
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
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我觉得 游戏可玩性还是有的 宣发有问题 有人以为是直接战斗爽 其是 捡垃圾 养成玩法 我个人可以接受 制作组的态度还算可以 虽然 首发时有恶性bug 但是制作组 在出现问题后没有装死 出来直播道歉并承诺了 后续的 三个大版本更新 并且全部做到了 这点我还是比较认可 至少态度给了 剧情方面 不算好 算是买玩法送的剧情 重装前哨的玩法我认为目前是独一份 玩家可以通过捡垃圾 一步步养成自己的哨站 逐渐变大变强 从机枪炮塔 一步步升级为 巨型列车炮 (多就是好 大就是美!)窜出巨型的战争堡垒 规划哨站布局 布局弹药供给 炮台 捡垃圾方面 虽然地图的物品爆率(红色物品爆率稍微加了一点 还是很低) 比较低 以及游戏商人售卖商品 一次性可购买的数量少(后续更新以修改) 这个游戏从发售日开始我就一直在玩 很上头 虽然 游戏内的 有很多不合理的设计 但是这个游戏 算是我很喜欢的类型 不然我也不会游玩300小时 题外话 作为小工作室 他们做的确实不够好 但是我愿意给他们机会 目前游戏也是停更了 游戏底层玩法有较多的问题 在黎明基地 版本更新之后 制作组切割 去开发新的游戏 去制作重装前哨2 我个人表示理解 愿意给他们这次机会 制作组在公布的重装前哨2 概念pv中 展示了 哨站能够移动 无人机自动收集养成材料 我个人还是比较期待的 希望能早日玩上 而且如果是5折 购入游戏 那我还算比较推荐 喜欢塔防 与捡垃圾 的玩家去体验 这个赛道 重装前哨是独一份的体验
Abandoned game. i wish the devs did up dates but no dont get this game
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Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
现在制作组的核心成员都已经跑光了,也有很久没有对游戏进行维护或者更新,已经是个死游戏了,虽然比发售时好了不少,但是现在不更新导致的各种层出不穷的BUG导致游玩体验非常差。不是很推荐买,建议等别的
트레일러에 나오는 화려한 화망 구경하려면 60시간을 박아야 하는 거짓말은 안헀다 급 사기치는 게임 플탐의 80%가 초딩용 타르코프 하고있다면 이해가 됨? 비추 주는 가장 큰 이유는 엔딩이 ㅅㅂ 똥을 싸다 말았음 이거 회사가 만들다가 스토리 포기하고 걍 낸거임 미션 선택할때 비행기 하나 남는게 그런 이유 추천 사유 --------------------- 1. 뇌 비우고 자동자동자동자동 이후 디펜스 멍때리기 를 좋아한다? 2. 초딩난이도 타르코프를 반복해도 멘탈이 버틴다 OR 무의미한 개노가다 100시간 해도 화력쇼 1시간 볼수 있다면 좋다 이하 비추 사유 ---------------- 1. 조진 최적화. 7800x3d+4070super 로 qhd 돌리는데 dlss 안키면 50프레임 방어 안됨. dlss 성능으로 키면 프레임은 되는데 글카 사용률이 항상 97퍼. 항상. 기지안에 있어도. 2. 만들다 만 미션. 미션 선택하는 비행기 하나 남는거 보임? 왜 엔딩을 똥을 싸다 마냐?? 거기에 왜 엔딩에 지들 개발진척영상을 올림?? 왜 트레일러로 엔딩 퉁침? 뒤질래?? 3. 게임과 조화되지 못하는 타르코프 파트 개발영상 보면 원래는 타르코프 없이 그냥 물량 디펜스+1인칭 fps 였었음. 근데 억지로 스토리 넣으려니깐 인물들 얼굴 랜더링 대충하고(기계적 디테일과 너무 차이남), 최적화 망하고, 스토리는 너무 쉬워서 하품나고 ㅅㅂ 제대로 준비를 못했으니 초딩요 타르코프라 지루하기만 하는데 소재를 위해서 강제로 해야됨 이게 플탐의 80% 4. 개멋진 화망으로 적 조지는거 구경하려면 고오급자동급탄기 만들어야되는데 대충 60시간 이상 듬. 트레일러 뽕? 응 아직 멀었어~ 이하의 사유로 전 비추합니다. 이 게임 덕분에 아무리 할인을 하더라도 유튭에 게임 검색해보고 사기로 결정했습니다 참 고오맙다 10새들아 타르코프 분량을 좀 압축하고 엔딩만 유기 안했어도 지루하고 노가다가 심했지만 화력쇼는 볼만 했으니 추천은 했을텐데 도저히 용서가 안된다!!!!
虽然很多缺点,但没有竞品,且基本击中我的好球区,还是给个好评吧,毕竟蛮久没玩到能痴迷这么久的游戏了
I personally really liked the idea of this game going out to loot resources in a broken world and building your base to defend from the onslaught of robots. Sadly the game is just not that optimized as one would hope and can become a barrier for most people with weaker systems. I don't think I'll find any other game that scratches the same itch as this does and it sucks because this game got abandoned with the last update being from Dec. 2024.
