
OVER THE TOWER is a hack-and-slash clicker game where you defeat enemies with simple mouse clicks. Collect coins to unlock upgrades, and equip the items you obtain to grow even stronger. What will you witness at the top of the tower…?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 9 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You set out on an adventure toward the summit of a mysterious tower. The tower is infested with countless enemies, and to move forward, you must defeat them.
Defeating enemies rewards you with coins. Spend these coins on upgrades to enhance your stamina, damage, critical rate, and more.
Along the way, you will obtain items such as swords and staffs.Equipping items not only increases your attack power, but also grants various effects that make you even more powerful.
Defeat enemies, collect items, and make your way to the top of the tower!
About 4–6 hours
Feel free to stream the game.
We would appreciate it if you could include a link to the Steam store page.
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the minimalistic story and retro aesthetic is charming, it never develops into anything meaningful or memorable. The game begins like many other incremental games, with a skill list (not a tree) and then loot, but quickly becomes a repetitive grind to find and upgrade loot and swap loadouts every level. You will spend more time upgrading, rerolling, and swapping in new gear than playing in order to push, because the skill list is easily maxed out far before the first "end" of the game. The simplistic "aim, shoot, collect" gameplay rapidly devolves into "move mouse in circle" as the screen is flooded with numbers, effects, and clutter. There is no variety in gameplay, no truly meaningful upgrades after your gear is filled in, and no major build variability. Additionally, there are no skill-based challenges (aiming, dodging, surviving, etc), no boss challenges, no loot goblins, and all of the "systems" (skills, loot, upgrades, rarity) are fully exposed and nearly completed within about 30-45 minutes. The dopamine hits fall off quick, and this kinda feels like an unfinished game.
It's fun for a short time, when new mechanics open up ... but there is no strategy or build possibility ... just increase all stats and hope for good drops from the rng ... after about 2 hours, you reach the "final" stage and to this point, everything is so easy, that it's boring ... and after that, either you have luck to get legendaries ... or you are stuck ... sorry, can't recommend this game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
レベルを上げて物理で殴る。 おっ、良いふとももだな?と思いプレイしてみましたが、いろんなところがカジュアルにちょうど良いボリュームでした。 何日もプレイし続けるほどではないけど、ほどほどにゲームしてる感も欲しいという方にオススメ。 ハクスラっぽい要素もあるけど、ハクスラってガチると難しくない?というタイプなのですが、本作はとりあえず強そうなモノをかき集めればそれなりにシナジーが生まれるので簡単です。 これとこれって強いんじゃない?がしっかり強いです。 お手軽ハクスラなので、属性別に装備を集めるのも面倒くさくなくてちょうど良い。 いくつかのジャンルの良いとこどりして、サクッと軽めにまとめている感じなので、眠れない夜にオススメです。
While there are fun parts of this game, I just can't recommend in it good faith. The initial tower climb of 50 floors was fun, and had pretty solid pacing. Maxing out the upgrades from that initial climb was also fairly simple. it created a good loop of upgrades, push floors, change equipment, repeat. But once you hit the floors after? I've been farming legendary drops for 2 hours and still don't have a single loadout filled. They are just WAY too rare. I have over a billion gold and nothing I can do with it because in order to level up drops, or re roll them into what I want, I would have to be able to get them first. I also can't finish all of the floors in the over area because I can't get enough legendary gear to carry me through, the damage is just too low with some legendary some epic. It feels like a glaring oversight, or I just have the worst luck in existence, either could be true. If you want to just jump in for 50 floors and a quick hour experience? I'd say go for it. But if you want to see all the content the game has to offer, prepare for an unnecessary slog of farming equipment for many, many, many hours of idle gameplay.
リリース初期にラストステージのスコアアタックのみ残した状態まで、そして2.0アップデート後に全実績解除までプレイさせていただきました! アップデートでプレイがかなり快適に、そしてやり込める要素も増えて、初期よりもかなり触り心地の良いゲームへと変わったことに驚くと共に、開発者様の熱量のこもったアップデートに感服するばかりです。 カジュアルハクスラとしてサクっと遊ぶもよし、しっかりやり込むもよし。 隙間時間に気軽遊ぶゲームとしてオススメです👍 少し残念なのがオートセーブ周りと(放置して稼ぐタイプなので、もう少しセーブ頻度が多いか、手動セーブがあると良かったです) あとは自分のPC環境の絡もあってかフリーズがちょこちょこ起こっていました。 強い装備拾えたのにデータ消えちゃったこともあったので、この辺の改善があればより良いなとい思った次第です🙇
ボリュームに対してインフレが早すぎる リロールの値段が高すぎる でも爽快感は抜群 [spoiler] 毒、爆発、追撃などいろいろな構成がありますが、属性と力のリングの脳筋構成が結局最強でした [/spoiler] [spoiler] SCORE ATTACKに関しては、一属性のみ極めれば属性相性を無視して全部ゴリ押し可能です [/spoiler]
Game is not bad but bugged. Staff attacks target automatically. It worked for like one hour. After an hour it started to attack only at cursor location. It maked gampley impossible. Devs do not answer on forum. Game is abandomed.
最初の目標である50Fまでは3時間かからないぐらい。 剣、杖、アクセを拾いながらそれらの能力を厳選していきます。 強化はスタミナ、装備枠、エピックとレジェンドのdrop解放、を主に強化。 攻撃とかは49Fまではほぼ無視での問題ありません。 一応、強化を進めていくとレア度アップとお金アップが解放されるので意味がないわけではありませんが。 (自分は49Fでいっきに強化したのでそれまでレア度アップとお金アップは知りませんでした) 50Fは多少硬いので49Fでしばらく強化。 クリア後は敵が固くなって新しい階層にチャレンジ。 レジェンドの剣と杖のドリップがきびしく、すぐに飽きます。
3~4시간 즐기는데 사천오백원 살만하다 자동클릭 유지 기능이있는게 편해서 좋았음
渦なす生命の色、7つの扉開き、力の塔の天に至らん! スコアアタックでスコア1000を超えたところから、より楽しくなってきました。 この辺りで壁を超える方法が色々と見えてくる感じです。 スコアアタック5で1650まで行けたので1700を目指してます。2000くらいが上限かな? 特化しすぎて当該ステージ以外ではスコアが伸びないので他はやっていませんが… とりあえず得意なところでスコアを伸ばすのがストレスも無くて良いかと!
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Players by region
Where this game's players are, estimated from review languages.
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