢀⠡⣴⣾⠿⢓⠘⢧⠀⡴⢿⣦⣝⢿⣿⣿⣿ ⣿⣿⣿⣿⡌⢿⠇⣼⣆⠉⣂⣩⡴⣶⣴⣾⣿⡷⠎⣿⣆⢻⣿⣿ ⣿⣿⣿⣿⣿⡌⢠⣿⣿⣿⣿⢸⡷⣿⡿⢿⣯⢡⣼⣿⣿⠈⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡘⣧⡋⣾⣮⡛⣸⣿⡏⣍⢀⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡘⠿⢡⣬⣙⢻⣿⠇⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⡆⠋⣼⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣾⣿⣿⣿⣿⣿
There's a very rock-papers-scissors to the combat, of biological, mechanical, air. Probably worse, the camera angle is a nightmare.
游戏能修改地形,挺不错的,中期末只要愿意就可以在任何地方殖民,定居点也比较自由,可以在三格进行殖民,方便一些防卫操作或是特殊资源统合。 还能进行移民,不过低幸福度城市的居民无法迁移,只有新增人口会迁移。 所有单位都可以堆叠,虽然敌人很强时很恶心,但是远程攻击的时候确实很有感觉。 但是这个AI攻击性太强了,关系在合作阶段就一直在掉,什么贸易、科研协定签完只能提升一次关系,不会持续提升关系。各个派系老远就开始互掐,根本没有什么发展空间,hard模式打的都相当困难,防守很痛苦。 相对多城市那优势也很明显,只要开始就能夺城那优势将会相当明显,所有派系都向玩家宣战都没法击败玩家,因为AI在宣战以后基本就不会自行发展城市数量,都在疯狂砸生产力到军队上,除非到了大后期AI优势很明显的时候,基本很难看到在战争中的AI会发展城市。
Best AI in an X4 game with xilmi's AI mod
this mod has to great a cheat at end game
Zu leicht, macht nach 2 Std kaum noch Spaß!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $24M | 23.2K | 61% | $39.99 | |
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| $2.6M | 9.6K | 81% | $9.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3M | 4.8K | 80% | $29.99 | |
| $0 | 0 | — | $74.99 |
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