
No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Definitive Edition delivers the ultimate experience for Outward players.
Experience the overhauled and complete Outward experience in the Definitive Edition, which natively includes the content of The Soroboreans and The Three Brothers. Beside the new weapons, dungeons and unique mechanics, you can also expect quality of life improvements. Adventurers, now is your best chance to explore the world of Aurai!

Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
Create your own landmark in Aurai by helping the population to survive in this ruthless world! With the new City Building mechanic, you are part of rebuilding the Refugee Camp into New Sirocco.
Armor up and get stronger as you can enhance your weapons, trinkets and armors through the enchanting system! From increasing damage, weather resistance, elemental damage, personalization and even more, you will find your perfect enchantment among over 85 recipes.
Survive in the wilds as you explore the land
Play solo or cooperatively, split screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 24.6Kreviews | 73% | — | $24.6M |
| $39.99 | 6.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo, los que se quejan que es difícil, es por que son virgenes, cara de prepucios que solo juegan Carlos Dutty y se hacen la paja viendo los Teletubis, es un juego fantasioso, pero también realista, si recomiendo comprarlo con descuento ya que 30 dólares no se si lo vale. Buena ambientación, buenos escenarios, variedad de armas y la dificultad perfecta para cada escenario No recomiendo jugarlo solo, con amigos mucho mejor (y si es gordo y otaku gucci)
You like a hardcore survival RPG game that has co op also works split screen that you and your friend or partner can suffer well you got it this game is for you A punishing game where everything can kill you easy if you not prepared and even if you think you gotten stronger think again nope they still can kill you also don't forget to eat and drink and keep you warm or chill because this game has weather system also how nice you need to sleep and try not to get infected or corrupted what else do you want a cookie well forget it there is none this is a pain and nightmare of a game you are just a adventurer trying to do miracles cant even hold a sword correctly and the swings ah legendary Good luck have fun in this game and survive 10/10 game total worth it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $3.99−90% |
| 272ratings |
| 74% |
| #117 |
| not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Outward is charming game that asks: how would a regular person fair in a fantasy world as an adventurer. This isn't a simulator, at it's core it is an adventure game but one that allows people to do co-op couch play to take down enemies, explore ruins, and survive while discovering the history and lore of the world. This game isn't without it's flaws, the controls can be clunky at first, combat is simple but can be frustratingly difficult, and travel is slow, forcing you to travel on foot going from town to town. But unlike other games, it adds to the game's charm and makes the world feel real. Defiently worth playing and I look foward to what the developers do in the sequel to make the game better.
Поиграл несколько часов и просто не смог продолжить. Главная проблема игры боевая система. Она ощущается ужасно: удары медленные и неотзывчивые, попадания почти не ощущаются, а многие смерти кажутся не следствием ошибки игрока, а кривой реализации боя. Я люблю сложные игры, но здесь сложность возникает не из-за интересных механик, а из-за боевой системы. Из-за этого пропадает всё желание исследовать мир и продолжать прохождение. Возможно, у игры есть свои плюсы, но лично для меня ужасный бой перечеркнул всё остальное.
Profoundly stupid game mechanics inherited from the game's original engine/set-up make it unplayable. We do get that it's a game which is multiplayer - however the persistent dead bodies doen't mesh well with - disappearing resources - enemies spawning literally out of thin air just in front of you - instant death events - ok there's "negative inventory events". Fine. that's not something unexpected and it is indeed immersive - BUT WHY THE HELL do you need to put useless items into my inventory when I have the double of them (i.e. unexpected bedrolls and tents appearing out of nowhere in an inventory after a "positive" knockout event) - and much more (including magic training inaccessible without cheats to mages, which means that mages are nigh-useless in a normal setting) - literal ingredients and resources gathered on the ground, selling for more than the final product (which makes absolutely 0 sense, but I guess the game designer didn't know how to create an economy, so it just ended up this way) This game is soooo broken, it really needs mods to correct this
Dê uma chance... É difícil no começo, mas depois fica muito poggers
eat ass
After 105 hours and beating the main campaign + the DLCs, this game is a frustrating recommend. The game's best feature is also its worst: there's no saving and when you die, something happens to your character. Sometimes this can lead to interesting scenarios, but most of the time you are simply kicked while down. And combined with this game's marketing about 'great effort' and 'survival is earned, not given', the game can come off as elitist while simultaneously including mechanics with no tutorial, only discovery where you are punished for doing it wrong. All that being said, there is plenty of fun to be had, and you can see a lot of love and care put into the game and its mechanics. I hope the sequel improves the formula and doesn't double down on the punishments for the sake of catering to a hardcore crowd.
Raramente ho letto recensioni così contrastanti per un videogioco come nel caso di Outward: io stesso sono stato più volte intenzionato ad acquistarlo, ma ho sempre deciso di non farlo per le numerose critiche, relative soprattutto alla difficoltà del gioco e al pessimo sistema di combattimento. Qualche tempo fa il titolo era però in offerta con il 95% di sconto, per cui ho ritenuto che per 2 euro valesse la pena dargli una possibilità. Diciamo subito che le critiche di cui sopra sono in buona parte giustificate: la curva di apprendimento e di difficoltà non è che sia ripida, è a livello Everest! Non credo di aver mai preso tanti schiaffoni in un videogioco come nelle prime 5-6 ore di Outward, peggio di Bombolo ai tempi d’oro, tanto che ho pensato seriamente di mollare tutto. Per fortuna ho insistito, e potenziando l’equipaggiamento e acquisendo nuove abilità e conoscenze (mai come in questo caso, la conoscenza è potere!) la situazione è nettamente migliorata, nel senso che invece di morire ogni volta, sono morto la metà delle volte :D. In realtà in Outward non si “muore”, ma, come in altri giochi tipo Mount & Blade, si perdono i sensi finendo in un altro punto della mappa, spesso con una serie di malus. Per cui se non avete pazienza, se volete essere subito fortissimi e sterminare orde di nemici, lasciate perdere, giocate ad altro; se invece avete pazienza, scoprirete un sistema di gioco (e di combattimento) molto più complesso e articolato di quanto potesse sembrare all’inizio: ognuno alla fine troverà la combo giusta, tra armi, abilità, incantesimi, trappole, pozioni, ecc., per il suo stile di combattimento e per il tipo di avversario. Particolarmente interessante è la gestione della magia: già solo per acquisire il mana è un’avventura nell’avventura, ma poi si entrerà in un sistema che non si limita ai “classici” incantesimi (o alle loro combo), ma presenta anche due-tre varianti davvero ben pensate. Vanno poi menzionati altri aspetti molto positivi: 1. Raramente un videogioco mi ha dato la sensazione di esplorazione, avventura, crafting e survival come Outward; 2. Alta rigiocabilità, perché scegliere una fazione preclude tutte le missioni delle altre; 3. Il rapporto prezzo/qualità è altissimo, specie se preso in saldo; 4. Musiche molto azzeccate, alcune davvero suggestive, opera del compositore canadese Jean-François Racine. In conclusione, Outward rappresenta sicuramente un titolo piuttosto originale nel panorama dei GDR, e di sicuro non scende a compromessi: proprio per questa ragione, o lo si odia o lo si ama. Io l’ho apprezzato (e lo sto apprezzando) moltissimo, tanto da essere diventato uno dei miei giochi preferiti di sempre. E sono molto contento che parecchie altre persone l’abbiano pensata come me, al punto da spingere il piccolo studio canadese Nine Dots a lavorare su Outward 2, che aspetto davvero con molto interesse (l’uscita è prevista nel 2027).
WHO MAKES AN RPG WITH NO JUMP BUTTON?!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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