
Toy Odyssey is fundamentally an action-adventure platformer. The player spends the night exploring a randomly-generated house, defeating bosses in each of the unique rooms, and then going up against the final boss.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 325reviews | 66% | — | $115.7K |
| $14.99 | 72ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really excited to play this game. It looked so darned cute and the beginning was just that. You play toys in a side scrolling platformer action adventure. The beginning cutscenes were wonderful and I would like to poiont out just how excellent the voicecast is in this game. Perfect. Set the mood perfectly. Now the problem undermining the voice cast is...the character design of these great characters is so UNappealing. NOthing cute about them. The main character is covbered in some kind of capey type of garment so you can't really tell what he is nor what his silhouette is. None of the other characters look good either. The background objects look more appealing. And as far as getting any story out of this game, once you get past the beginning that's it really. It's just a grindey platformer. Now it gets REALLY bad. Do not think you will be playing DUck Tales or a Mega Man game with different sections here and there. Every room is pretty much the same...but not really. It's random...it's a rogue game. It generates the map each time you play...and the bad part about that is....that....sometimes it generates impossible rooms. So that you might just need to jump up high to an area but there is no way up there. Or it may just put a lot of platforms that break when you jump on them...and there's no pattern to memorize as it's generated randomly. And let's not forget about enemies. THere are tons of different adorable toy enemies each with a different set of stats and attacks....and that's the great part. Unfortunately sometimes it just fills the room with them. And once you die, you start over at the beginning...and then it generates an entirely new set of rooms to start over in. That makes me want to stop playing very quickly. I guess there are things to build like other weapons....and that probably makes the later game more fun. But the early game gets very dull. Because there is no purpose really. There is one quest. Rescue other toys and like....well...to do that you go through rooms with tons of monsters. ANd they kick your ass on rooms full of possible bad setup. THis game had so much potential and it did do some things right. Another great thing is all the different achievements you can go after (although I've heard there are a couple mostly unattainable random ones) . BUt the majority of it won't keep your attention since the bad parts will outweigh the good parts and the lack of story elements will not appeal to the people that are this game's target audience.
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Languages: English*, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风、画面不错,武器多样、手感很好,boss战也别具特色,甚至还有中文(google翻译plus)——做为一款独立横板游戏拥有上述特色本应表现出众。 可惜,一半优点毁于其“随机”内核:随机图纸、材料、房间。。。基本上就是类rogue游戏的老一套——长度/深度不够,随机来凑。 另一半则毁于游戏中的支线任务(全成就必需),其随机程度、难度及耗时足以让人怀疑开发者与玩家有不共戴天的血海深仇。 另外,根据讨论及个人测试,游戏中的一项支线任务应该无法完成,即该游戏正常情况下无法全成就(除非获得来自dnspy的一些小小帮助)。主机版本的奖杯经查没有支线任务成就,某种程度上说明问题。 总之,一朵粪堆上的鲜花,初看尚可,玩久了就臭气扑鼻。
[h1]Follow our [url=https://store.steampowered.com/curator/36214917/]Curator Group for more reviews[/url][/h1] Toy Odyssey: The Lost and Found is an unusual combination of a metroidvania and a roguelike/roguelite. It’s a unique concept with a lot of potential, but suffers from poor execution. It has its fair share of good ideas, it’s just hit or miss. Toy Odyssey’s presentation is decent, but suffers from some noticeable flaws. The sound design is somewhat unusual, specifically the soundtrack. Most of the music would feel more at home in a horror movie, rather than a lighthearted game about living toys. The music itself is well-made, even if it doesn’t fit the game’s content. The voice acting is decent, although some characters are poorly voiced; most notably, the main character is quite annoying and should have been recast in my opinion. Sound effects are fine, but forgettable. They don’t add anything to the game, but don’t hurt it much either. Visually, Toy Odyssey looks haphazard and confusing. The art design is all over the place. Some enemies have cartoonish designs that fit right in with the lighthearted, toy-based aesthetic. Others are bizarrely realistic and clash with most of the game’s design choices. This feels intentional, because it is only the “real life” enemies that are drawn this way (rats, spiders, etc.). The toy enemies are drawn in a different style, presumably to differentiate themselves. Unfortunately, it gives the game an awkward visual contrast that doesn’t serve any in-game purpose and is usually distracting. It would have worked much better if the toys were done in a realistic style, but still looked like toys, or if the animals were drawn cartoonishly, but were still clearly animals. Similarly, the main character’s design doesn’t match with the rest of the game either. Many NPCs seem to have completely different graphic styles, none of which work well together. The animations in Toy Odyssey are an equally mixed bag. The main character has the best animations in the game, yet the majority of enemies are simplistic and boring. Most attacks have no variation at all, giving combat a repetitive, bland feel. When it comes to gameplay, once again, Toy Odyssey has a handful of good ideas and an equal amount of terrible ones. The combination of metroidvania and roguelite is unique, but they don’t mesh well, at least not how the developers attempted it. The levels are randomly generated, so the world map aspect of metroidvanias is largely neglected. Fast travel exists, but because the world resets each time, you have to find each point again after every death. Platforming might as well not be in Toy Odyssey, because the random level design makes every room feel the same. You can mindlessly jump through every level without even thinking about it. Once you get some jumping upgrades, it becomes nearly impossible to die from a platforming mistake. Combat is made up of typical metroidvania mechanics. You have a standard attack, then a more specialized