
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 46.1Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is a greate game, played it on Playstation and bought it on pc also to re-enjoy it. Sad Outriders 2 was canceled..
I've played it on and off throughout the years, finally decided to buy it for the discount here on Steam. It's still a buggy, unmanageable, barely playable mess. The entire flow of combat is chaotic and just nonsensical. The cover mechanic is 99% useless, because all enemies bumrush you, and the moment you even attempt to enter cover, you're bombarded with 5-6+ grenades and/or abilities that you need to dodge, immediately flushing you out of cover. Let's not even talk about the monster type of enemies, where some attacks are literally just undodgeable (FORGET dodging perforo attacks or snipers). Enemies can just nonchalantly spam any and all of their abilities, lot of times this results in you simply not being able to dodge fast enough, making you take the hits (They also NEVER miss). The fact that the threat indicators are inaccurate and the sound cues and VFX are missing a lot of times also doesn't help this issue. Enemies have so much debilitating insta-kill and CC abilities that you have to run around and dodge like headless chickens for most of all encounters, and they build up resistances to interrupts too, if they can be interrupted in the first place. The cover system could suddenly one day get taken out and you wouldn't notice. Enemies on average just deal way too much damage. Enemy melee attacks usually take 99% of your HP even if you have ♥♥♥♥♥♥♥♥ of DR and on a Tank build. Even on lower tiers of Apocalypse, if you aren't constantly and consistently dealing damage, clearing enemies, you will die almost instantly. Audio and visuals get bugged after like 1 expedition, you can't hear any footsteps, gunfire, or sound cues for attacks, so you have to rely purely on visuals. But then the muzzle effects and tracers disappear too, along with enemy ability charge VFX, so all you see is that nothing is happening, but you're taking damage out of thin air. (This is an issue since at least 2021 BTW, devs didn't bother to fix it.) All in all, almost every other looter-shooter does things better. The story is meh, the world itself could be interesting but the devs took it nowhere. The story mode is worth 15$, but the end-game is just a mess. The more you go up the Apocalypse tiers, the more the game just takes away everything you've built (you deal less damage, your skills are less effective, you can't heal, you can't apply status effects as easly, and they don't do as much damage, enemies start to resist leech, etc. etc.) so what's the point?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You've heard of "Bulletstorm", now meet "Bulletsponge". This game is dead, with barely 29 people active at all time. Quest markers are wonky, and in some sections fast travel doesn't even work. It's a shame, because it could be a casual shooter to pass the time with, instead, I feel like I'm frantically running around at all times with this game...
На самом деле довольно приятная гриндилка, и что меня больше всего удивило, это что сюжет оказался интересным. Это добротный такое боевик в сеттинге научной фантастики. Что касается геймплея, то это шутер с укрытиями. Что у врагов, что у героя есть магические способности, которые делают бои интереснее. Разнообразие врагов немного хромает, но их достаточно, чтобы не успеть заскучать. И что меня снова удивило, враги здесь не самые глупые, то есть они прячутся под шквальным огнем, пытаются тебя обходить, ближники пушат тебя постоянно и заставляют менять укрытие или вообще сражаться вне укрытия. Это реально прикольно, враги животные правда, крайне унылые, тупа пушат на тебя как мясо + парочку стреляют, боссы юзают абилки и все. Оружия не слишком много, но его скромный арсенал компенсируется бонусами, которое оно может иметь, у каждого оружия есть две ячейки под бонусы (у ДЛСишного вообще три), все бонусы делсятся на три уровня крутости, и есть в первом уровне все примитивно, во втором уже интереснее, но все ещё пресновато, то вот третий, это имба, ты можешь призывать выстрелами на врагов метиариты, взрывать их, спавнить под ногами извергающийся вулкан, призывать самонаводящиеся ракеты и ещё много всего. Третий уровень бонусов имеет огромный список приколов с которыми интересно играть и комбинировать их. Картинка в игре все ещё приятная, локации красивые, задники выглядят шикарно, арены для перестрелок тоже задизайнены прикольно, да и звучит все хорошо, да ещё и озвучена вся игра отлично, полностью на русском языке, актеры хорошо подобраны и отыгрывают от души. И все это из 21 года. Есть выбор из 4 абсолютно разных классов, на то, чтобы освоить каждый у вас уйдет ни один десяток часов. Абилки эпичные, особенно у классов с разрушительной магией. Я взял эту игру по огромной скидке с длс и с кайфом прошел за 50 часов. Мне понравилось играться с бонусами от пушек, мне понравилось путешествовать по разнообразному и живописному миру Еноха, мне понравилось слушать актерскую игру актеров и вникать в местный сюжет. И это было в соло, в коопе, я уверен, игра будет ощущаться ещё кайфовее. Резюмируя - если вы ищите приятную красивую сюжетную гриндилку на вечерок другой, это оно, главное не ожидайте от игры ну слишком многого, берите по скидке и, желательно, вместе с другом.
