
Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pathetic low testosterone devs got mad that their tech demo didn't make a gorillion dollars and tried (and failed) to sue Valve. If it wasn't too late to get a refund I would have. It makes me sick I gave these impotent ambulance chasers my money. Blacklist this company and let them continue to wallow in their failure and self-pity.
READ THIS IF YOU ARE ON THE FENCE IN BUYING THIS GAME. When I initially bought this game years ago, in its beta stages, I really liked the vision they had. The style is unique and the engine is very refined, making things as simple as movement feel phenomenal. Game-play is unlike anything else I've experienced and I found myself hooked on the combat and platforming. I was hopeful for the games future, but unfortunately this game has a major flaw: THIS GAME IS COMPLETELY ABANDONED BY ITS DEVELOPERS. Wolfire Games seem to put little to no effort into expanding this game anymore, and to consider this game "complete" in its current state is a joke. It's lacking a ton content, and there isn't really anything to actually do, other than arena mode or a half baked campaign. This is a huge shame because at its core, Overgrowth is really well done, but it has almost nothing to keep you playing. As we approach almost a decade since its initial release, I can say that this game is only slightly different from what is was years ago. If I could get my money back, knowing how little progression in development this title would receive, I would. What it has to offer is not worth even half its current price-tag of 26$ CAD.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
godlike ragdoll game with really fun combat and stuff (im not a furry)
finally got to play this years after watching jacksepticeye play the early access 12 years ago, it was worth every penny.
The game is a solid meh. The combat is monotonous and unbalanced (jump, drop kick, win) and the platforming while fine doesn't do anything really exciting with it. The only thing that kept me playing was the story, which wasn't even great but was surprisingly brutal and kept me interested to see more about this world. With that being said it ended like a spit in the face with no resolution. I might come back to play the other scenarios and levels but I would tell others to safe their money or at least buy games that feel completed.
I've loved Overgrowth and Lugaru for a pretty long time It's also the 1 year anniversary since Wolfire games' last post :( Anyways the game is very good for how half baked it is I would buy it if i were you
This game took years to get where it is and I feel like it's still not finished and now they're suing valve because a "monopoly" like what?! Seriously scumbag move like if you don't like valves practices why are you selling your game on their platform.
its hard not to bust when playing this amazing incredible game its like sigma simulator
You could just as easily have titled this game "Wuxia-ship Down," and very little would change. A sequel/soft-reboot of [i]Lugaru HD[/i], [i]Overgrowth[/i] is many things at once, including a stealth game, a fighting game, a parkour game, arguably a furry game, and a tech demo. Don't let that mislead you though, it's impressive, even a decade after launch. Designed to be immersive but unobtrusive, each of these pillars of gameplay feeds into the previous one effectively, with sections of platforming giving way to tense, white-knuckle martial arts fights in which anthropomorphic animal people beat the ever-loving snot out of each other. On the narrative front, [i]Overgrowth[/i] is more of a mixed bag, but it's not a hard sell. Playing as veteran soldier Turner, a rabbit looking to escape a violent past of betrayals and loss, you quickly get wrapped up in the affairs of a small village that has fallen prey to an empire of slaving cats. Armed with your wits (and the ability to easily leap 20 foot chasms, that too), you must set about dismantling their cruel schemes. It's all a bit cliche, but it's done competently enough to be engaging all the way through. Really, if there was something holding back the game, it's a lack of aesthetic polish. Even in 2026, it's hard not to feel like the game lacks a certain sheen you'd expect of full releases. The main campaign is just under three hours long, and all of the dialogue is done in cut-away textboxes, not unlike how side stories in [i]Yakuza[/i] relay their plot. Combined with worldbuilding that tantalizingly promises more than it delivers, it does often feel like [i]Overgrowth[/i] promises more than it has to deliver. Additionally, a few systems could have benefitted from deeper systems - stealth in particular feels a little hit-or-miss in a way that cries out for clearer means of conveying information to the player. But, if there's a silver lining, it's that [i]Overgrowth[/i] is also still one of the best examples of what it is, seamlessly stitching together a surprisingly engaging suite of mechanics, aesthetic choices, and narrative beats. It might not quite be the game I wish that it was - but it's still worth the money to give a sword-wielding dog-man a flying kick to the head.
I was really excited since the game has a nice artstyle and its rare to see anthros in videogames, especially ones that arent pixel RPGs. However, despite making up 98% of the gameplay, the combat and movement is quite unpolished and frustrating. Combat interactions are very very tight and have little to no telegraphing. The movement mechanics are very inconsistent and hard to get down (walljumping and wallrunning in particular I cannot seem to consistently activate, even when slowing the game down to 25% speed). It is very common for enemies to kill you in one shot that you very literally could not see coming (projectiles are tiny and often the same color as everything else, in addition to moving very very fast. Enemies can also grapple you and ragdoll you without any telegraphing or warning, and the window to block is less than a tenth of a second by my estimate), and overall the experience is frustrating and confusing. The game is also entirely abandoned by the developers, with no sign of returning. It is very disappointing to see what could have been an amazing game be left behind.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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