
Outriders’ brutal and bloody combat combines frenetic gunplay, violent powers and deep RPG systems to create a true genre hybrid.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 46.1Kreviews | 67% | — | $24.7M |
| $5.99−70% | 19.3Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing exclusively on my Steam Deck for nearly 100 hours, most of which has been solo. It's been an absolutely blast. The gameplay is solid, the looter shooter aspect is even better than Borderlands in my opinion with far more build variety even though you only have 4 classes to choose from. The main story was surprisingly really good, except for one thing near the end that was a B.S. handwave explanation, and the World Tier system is one of the best scaling systems I've experienced. I haven't touched the Worldslayer expansion content yet, but I'd [i]highly[/i] recommend this to anyone who wants a new Looter Shooter to play and is on the fence about it. The only negative is the fact that it's always online, hopefully they'll change that one day, but that one negative is outweighed by all the positives for me.
Looking for a game to play on the steam summer sale, came across this after not hearing anything about it for several years.. figured for $8 USD would be worth checking out. The story is good, the cinematics are good, the gunplay/abilities are good, the looting feels good. It's fairly linear but lots to do in the story. Obviously haven't gotten to the end game yet but the game has me hooked and I definitely can see myself pouring a lot of hours into this. I would definitely say for the price I've already gotten the value out of it. Would recommend at least at this price point.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese +1 more
| $29.99 |
| 14Kratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Heres the thing, I've tried to play this game before, a few years back. The games style, general gameplay loop, and classes are very interesting and cool. And if the rest of the game was as good as them, i would happily recommend this game. But it suffers several problems that make it so i can't recommend it. First and foremost, the constant loading zones and mini cutscenes. The game has to load every single area every single time you go to a new room. Its like playing monster hunter 3 all over again. You can barely walk through a door without needing a tiny cutscene showing you opening the door for 2-3 seconds and then you load into a new area. The areas are not that large, you are only in them for 5 or so minutes at a time before needing to move on to the next. These areas are not so details and or complex that they need to load every single time you go through. The constant black screen, followed by 3-5 second cutscene just to load a room with a handful of enemies that don't even spawn till you reach a trigger is agonizing. The second thing is you're basically always poor, at least i was. You get basically no money if any from quests and side quests, so if you ever want a new gun. you need to save up and sell everything you find to be able to afford one new gun or piece of armor, because it will cost you everything you have. The game does not reward you enough for doing side quests and the likes because you usually get a single piece of armor or weapon for each side quest, and a lot of the time it isn't even an upgrade so you either sell it or break it down. Lastly is the leveling pace. For most of my playtime i had the world tiers automatically scale as i unlocked them. What this does is its supposed to make you get more exp, better loot, but enemies are scaled a number of levels above you at all times. For a while that's fine, the increase in difficulty is manageable, but after a while the enemies are so much higher level than you that it makes certain enemies hell and some zones a slog to get through depending on your class. And the sad thing is, because its a % boost to rarity and the like, it is very hard to tell if it is actually making any meaningful impact on the loot you find. Overall I want to like the game, but it is very clunky, has too many nonsense loading zones and cutscenes that last 5 seconds to hide a loading screen that it constantly breaks up the flow of gameplay and the enjoyable bits. Maybe when you play the DLC they fixed the problems in that, but I cant bring myself to complete the game. If you like a game that kind of feels like a looter shooter gears of war game, you might like this game, if you can ignore my previously stated issues. Otherwise, you might want to just skip it.
single player online only, crash after crash after crash not worth it
We need more games like this. Screw Swords, shields and dragons. Give me guns, loot and moar dakka! This is a great game, now outriders 2 should be viable right? Come on guys, the game is great give it a second go.
ソロプレイでサブクエストは半分くらい、武器の強化などは無しでティア4(ハードモード)でストーリークリア。 気になる点はあったものの面白かった ボリュームはサブクエストをしなければ15時間くらいでしょうか。各所で記録みたいな物を拾い、どうして今こういう状況なのか、気になる時代背景が描かれていてかなり満足でした なんというかストーリーが面白かったので友達とワイワイやるとどうしても「どうしてこの人はこんな事をしたのか」みたいな事を考える暇が無いのでソロプレイかマルチでやるか悩んでる人は個人的にはソロをおすすめしたい。 現在2200円でセール中で1000円以下で買ったものの、定価で買っても満足いく作品だったと思う。 ルートシューターのゲームに求めるものじゃ無いと思うが某ダーランズ等ではストーリーや話にうまく入り込めなかったがアウトライダーズでは主要人物だと思った人が亡くなってしまったり、ムービーや挙動がなるべく不自然じゃないように作りこまれていてかなり心を動かされた。 いい点としてはストーリー全般と細かい難易度選択。ルートシューターとして当然ですがドロップアイテムの取捨選択。 悪い点としてはマップが見づらいのと、残った数人の敵の処理。 マップは現在いるエリアが表示され自分がどの方向を向いているか、細かい位置は表示されないので注意。またクエストガイドはクエスト地点だけでなく曲がり角等で更新されるので親切設計ではあるがちょっと迷うことがしばしば。残った敵について、スナイパーであれば顔を出してレーザーポインターで狙ってくるのでこちらも遠距離武器等を使えばいいのだが中距離武装の中途半端な敵が毎回と言っていい程残る。ボスを倒そうが数十秒経っても動こうとしない。一応こちらを伺うような素振りを見せ、一瞬顔を出したりする、がそのためだけに後半スナイパーを用意していたのでゲーム体験を損なっていたように思う。ボスを倒して戦利品を回収して、は楽しいのだがやはりその処理で水を差されるので次回作あれば改善して欲しい。 あとは敵の範囲攻撃の視認性が悪い。こちらはエイムして撃っていて範囲攻撃は足元の範囲しか表示されないので警戒できず結構当たってしまう。難易度が高くなるにつれ理不尽と感じてしまうのでこれも改善の余地ありでした。
I wasn't here for the situation in the past. But coming to it as a new player, the game is pretty great. I play solo only too.
Actually a decent little looter shooter. Not something someone could play forever, it is a good time.
Personally I really enjoy it. Gears like tactical or just run and gun. A good storyline and fair difficulty increase to match your character as you level up.
You've heard of "Bulletstorm", now meet "Bulletsponge". This game is dead, with barely 29 people active at all time. Quest markers are wonky, and in some sections fast travel doesn't even work. It's a shame, because it could be a casual shooter to pass the time with, instead, I feel like I'm frantically running around at all times with this game...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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