Outriders is one of those games that hooks you visually before it ever hooks you mechanically. The environments are genuinely gorgeous—strong lighting, detailed textures, solid environmental design, and models that don’t look like they were assembled in a rush job. It doesn’t feel like a tech demo, and it doesn’t feel cheap. The world has weight, atmosphere, and a sense of scale that makes exploring it feel purposeful instead of like filler between combat arenas. The story is better than it has any right to be. It leans into mystery, slow reveals, and a tone that actually takes itself seriously without becoming self-parody. It doesn’t drown you in lore dumps, but it gives you just enough narrative tension to make you want to keep pushing forward. There’s a grounded sci-fi grit to it that works in its favor—harsh world, desperate people, and a setting that doesn’t pretend everything is going to be okay. Combat is where Outriders shines and stumbles at the same time. It’s fast, aggressive, and often stressful in a good way—the kind of stress that feels earned, not cheap. But the loop can get repetitive. Once you find an effective ability combo, you’re basically incentivized to spam it endlessly because the game’s systems reward efficiency over creativity. It works, it’s fun, but it can slide into monotony if you’re not actively forcing yourself to experiment. Unfortunately the same goes for build diversity, as you're better off just min-maxing. The bad is mostly systemic. Enemy encounters start to feel samey, difficulty spikes can feel artificial instead of tactical, and the gameplay loop doesn’t evolve enough to keep the pacing fresh all the way through. It’s not a broken game, but it is a repetitive one. Outriders ends up being a solid, well-made experience that never fully transcends its own design limitations—fun, good-looking, compelling at times, but trapped in a loop that eventually shows its seams.
Underrated gem. Might have the most satisfying shooting of any game I've played. Falls a bit flat in terms of story. The premise and overall the first half of Outriders were pretty interesting plot-wise, but then it just got a bit boring. But the combat is the saving grace here. If you enjoy such types of shooters you can give Outriders a try.
Played the game when it came out on Playstation, back then it was really fun. Then came worldslayer, a ♥♥♥♥♥♥ dlc not worth its price but ehh the game was still fun with friends. Then the major nerfs happened and the support was droped. Now your stuck with a ♥♥♥♥♥♥ annoyance that didnt even come close to the fun it was: The endgame is terrible boring, a absolute catastrophe in terms of constantly being frozen over and over and over and over by enemy's, the loot is even more horrible now then Diablo 4 at its peak ♥♥♥♥♥♥♥♥♥ loot season( currently season 12, which is the worst of all)... The lootpool is way to big as is the mod pool that can roll on the loot, i basically spend 20hrs to try and get at least one or two decent pieces of the Shieldbeast set with a usefull 3rd roll, guess what 0 chance and i am flexible in terms of the mod, prolly something about 15ish different variants that could have worked as 3rd mod but forget that. Old or new bugs dont get fixed anymore and overall the game is just dead. Footnote - even the crossplatform multiplayer DOES NOT FUNCTION at all properly, expect constant disconnects or serverkicks if you want to play pc + console(tried with a friend on xbox, absolutly impossible) So save your bucks and get something better, its sad really... the game really WAS fun before they decided to completely ruin it.
I played the sh** out of this game back when it released and I did so via i think xbox game pass. Now I decided to buy it to pay homage, started playing again and i felt compelled to leave this review. People like different things but this game does what it sets out to do very very well. What struck me the most is how i got engaged with the story, which imo is quite interesting. Humanity on the brink of extinction trying to find a new habitable world amongst the stars - gone very wrong :) I am 44 y.o. and not easily entertained but this game got me by the balls. I finished the campaign in couple of sittings and then went on to refining my build (i didnt play the 'worldslayer' yet) and spent countless hours on this. The grind was very enjoyable. I like the simplicity of this game, you shoot some stuff in a fun way and find loot which gives quite a lot of possibilities in terms of builds. The items and skills scale up nicely and you can really build a fun glass-cannon character which will melt your enemies even on the highest tier. The game is very well made in my opinion, it is somewhat epic with it's looks, story and music. It clearly pushes UE4 to it's limits with performance being outstanding. (RTX 4070 right now, back when i finished 1st time i had GTX1070 - no problems 60FPS stable). Looking at steam charts today there is little to hope in terms of multiplayer, but for a single player or even a coop experience this is a very fun shooter and i would recommend it to anyone who likes this type of game.
Just an all around fun game and the weapon system is awesome. upgrading brings you lots of power. Super fun to play in co-op too!
yep, exactly what most neg reviews say, got this on sale and the stupid thing is'nt supported by the devs and still requires a presistant internet connection to play. Just got disconnected for the umpteenth time and well...not a reccomendation. Other than that, the game is nothing special. Not recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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