It is difficult to fully and fairly explain why I am negatively rating this game without creating a wall of text. If you look you will see many players with large amounts of time invested giving a negative rating. The main issue being that much of the gameplay and mechanics are locked behind that large time investment. You cannot really fully play the game until you waste a huge upfront amount of time in grinding either for money or materials and then finishing the campaign at which time a few more items becomes unlocked. If this game were trimmed down to the core aspects I think it would actually be rated higher. But it clear the developers were building something much grander, probably had the rug pulled out from under them, but then whats left is a game where the primary component that is largely, but not completely, fleshed out is trapped beyond alot of empty, tedious, grinding. No Manual Save System You cannot manually save. In exploration mode which is the main way you gather money and materials to build your fortress there is no way to manually save. If something happens before you leave all that time is lost. The most likely event is you, your guardians, loot, or even things like Titan spikes fall through the upper game meshes and become lost or inaccessible. I've had all of these happen. If your character gets stuck somewhere sometimes you can remotely end exploration but sometimes you can't which means exiting the game and starting back at the beginning again. The big pain is if during recovery day something goes wonky and results in killing you. All that tedious boring grinding down the drain now because there is no manual save system. The dumb thing is the game is actually making saves at : C:\Users\UserName\AppData\Local\U01\Saved\SaveGames\ with GamesaveData.sav being the latest one. If you need to you can restore from an earlier save by replacing that file with one from the SaveBackup folder with a .bak extension. Tedious Game Loop Until you finish the campaign or unlock some of the other game modes the main way you earn money or find materials is Exploration mode. You go to a site, energy is spent getting there, the map is procedurally generated, all the enemies there are dumb and extremely weak, and you just mindlessly loot from a few locations. What you immediately realize is almost every map is nearly the same at the core with not alot of variation. Sure it might be raining on one and snowing on another but there are only a handful of different buildings and you will repeat them immediately over and over again. I'm sure the developers had bigger plans for this, the video they show at the end of the campaign certainly suggested it but its a boring unrewarding cycle you might grind through just to finish the campaign and get to the part of play you bought the game for. Empty Game It becomes obvious very quickly most of the game is the basic framework that never got to be filled up with content. The main base only has a few speaking NPCs yet its huge and you can run all around it. However, during the entire game there are sections that never did anything. I don't think anything ever appeared in the Logistics section for me to interact with. Same with the Armory area. Fortunately bring up the Map with M and you can navigate through alot of this directly in Menus or teleport between areas. Needless Punishments, Time Gating, and More Missing parts The main protagonist character is unequivocally the worst character you can use in the game. He has the fewest traits and you can quickly max him out. You can get new operatives through different means yet the game needlessly makes them expendable both through direct gameplay or sending them on missions. Making this worse is you cannot customize any of these characters. You're given characters based on a gacha type system where the traits and talents available are randomized. Imagine wasting hours trying to get the ideal character just to have them permanently die without you realizing they would permanently die. Much later in the game there are beacons you can buy that guarantee they will be returned to the base on death but its not mentioned before hand and just luck if they show up in the shop. There is no need for this nonsense. Just let people pick their talents based on points like any sane game. Adding to the nonsense is its broken. Some characters you can max out and have points left over with nothing to apply them to. Others you suddenly find yourself without enough points to finish. There is also one talent Steelbody that appears to be completely broken. I could not put points into it in any operative. If an operative dies you can use the "hidden" backup files mentioned earlier to restore an earlier save point. Speaking about the shop again instead of just offering you everything to buy up front it has a pointless refresh system. Except for 1 seller all the sellers can have their inventory refreshed for a few so you sit there and waste time constantly refreshing just to find the materials or things you need. Loot is Garbage Loot is broken down to basically Gear - which is your armor and weapons which can only be sold for Insurance points, Valuables which can be sold for money, Tech Points, and Research points. During exploration mode for most of the game 80% of the time enemies don't drop anything. The 20% of the time they do its the same lowest tier junk material. Near end of campaign some enemies do finally start dropping gear but it still tends to be junk. On top of that Gear can only be sold for Insurance points. Another needless pain mechanism where you can permanently lose your gear if your character dies. So you have to insure it. Overwhelmingly what gets dropped when anything gets dropped is Tech points and occasionally collars from Chasers. These Tech points quickly become close to useless because you just don't need them anymore. The material you really need, the stuff to build your fortress is never dropped by 99% of the enemies. It has to be looted from locations and if you do the Instant option in exploration mode you miss most of the loot including the rarer items you need for your fortress. After a point you realize almost of this stuff is junk and its wasting your time trying to manage it so you can build a dismantler and turn it into gold at a steep penalty just so its not wasting so much space. Good Stuff Lets not be all negative. I think the developers were very competent but something happened and this game clearly was not finished. Weapon Systems / Player combat. I really, really like the weapons system where you have many layers that can create unique effects. There are the morphs, then the booster modification, then the weapon parts and gear modifiers, and then finally the character talents that all combine to produce different results. I felt like the main character moved swiftly and I liked how there was an in game display on the weapon to show what Xens were being used. It's unfortunate there isn't much opportunity in the game for real single player combat. I never felt like during Recovery I could spend much time in Real Time without something going wrong and needing managed in Slow Mode. Detailed Menu System. Not perfect but they really put alot of work into the menu system. Considering how many different gaming systems they tried to cram into this game it could've been a lot worse. Summary - because I've hit the limit Empty, repetitive maps and needless punishment systems get in the way of the core gameplay system. A fleshed out Sequel would be interesting but not a day 1 purchase. You can get enjoyment out of this game just a heads up of the requisite time investment. Windows 11 4070 Ti 96 GB RAM
En vrai, sans troller, j'aime beaucoup le jeu. Dommage que les développeurs ont, visiblement, abandonné le jeu est c'est bien malheureux car il a du potentiel !
Yes, there are bugs, the game is clunky, unfinished in places, there are lots of issues with voice acting and animation, physics etc, BUT, the game has very unique mechanics and play style. If you love Orcs Must Die, this is game for you to try. Tower defence, before final wave make sure you have enough firepower and AMMO!
放弃维护你们浮木怎么办???发售一堆节奏现在看是屁都没改。制作人玩了几个小时的steam???基本的游戏该玩什么都搞不明白吗?
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