
A dark history comes calling in this "African Mythology meets Survival-Horror and Souls-like" experience! You play as the soldier who mysteriously ends up in a supernatural realm, of which her only way out is to partake in an ancient ritual... or so she believes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 4.4/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 65reviews | 74% | — | $7.5K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little game which I actually hope will develop in a larger story. While the acting isn't it's forte, the story is actually interesting. Game-play wise it's quite balanced, a bit annoying with the charms controls as you're not sure which one is actually in use, but the rest it's simple and intuitive, had fun playing it. Not much to say about variety as it's not a big game but I like the idea, it's well executed. No performance issues is always a plus in my book. Keep up the good work and I really hope someone sponsors you to make a bigger world of this story as it actually made me interested.
Outliver: Tribulation je akční hra z třetího pohledu, kdy hráč žena je přenesena do jiného světa, kde musí splnit zkoušku. V tomto světě soupeří o nadvládu dva strážci, kteří vás chtějí získat pro své účely. Cílem zkoušky je sesbírat 9 koulí, které nám poté odemknou vstup k finálnímu teleportu a hlavnímu šéfovi. Hrdinka jak získává postupně koule promlouvá se strážci a dovídá se něco o světě, kde se ocitla. To lze také vyčíst z všudypřítomných kamenných destiček, které vypráví příběh z africké mytologie. V temných chodbách využíváme k orientaci mapu, která nám ukazuje jaké předměty jde na konkrétní úrovni sebrat (odemknout) a pro získání klíčových předmětů je potřeba plnit hádanky. V těchto koridorech také potkáváme tuláky, za které získáváme zkušenosti (body), které jde vyčerpat na pořízení upgradu svých talismanů a zbraní, které nám pomáhají přežít a porážet Bossy. Zbraně jsou dvě jedna klasická AK-47, do které sbíráme náboje a jedna jakási energetická, která se sama dobíjí a nabízí dva režimy střelby. Hra mě bavila, i když nejela moc plynule (nízké FPS), obsahuje horší dabing, a nemožnost si změnit volbu ovládání kláves tomu také snižuje hodnocení. Přesto nabízí slušnou výzvu a dobrou hratelnost při hledání a překonávání překážek a nepřátel a poměrně dlouhou herní dobu. Zápory: - Nízký framerate. - Nejdou navolit klávesy. - Slabý dabing hlavních postav. - Koridorové (temné-noční vidění). - Chybí úder zblízka. Klady: - Atmosférické. - Zajímavá africká mytologie. - 5 bossů, dvě zbraně a 4 obranné talismany. - Logické hádanky. - Hodnocení na konci hry podobné jako ze survival hororů. - Achievementy, které představují výzvu (bez uložení, bez umření, hard mode).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recebi esse jogo de graça na EPIC. Resolvi comprar aqui na Steam por 2 motivos: como uma forma de agradecer aos desenvolvedores e poder publicar minha análise positiva pra que outros se sintam incentivados a jogá-lo. Não é um jogo sensacional, longe disso, tem falhas técnicas e de jogabilidade. Nas pouco mais de 5 horas que fechei ele, teve ao menos 4 crashes. E no início, parece um pouco confuso com os objetivos. Para alguns podem ser motivos suficientes pra desistir, mas como vi mais características positivas, resolvi prosseguir. Jogado em 3ª pessoa, basicamente andamos em túneis escuros, enfrentando inimigos e procurando objetos para abrir passagens e avançar na história. É bem atmosférico, com combate fluido e dificuldade na medida certa. Diria que fica é até fácil, depois que nos acostumamos com a mecânica. Aliás, quando a mecânica de rolar, correr, matar inimigos, buscar objetos e abrir passagens começa a ficar repetitiva, o jogo acaba. Portanto, ele é curto mas na medida certa. Destaco o foco na mitologia africana, com todos os personagens negros e inglês falado com forte sotaque regional. Recomendo pra quem quer um jogo com ambientação sombria, personagens bem diferentes do que vemos normalmente, jogabilidade simples e direta. Pontos positivos: - Ambientação - Jogabilidade - Imersividade - Estilo (misto de survival horror com aventura) - Legendas dos diálogos e textos todos em português Pontos negativos: - Crashes eventuais - Dublagem fraca de alguns personagens - Pouquíssima variedade de armas - Repetitivo - Pouca variedade de inimigos
カラシニコフを撃つ様がかっこよかったので期待してみました。 しかしリロードモーションが雑なのと、走っても対して速く移動できない点にモヤモヤしました。 キャラビジュアルもそこまで良くないので、総合的にブライトメモリーに大きく劣ります。
I liked the game. The graphics are excellent for this project. The gameplay is user-friendly and hardcore, just like in dark Souls. I liked the plot too. I recommend it to all fans of souls and third-person shooters.
Short game, but an overall nice experience. Liked the bits of african mythology since i knew nothing about them and it was cool to see and read about. Also zero problems with performance, even if the game feels heavy at times with the default ultra settings. Last but not least, the people behind the game are awesome ;)
oyun bir asker olan kahramanımızın nijeryada gerçekleşen boko haram saldırısına karşı savaşırken bir kaç arkadaşıyla beraber nasıl olduğu belli olayan bir şekilde düştüğü afrika mitolojisinden esinlenerek oluşturulan fantastik bir dünyada geçiyor.. kahramanımızın gerçek dünyaya dönmek için bir takım görevleri yerine getirmesi gerekiyor ve olaylar bu çerçevede ilerliyor.. oyun atmosfer olarak güzel, hikaye ilgi çekici düşman çeşitliliği az, silah çeşitliliği az, vuruş hissi iyi, optimizasyon pek iyi değil ama yine de oynatıyor oyun kendini.. oyunu küçük bir ekibin yaptığını düşününce gayet kabul edilebilir şeyler bunlar.. oyun sonu ise çok tatmin edici değil çünkü hikayenin devamının yeni bir oyuna bağlanacağı kesin.. her şeye rağmen yine de güzel bir deneyim tavsiye ederim.
https://youtu.be/R05okcaUY3A Constant backtracking with an low detail map to collect various colored gumballs is not a generally compelling gameplay loop.
The combat and story are decent but the gameplay loop becomes repetitive very quickly. Not much in terms of enemy variety but since it's a short game, that was not a problem for me. Leaving a positive review because I think it's very worth to pick it up on sale, I had fun and it was made with passion by a small indie team.
Alright. So, I've played enough of this to say that it works and that it is somewhat enjoyable. Outliver's gameplay is unique, combining dungeon crawling, souls like, treasure hunting all in one package that clearly took effort. Weapons need an empty chime. I would personally prefer the lead to not smile while being attacked by demons. Hopefully the level format changes because I could easily see the game getting repetitive. Also, the music cheapens the experience. Ambience alone would have been fine. I will update this review eventuality.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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