
Cliché Horror Anos 2000: The Witch’s Lair is a third-person horror game inspired by 2000s slasher movies. Four young filmmakers enter an abandoned mansion to shoot an amateur film, only to discover that the entity lurking within is just part of something far greater.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cliché Horror 2000s: The Witch’s Lair is a third-person horror experience that celebrates the nostalgia of early 2000s slasher films and classic games like Resident Evil. Four young filmmakers enter a forgotten mansion to shoot an independent horror movie, only to discover that the horrors inside are not staged.
A group of friends decides to film a horror feature in an isolated mansion in the mountains, but the amateur project quickly turns into a nightmare when they discover they are not alone.
The legend of an ancient witch tied to dark rituals and cursed straw dolls proves to be real. As they try to escape, Mei discovers that the mansion and the surrounding village are part of a secret organization that studies supernatural phenomena.
Torn between fleeing and uncovering the truth, Mei must face not only the entity that controls the monsters, but also those who manipulate everything from the shadows.
Blending urban legends and classic mystery, The Witch’s Lair builds an experience where every answer brings new horrors.
The camera is your only defense against what lurks in the darkness. Shapes move, sounds draw closer, and danger becomes invisible. Without night vision, every step is a risk and every second could be your last.
You will not escape her grasp unless she admires your will to survive. Your fear does not interest her, your pain does not move her. She knows all of this on scales you could never comprehend.
You will soon realize that this place was never truly abandoned. There are eyes watching, voices guiding events, and people ensuring everything follows the script. The witch is only part of something much greater.
Each puzzle was designed to test your attention, logic, and courage. Nothing is there by chance: clues hide within the environment, objects carry dark meanings, and every solution reveals more about the secrets surrounding you.
Reviews
Con mayor o menor presupuesto, con mejor o por guión, triple A o indie desarrollado por una sola persona como este. La fórmula Resident Evil siempre funciona. He jugado muchos indies del género y puedo citar bastantes mejores que este. Pero merece la pena jugarlo, y está regalado de precio. Vamos con pistola (y una escopeta en la parte final, reservadla para el boss). Llevamos también una cámara de visión nocturna para explorar las zonas oscuras (en las que también nos tocará disparar). Varios escenarios a explorar (mansión, mina, laboratorios). Algunos puzzles de abrir cerraduras contrarreloj y un Némesis/Mr X persiguiéndonos. Los enemigos son lentos y poco numerosos pero duros de tumbar. Mi mayor crítica es la ausencia de mapa (al menos en el laberinto que es la mina hace falta). En cualquier caso recomendado.