secondary attack that costs mana (or some other resource) to use. You unlock new weapons and gear as you progress, but combat barely changes. Enemies are generic, offering little challenge due to their basic design. The main source of difficulty involves the random spawning of enemies, sometimes even on top of you when you enter a room. A typical metroidvania has handcrafted levels, allowing enemies to be placed where they will be challenging, but also fun to fight against. Toy Odyssey just drops enemies all over the place, usually resulting in cheap damage that can’t be avoided. The progression system is where Toy Odyssey takes the most risks, and also where the game truly falls apart. You gather resources from killed enemies and from randomized chests placed throughout each room. You then use these resources to upgrade your base defenses, construct buildings to help you create new gear, and crafting that new gear. It could have been interesting, but it requires too much grinding before you make any progress, which you quickly realize isn’t much of an improvement. You spend hours with the same gear, then get something slightly better, but ultimately, numbers just get bigger. You do more damage, but there aren’t any new mechanics or anything like that. Armor gives you some basic bonuses, but is the same throughout the game too. In summation, Toy Odyssey is an intriguing concept with a lot of potential, but it never fully realizes it. You get bits and pieces of a good game, mixed in with a clunky, awkward genre mashup. A sequel could be great, provided the developers revamp a lot of the weakest elements. 3/10 [quote] Visit our [url=https://www.mmmreviews.com]website[/url] for more in-depth reviews and recommendations [/quote]
I don't say this lightly, but stay the hell away from this game. Most other reviews cover the key points very well, but I'll sum it up with what should have been my first red flag to quit playing the game within minutes. This game has very large amounts of vertical platforming, sometimes rooms with 5-6 screen high vertical platforming sections...and has fall damage. VERY SIGNIFICANT FALL DAMAGE that you don't get ways to minimize until you're at least a few hours into the game depending on luck. As far as I got into the game, I never found a way to completely negate it by the second major boss fight. Which leads into the other major flaw. There is far too much of an emphasis on luck and grinding in this game. I got stuck after said second major boss because in 8 hours of playing, I couldn't find one super-rare drop needed to complete a quest. And you must complete some of these quests that almost feel like side missions to advance the story. Boss rooms WILL NOT APPEAR unless you complete them and then get a quest to hunt another boss down. What they TRIED to do with this game could've been amazing. Instead, it turned pretty horrible pretty fast.
it is a nice game but it has many archivement bugs and no way to save during the run to explore the whole house you will need up to 15 hours and it is sad that the two archivements light up the house and unlock any door does not work. If you like a nice chellenging game this is good but if you want to complete archivements do not play this game.
Fantastic if flawed game. There's a lot of good assets that aren't given a chance to shine due to some bad design decisions and unrefined mechanics but I still really enjoyed the game anyway.
The concept might be interesting but controls are terrible. I tried to enjoy the game but ultimately, I didnt.
Toy Odyssey is a console ported 2D platformer/brawler where you control a little toy soldier, jump around the procedurally generated house and fight other toys to death. Toy Story got dark all of a sudden. There's a bunch of things wrong with this. PC gamers will immediately be insulted by the console peasant children's toy gamepad prompts. Resolution is locked and can't be changed. There's no widescreen support, the game only displays in pillarboxed 4:3. All of this puts the game below acceptable standards for PC. The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procgen as a substitute for adding content to the game. As a result, the game doesn't actually have any content worth mentioning. Developers must learn that procgen is not content. So this is a godawfully bad console port with no content. I can't recommend this to anyone.
It can get very tedious but for fans of harder games, it's fun.
The concept at its core is decent - playing as a toy-like character, battling against a variety of enemies that are toy-based which present lots of different fighting styles, needing to light up areas to make your progression easier, it's a sound idea. However, it unfortunately has many major drawbacks - the procedural generation has been poorly implemented, very often creating utterly impassable areas, which on face value might just sound like typical roguelike design, but it becomes a major problem when there are time trials, or otherwise the only way to progress is to get through said impassable areas. The quests are tedious, being needlessly specific to the point of being almost impossible to complete, or if they're ones that involve finding someone, you have to be ridiculously lucky to find their location and complete whatever task they've given you for them to go back to base. The resource gathering is a chore, with no fair indication of where to get some of the high-end upgrades. Any time you close the game all your map progression is reset as though you'd died, even if you'd closed after getting back to base. Some of the enemies are just cheap, and only reasonably counterable with certain weapons. Levelling up stats feels like it barely does anything most of the time, just adding a couple of hit points here and there with only the very occasional improvement of something, which normally wouldn't be too much of a problem, but when EVERY SINGLE THING uses the same resource for upgrades, you find yourself thinking "Why did I even bother?", especially when it's exponential increases to upgrade costs. The story can barely be pieced together and it just isn't worth the effort to try and work it out. From top to bottom this game just isn't worth continuing with.
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