
A dark history comes calling in this "African Mythology meets Survival-Horror and Souls-like" experience! You play as the soldier who mysteriously ends up in a supernatural realm, of which her only way out is to partake in an ancient ritual... or so she believes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 4.4/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 65reviews | 74% | — | $7.5K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Outliver: Tribulation é um jogo é legal e tem uma história interessante, ele se passa na África e fala da Mitologia Africana e de uma soldado (Bolanle) que acaba presa em uma tumba (um reino sobrenatural), e segundo um cara lá, você só vai conseguir sair se completar os desafios. Ele mistura alguns gêneros interessantes (Terror de Sobrevivência, Souls-like e Tiro em Terceira Pessoa) e tem alguns Puzzles que são necessário concluir para passar de nível. Os mapas não são grandes (mesmo assim sempre eu me perdia pois o lugar parece um labirindo e bem parecidos), e você pode "viajar" entre as fases através dos portais. Não esqueça de sempre voltar e salvar o jogo (isso é muito importante). Os inimigos vão ficando mais difíceis (use a munição com moderação, não atire em tudo que vê, vá por mim rsrsrsrsrs) e algumas vezes surgem perto de você (tomei alguns sustos, mas correr, esquivar e alguns tiros resolveram). Usar o óculos de visão noturna, os amuletos, esquivar-se e economizar munição são essenciais! A jogabilidade é boa (talvez a movimentação poderia ser melhor), os gráficos são até que legais (principalmente os cenários e as explosões), além disso, ele rodou sem problemas no Steam Deck (e carrega rapidamente (sem loadings demorados). Uma coisa legal é que o jogo possui legendas em PT-BR (ponto para os devs) e conquistas (para aqueles que adoram caça-las). O jogo aparentemente é curto, e talvez você consiga finalizar rápido se for bom neste estilo de jogo (diferente de mim). Aproveite o jogo!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The combat and story are decent but the gameplay loop becomes repetitive very quickly. Not much in terms of enemy variety but since it's a short game, that was not a problem for me. Leaving a positive review because I think it's very worth to pick it up on sale, I had fun and it was made with passion by a small indie team.
https://youtu.be/R05okcaUY3A Constant backtracking with an low detail map to collect various colored gumballs is not a generally compelling gameplay loop.
Alright. So, I've played enough of this to say that it works and that it is somewhat enjoyable. Outliver's gameplay is unique, combining dungeon crawling, souls like, treasure hunting all in one package that clearly took effort. Weapons need an empty chime. I would personally prefer the lead to not smile while being attacked by demons. Hopefully the level format changes because I could easily see the game getting repetitive. Also, the music cheapens the experience. Ambience alone would have been fine. I will update this review eventuality.
Is this really a game? Looks like a half baked student project or a promo prototype of a game that should be given for free. I understand that it's one-man project, but it does not mean that it can't be a quality project. Just look at Vladik Brital for a change. Seriously, you can't charge money for this "product".
Хихихи, ну насіки погано, шо трохи навіть гарно. Рекомендувати це з лицем Сол Гудман Ten Hours Perfect Loop я, звісно, не можу, але хочу. Де ви ще дізнаєтесь про глибинний лор Африки, в’єбете Естуса з гарбузини та пошмаляєте з калаша одночасно? Мм? Гру, доречі, рефанднув. ще вона війшла в підбірку до мого відео: https://www.youtube.com/watch?v=poWRO_p1Xw8
Great game. I like that the game is more about fighting a small number of strong mobs rather than fighting many at once. I do wish the puzzles had more variety instead of all being riddles, but they are fine nonetheless. Also, I wish we didn't have to stay in night vision mode for like 90% of the time - it seems kind of arbitrary that it is required, and I feel like the game would look so much better in full color.
For an Indie souls-like, this is a decent attempt at emulating the formula. The bosses tend to be very forgiving, but the atmosphere in the hallway sections during blackouts helps keep the tension up fairly well. Not a fan of the lore dumps completely in text, but I can't really expect an indie team to spend the time and resources to integrate that better into the game when there are more important things to address. All in all, a nice little bosh rush-ish souls game.
음 어려가지 의미로 똥겜 같았다. 단 한가지 장점은 짧은 플레이타임일 정도인거 같다. 똥겜 매니아라면 한나절 찍먹 수준으로 할만할 정도인거 같다.
Great and sweat short game, recommended :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.2K | 88% | $20.99 | |
| $514 | 6 | 100% | $4.99 | |
| $483 | 7 | 100% | $2.99 | |
| — | 55 | 28% | $5.95 | |
| — | 0 | — | — | |
| $1.1M | 2K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5K | 64 | 92% | $5.99 | |
| $7.5K | 235 | 85% | $1.49 | |
| $7.5K | 60 | 88% | $4.99 | |
| $7.5K | 91 | 81% | $2.99 | |
| $7.5K | 66 | 52% | $4.99 | |
| $7.5K | 66 | 38% | $4.99 |