
Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.
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躲得过烂尾房,躲不过烂尾游戏。宣传的时候标榜什么国产游戏之光给自己贴了一吨金,开发了一半直接跑路。想想这也算咱的特色之一也是给人无奈笑了。这个B工作室以这种态度开发游戏还指望下一代有人会买? 顺便说一下,这B游戏的优点是玩法比较新颖,但除了玩法新颖剩下的基本上就是一坨。本质上来说这B游戏的质量和国内的射击类网游没两样,作为一个单机游戏他甚至搞了个疲劳度设定。主线剧情尬的让人抠脚,进游戏看一堆克隆人带个头盔宣誓,尴尬程度堪称开幕雷击。这B剧本的作者是二十年前穿越来的吗?再说主人公:你要扮演一个身在末日且动不动战场抗命、没什么经验但就是莫名其妙被委以重任的爱豆指挥官,好家伙你说这主人公纯纯就是个混资历的二代我看才贴切些。主线都没有开发完,过来过去就那几个地图。最终BOSS的击杀效果竟然还是个平面贴画。。在说人物吧,就没买几个模型,除了那几个主线任务的人物有脸剩下的所有人都带个头盔,进了基地还以为自己家才是机械人大本营呢。本来想着背靠着这个玩法,慢慢更新慢慢改,早晚也能成个大作,谁知道直接就烂尾了! 服!
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Languages: Simplified Chinese*, English*, French, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fantastic. Its not perfect, not by any means, but it is a great game by a small dev team (from what I understand they started as a 6 person dev team). This is very much an 'inde title', perhaps one in which the devs reach exceeded their grasp in some areas. Overview - The game is quite unique in its gameplay. It uses a hybrid or first person looter shooter, with an almost survival game style looting and crafting mechanic, RTS mode for base management and Tower Defense battles with a customized base. The game has a fantastic amount of content. The core gameplay loop sees you craft a custom base, then enter a 'tour' consisting of a series of maps where you loot meta resources before doing a final tower defense mode where your base is attacked by waves of enemies. After completion you can use collected resources to craft new base modules and weapons, then you start the cycle over again. In doing so your base slowly grows and evolves as the game progressively becomes harder and adds more challenges to overcome. In addition to this Tour mode the game features a defense focused mode called Infinity Siege, as well as a more roguelite mode which also hosts a series of set challenges to complete. All this is accessible in both single player and multi player. Base Building- Base building is at the center of the games core loop. The base construction has a surprising amount of depth, beyond simply adding more guns. Floors, walls, doors, stairs are all placed according to the players choice. There are automated guns, support facilities such as ammo generators, or auto loaders which store a number of ammo cases and automatically reload nearby guns. Each base made feels unique, and the game offers an import / export system so you can share layouts with other players. Flaws- It would be hard to do even a positive review without talking about this games flaws, of which there are many. * The enemy path finding is very basic, and enemies are prone to getting stuck in terrain. * There is little nuance to enemy attacks. Enemy types come in a few 'flavors' but nothing that fundamentally changes the tactic of shoot till it dies. * Almost every aspect of the game could do with a QoL pass. Base building can be clunky at times, movement can be alittle off. Never usually anything thats a major issues, but just smoothing the edges. * Loot can spawn under the map, or dropped loot can clip through the floor. * While Ive had no issues myself, i have seen reports of poor optimization and lag. * The 'Vanguard edition', which offers additional turrets, is only available as a separate game and not offered as an add-on DLC. Despite its flaws, this game is a gem. I think its telling that despite being a small indie title, the game is being held to the standards usually reserved from a much bigger studio.
Vor -Review: Für 10,15er kann man es gut mitnehmen, die U5 hätte es nicht gebraucht, auch wenn es extrem hübsch aussieht, bei lategame ist es nur noch verwaschen weil die Frames sich verabschieden, U4 wäre da wirklich die bessere Wahl gewesen, kp was andere Meinen es sei nicht fertig, man kann gut zeit investieren, klar ist das meiste Grinden aber es bockt auch. Es gibt einige Kinderkrankheiten aber rundum empfehlenswert gerade mit freunden, die KI ist dumm aber welche spiele haben eine Gute KI?. Das spiel hat eine Schöne tiefe in der man sich verlieren kann (Geschütze,Strukturen,Rüstung,Waffen,Mods). Die story ist cool (Das ganze setting gefällt mir sehr) aber die Umsetzung der Erzählung bis hin zu den Cutscenes sind schrecklich Emotionslos das hätten sie sich Sparen können, dann lieber mehr Stuff zum lesen verteilen. der Anfang zieht sich etwas, auch wird eher schlecht als recht das spiel erklärt, im späteren Anfang kann man Return to the Dawnbase machen neben zwei schöne Modi befindet sich dort auch das eigentliche Tutorial, sagt einem das spiel aber nicht weswegen ich diesen Modus erst gespielt habe nach ca. hundert Stunden :D. Was ich im Nach hinein noch Bemeckern möchte ist das "DLC" oder eher kauf die andere Edition sonst bekommst du drei Geschütze nicht, auch wenn es kein pvp ist Find ich das nicht richtig. Coop geht ganz gut aber sollte der Host endgame Base haben und derjenige wo joint ein Kartoffel Rechner wird das Spielerlebnis für ihn zum Ruckel paradies^^, Leichtes Disync gibt es immer mal wieder, ihr teilt euch sämtlichen Loot der wärend den Erkundungen gesammelt wird ausgenommen sind Ausrüstung (Waffen,Rüstungssets), Selbst wenn der Host eine Erkundung Alleine Macht und euch am Ende einlädt bekommt ihr alles aus dem Run. Leistung: Lief anfangs butterweich auf max settings bis lv 5 Außenposten und ca. 20 Geschützen danach stetig bergab, von anfänglichen hundert fps nun 39-60 das ist ziemlich Gewöhnungsbedürftig. (Max Außenposten, vierhundert Eco Strukturen,Max Hangar höhe, über hundert Geschütze auch End level)....Klar ist nicht mein Erstes Schlecht optimiertes Spiel das beim bauen die Leistung sprengt, da wurde ich von Ark vor geknechtet.. System: Ryzen 7 5800x, 6800xt 16gb, 32gb ram.
