
Your time machine is broken. And it looks like you are stuck in the past. Try to create your own civilization and return home!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Portuguese - Brazil, Ukrainian, German, Japanese, Traditional Chinese, Simplified Chinese, Turkish
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Примитивно, не удобно без баланса
4k環境だけど38インチだと特にUI見難い等は無いね、気になる人はモニター側でフルHDにしてからプレイすると良いかも。 緩いせいかトロコンしたけど何度か寝落ちで全滅したw 中規模畜産に大森林と大農園を確保出来れば安定するかな 目的はタイムマシンで未来に帰る事らしいがオープニングもエンディングも無い。 アーリーの頃はトレイラー動画のオープニングがあったのかな? まあ緩いんで酒飲みながらゆっくり遊べるのでおススメです。
日本語有りです 採取、採鉱、狩りをして集落を文明化するゲームです 侵略されたりはしないです
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
牛や馬をうまく使えばあっという間です。 壁とか扉とかは何の為にあるのかはよくわかりません。 セール時に買えば一日ぐらいは楽しめると思います。ただ中盤ぐらいからは三倍速?研究ポイント貯めるの眺めてるだけですが。
Interesting and cool concept! Progress is slow but hey, you can't build a time machine in one evening. Things I like: +Feeling the changes new inventions bring, discoveries should have an impact. +New settlers arriving rather slowly so I will be prepared, like changing seasons. +Animals are not running out. Infinite hunt and domestication. +Feeling of being in charge and rarely my settlers do something unwanted. Those who are set to mine, will mine. Things that are not flawless: -Some actions seem impossible to regulate. Like gathering/supplying materials on the ground is hell. I wait and wait for someone to finally carry the items to my storages so I can sell them. This also happened with hay, my poor cattle was starving a long time :( -You have to turn "auto cut" commands off one by one. I just planted a good dozen oaks, not knowing they have an autocut by default. Thanks for the wood I guess... -Priority system of storages do not work as intended. I wish I could select an area and items on that area prioritize nearby storage. -Not knowing how much food is edible or what is the consumption rate. I yearn for more stats :) All in all, pretty chill!
Lean recommend. Only for a niche set of players will enjoy the game. Love the overall concept. However, this seems very much unfinished. There should be a tutorial of controls, I can't seem to grasp it. Some things I can gather, some I can't and don't know why. I feel like I'm just clicking and looking at tabs. I can't seem to do nothing right. Got this on steep discount, players are the judge.
Once you get the grip of the mechanics, it becomes kinda addictive. Pleasant visuals to sit back and chill. Technology progression felt smooth. I like smaller, simpler games which don't drop all of their mechanics onto you right away. This is one of them. Enjoyed it as a SNES Harvest Moon addict. If something looks bugged to you, visit the forum or walkthroughs - most likely it works, just not the way you expect it. Figuring it out myself was part of the fun.
I want to like the game and in terms of gameplay I do, but there's basic issues (priorities not working, villagers starving to death 'cause they won't stop work to eat) that the devs claimed to have fixed years ago in early access and it's just... not fixed. Feels like they got half way done with it, went, "♥♥♥♥ it, this'll do" and officially launched it half done.
За свои деньги - стоит того, что-то от One Hour One Life/
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Players by region
Where this game's players are, estimated from review languages.
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