
Mine deep with bombs, shatter rare ores, and trigger satisfying chain reactions. Clear entire mine layers with powerful explosives in this incremental game where pickaxes are strictly forbidden.
Modeled estimate, not a reported figure. How we estimate →
About
FragMiner is an active incremental clicker where explosives are your only tool. Forget the slow, old methods: throw bombs, trigger massive chain reactions between ores with peculiar effects, and vacuum up the loot!
Click to launch bombs at rock layers and rare ores. Aim strategically to trigger explosive synergies between different ore types to clear the screen in seconds... or just throw bombs however you want. No stress, just explosions and loot!
Move your cursor to sweep up falling loot and spend it at your Base Camp. Navigate a deep skill tree to unlock stronger explosives, discover exotic new ores, and much more.
When the surface is tapped out, it’s time to prestige and move on. Pay the gold toll to descend into deeper mines like the Sulfuric Mine. Each new biome introduces unique skill tree power-ups, rare ores, bigger mines, and permanent power multipliers.
Active Clicker Mechanics: no "set it and forget it" gameplay. Your aim and movement directly impact your gold per second.
Chain Reactions: every ore has a unique effect. Use Sulfur to blast nearby tiles or Plasma to fire destructive lasers.
Deep Progression: a massive skill tree with dozens of nodes to customize your mining power.
Unique Biomes: multiple biomes to explore, each with its own 8x8 art style and perks.
Permanent Upgrades (Prestige): reset your progress to earn massive multipliers and reach the deepest mines.
Cute 8x8 Pixel Art Aesthetic: retro-inspired visuals that make every explosion feel crunchy and satisfying.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
转生系统很有意思:转生消耗点技能树的金币并会重置技能树。因此需要判断技能树点到什么阶段便停止加点全力转生。转生虽然会重置技能树但会解锁更多分支加点,以便让炸石头炸得更爽。增量系统设计得还可以,但只有五次转生,游戏时长非常有限。肉鸽模式没什么新东西,除了有成就并没有什么玩的意义。总体上可以玩玩,勉强推荐。
Short and cute game, worth the money only critique is that some of the achievments do not work right now (Launch day problem so they will probably be fixed pretty fast)
我真牛逼,这么无聊的游戏我居然玩完了。 一共就5次重置。玩法就是扔炸弹点天赋树。没有任何技巧。 能救一个是一个。
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little incremental! Pleasant to look at and has a simple gameplay
Sabe aqueles jogos sem compromisso, que você passa algumas horas jogando porque talvez você só queira isso: passar algumas horas jogando? Não quer se preocupar com história, gráficos de última geração, se roda a 60 FPS, nada disso. Você só quer passar o tempo. Isso é ruim? Não. Nos dias de hoje, é até raro, afinal todo mundo fica mais preocupado com qualquer uma dessas coisas que eu disse do que exatamente em curtir o jogo. Fragminer é simples, repetitivo, tem uma música boa, mas que fica em um looping infinito e que, uma hora, pode te deixar maluco. Mas é um jogo que entrega aquilo que se propõe. Você vai se divertir, passar o tempo e, se bobear, pegar tudo em uma única jogatina, igual eu fiz. Ele é daqueles jogos que, em promoções, chega a custar entre 2 e 4 reais. Quando sobrar uma dinheiro e você não tiver nada em mente, põe no carrinho e manda ver. Tenho certeza de que, pelo menos, você vai querer explorar algumas coisas, mesmo que seja apenas para passar o tempo. Se você leu até aqui, muito obrigado e se cuida. =)
Really fun 3 hours for me. You have to prestige to build up to max out, work quick and stack gems over worrying about breaking every block round to round. Definitely a fun time though!
One evening long incremental clicker about throwing bombs at blocks
Without any introduction or explanation, you see a character standing on a ledge inside a mine with a bomb in his hand. You throw it at a stack of ore to break it apart and make it fall onto the platform below. You get to throw several bombs, either by clicking or holding down the button, and the run ends after moving the mouse cursor over the ore to collect it. This is the main gameplay loop you'll be going through. After each mining run, you return to the hub, where the ore is automatically turned into gold that's used in the skill tree. As is always the case with incremental games, you start with a single skill or upgrade in the middle while everything else remains hidden to preserve the element of surprise. When you buy the first skill, you'll reveal all the others connected to it. This process continues as you purchase more skills, gradually uncovering larger parts of the tree. Some skills can be purchased several times, with each upgrade costing more than the last, but none of them outstay their welcome because they usually cap at around three levels. Maxing out an upgrade doesn't reveal any hidden skills, so you don't have to spend money on something you don't need right away, although you'll eventually want to unlock everything since even a single upgrade can make a significant difference. The first upgrades include stronger bombs, a wider mining area, increased chances of spawning more ore, and guaranteed gold after each run. Later, they unlock new ore types, including ones that help you mine more efficiently, such as sulfur, which explodes, or shrapnel ore, which fires projectiles when destroyed. The skill tree is a respectable size, but some upgrades remain locked behind the prestige system and only become available after you've prestiged the required number of times. Prestiging requires a large amount of gold, and while it resets your entire skill tree back to square one, it also grants a collection of permanent perks, such as more bombs to throw and different variants, a larger mining field, increased ore value, and several other bonuses. Each subsequent prestige becomes much more expensive, but you'll also earn gold faster, especially if you focus on increasing ore value. The downside is that you have to repurchase every individual skill after each prestige, which can become tedious. The good news is that this ends after the fifth prestige (2-3 hours) when you can unlock and purchase the entire skill tree, as well as access the Core Rift. This functions as an endless mode where you continuously throw bombs into the mine and progress through waves filled with increasingly durable ores.
つまんなくはないです ゆっくりやっても3~4時間程度で終わります 1ステージ終わるごとにスキルツリーがリセットされるのでこれぞインクリメンタルみたいなインフレはありません。同じことを5回?くらいやります エンディングも無いので気がついたら全てが終わってます アプデで追加されたモードをやってみたら途中からエグい処理落ちと共に誘爆が終わらなくなってほぼ操作不能でゲームを落とすしかできなくなりそっとじからのアンインストールで終了となりました
Boring. Mine the same stack of rocks endlessly. Progression is slow, so you usually only get one upgrade per run. Mindless click at the exact same thing over and over to get enough for a single upgrade which ends up to be meaningless. I like most mindless boring grindy clickers, this one not so much. The one song was really annoying too on repetition 100.
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