i spent HOURS maxing out a side op. went into a mission and won. not a single hit. oy outpost was at full health. every enemy was dead. i hop into the ship at the end thinking another mission done. game loads and says my op is dead and gone. not in the medbay. GONE. im so beyond pissed
今天突然想起来你们他妈跑路的事了,操你妈傻逼制作组,老子再买你家傻逼游戏我倒立吃屎,游戏没出吹那么大牛逼差点给你吗b吹烂,上线一年光速艰难决定是吧,我给你妈来一手极限扩张那你不炸了,还有你听到没你手机响了,是你野种的爹打电话说你那烂裤裆的妈坟被人刨了,这一切都是你咎由自取,贱逼
Gutes Spiel leider schon gefüllt ausgestorben. Nicht zu 100% fertig aber trozdem ein gut funktionierendes Spiel Konzept ist mega, Gameplay ist interessant. Während der Tour Modus sehr grindig ist und meist gleich wirkt, lohnt es sich im endlos Modus so lang wie es nur geht zu Überleben, und die macht hinter den Geschützen auf sich einwirken zulassen 90% aller negativen Reviews sind von Leuten die das spiel nicht mal 5 Std. gespielt haben, weil ja, man wird ein wenig ins kalte Wasser geworfen aber Google gibt’s ja auch und es gibt trotzdem viele Pop-Up Tutorials also bitte Kommt alles mit der Zeit Nur wichtig die richtigen Grafik Einstellungen zu wählen
I wan to recommend this game, I really do but the optimization has been so lousy that its been unplayable for a long time. The gameplay is great and unique but the random lag spikes and the increased lag the longer a mission drags on makes its extremely difficult to play and night impossible with friends. I have lost a lot of equipment due to lag caused by processing. Though, points against me, i loved the concept and was excited to play it, having even prepurchased the vanguard edition. Unfortunately, my first stream playing it, I was getting extremely low frames and the stutters were wild. I had even compared it to shovelware originally but they started optimizing it which made the game infinitely better. Unfortunately, as they have added on and updated, it feels like the optimization they had made in the initial months were falling away and the game was becoming suboptimal. The final straw that broke my back was playing with the previously mentioned friend on a base they hadn't really modified got more and more laggy as we played to the point we couldn't go 2 or 3 waves without hitting sub 15 frames in the opening rounds.
我觉得 游戏可玩性还是有的 宣发有问题 有人以为是直接战斗爽 其是 捡垃圾 养成玩法 我个人可以接受 制作组的态度还算可以 虽然 首发时有恶性bug 但是制作组 在出现问题后没有装死 出来直播道歉并承诺了 后续的 三个大版本更新 并且全部做到了 这点我还是比较认可 至少态度给了 剧情方面 不算好 算是买玩法送的剧情 重装前哨的玩法我认为目前是独一份 玩家可以通过捡垃圾 一步步养成自己的哨站 逐渐变大变强 从机枪炮塔 一步步升级为 巨型列车炮 (多就是好 大就是美!)窜出巨型的战争堡垒 规划哨站布局 布局弹药供给 炮台 捡垃圾方面 虽然地图的物品爆率(红色物品爆率稍微加了一点 还是很低) 比较低 以及游戏商人售卖商品 一次性可购买的数量少(后续更新以修改) 这个游戏从发售日开始我就一直在玩 很上头 虽然 游戏内的 有很多不合理的设计 但是这个游戏 算是我很喜欢的类型 不然我也不会游玩300小时 题外话 作为小工作室 他们做的确实不够好 但是我愿意给他们机会 目前游戏也是停更了 游戏底层玩法有较多的问题 在黎明基地 版本更新之后 制作组切割 去开发新的游戏 去制作重装前哨2 我个人表示理解 愿意给他们这次机会 制作组在公布的重装前哨2 概念pv中 展示了 哨站能够移动 无人机自动收集养成材料 我个人还是比较期待的 希望能早日玩上 而且如果是5折 购入游戏 那我还算比较推荐 喜欢塔防 与捡垃圾 的玩家去体验 这个赛道 重装前哨是独一份的体验
я Русский и хочу читать Русские буквы, тут такого нет, возврат
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