O jogo tem uma ambientação muito legal , e a historia é contada atraves de cartas que se encontram o game ainda tem algumas coisas que precisam ser trabalhadas mas o potencial e mto grande :)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese
game was ok im still lost what i have to do
《Cliché Horror Anos 2000》一眼就能看出游戏想把人拉回千禧年前后那类砍杀恐怖片里:几个年轻人闯进废弃豪宅,原本只是拍摄业余电影,结果镜头外的黑暗比剧本更真实。这个开局并不新鲜,甚至有意保留了“俗套”的味道,但好处也在这里,玩家几乎不需要额外理解成本,就能迅速进入旧录像带式惊悚情境。 游戏的核心体验偏向第三人称恐怖探索。豪宅、村庄、女巫传说、稻草人偶和秘密组织被串在一起,故事主要靠信件、环境细节和遭遇逐步展开。比起单纯躲怪,游戏更强调在有限光源和不安气氛中寻找线索。摄像机作为观察与防身工具的设定挺贴题,尤其在黑暗里听见动静却看不清来源时,那种犹豫要不要继续往前走的感觉,能撑起紧张感。 不过游戏目前的问题也明显。叙事框架有想法,但人物铺垫偏薄,四名年轻人的关系和恐惧没有完全立起来,危机来临时更像在完成恐怖片流程,而不是被命运真正牵住。谜题设计有观察和逻辑要求,但整体不算复杂,更多是牵引玩家继续探索。美术氛围算比较稳定,废宅、暗处窥视和超自然仪式感都有呈现,只是演出和动画仍带着独立游戏的粗糙感,恐怖冲击力时强时弱。 声音方面,环境音和接近感比旋律本身更重要,若能强化脚步、远处杂音和追逐时的压迫感,沉浸度会更好。技术层面能提供完整流程、中文和成就支持算是加分,但细节仍有打磨空间。总体来说,游戏不是机制复杂或制作豪华的恐怖游戏,却有明确的怀旧方向和可继续扩展的底子。喜欢2000年代砍杀片、废宅探索和轻量解谜恐怖的玩家,可以把游戏当成一部短小但有潜力的B级恐怖小片来看。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[h1]简介[/h1] 《Cliché Horror 2000s: The Witch’s Lair》是一款第三人称的生存恐怖游戏。游戏的题材很有意思,类似之前很流行的灵异探险,而这款游戏也是这种类似的设计。游戏一开始就是主角团2男2女乘车来到这个据说有超自然迹象的别墅,然后就开始一个人一个人轮流探索这座别墅。 [h1]玩法[/h1] 游戏的玩法就是通过这4个人的探索拼凑成一个完整的冒险。比如开始的南瓜头男,也就只是在别墅的外围转一圈,会看到很多扭曲奇怪的雕像,再找到一个地下室的门进入别墅的内部。好不容易找到了通往上层的门,居然意外看到一个非人类的人形怪物在主导某种神秘的仪式,而那些在别墅随处可见的奇怪雕像,此时正随着仪式不断扭曲。然后南瓜头赶紧逃离,却被堵在敞开的出口处,死前发出的惨叫让主角团派出了第二个人,玩家开始操作妹子进行探索。 [h1]特色[/h1] 和大多数带有灵异色彩的恐怖游戏的设定一样,探索超自然的地方或者是环境,都是循序渐进开始的,而且这游戏非常喜欢用突脸、一惊一乍的方式吓唬人。玩法上也是和同类型的游戏差不多,弱交互强步行。画面表现上,同大部分小成本的恐怖游戏差不多,画面风格是以写实为主。音效上其实这类游戏不需要什么背景音乐,只要稍微放一下在别墅探索的声音就能把人吓个够呛,比如呼吸、心跳声,拿物品、开锁的声音。 [h1]总结[/h1] 总的来说,《Cliché Horror 2000s: The Witch’s Lair》这款游戏里女巫也见了,仪式也看了,解谜之类的也玩了。游戏能玩,就是第三人称的设计有时会遮挡玩家的视角,不过这种问题并不多。多个不同场景塑造了一个奇怪的别墅,场景的构建让人印象深刻。喜欢这种类型而且胆子足够大的玩家可以试试本作。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
有中文 有成就 成就清单 宛如电影桥段 闯入废弃宅邸,经典的惊悚开篇 理所应当的字条 阅读字条,探寻宅邸内的诡异秘事 怯懦同伴 满心惶恐,却仍尽力施以援手 不羁往昔 昔日闯荡历练终有回报,用撬锁工具打开闭锁房门 隐秘组织气息 此地氛围仿若丧尸题材游戏场景 偏离剧情剧本 与神秘组织展开交涉 暗夜窥视 首次启用相机夜视功能 奋起反击 女巫追杀之际将其击倒 最终幸存者 如同影片结局,唯一幸存者得以生还 天生斗士 成功击败女巫 完美幸存者 全程未遭受敌人攻击,顺利通关游戏
Um survival horror divertido de jogar. Aconteceu apenas um bug comigo, mas relevei. Recomendo ficar sempre salvando o jogo, pois não tem salvamento automático, o que prejudica se você morrer para algum dos bichos, pois o retorno de onde você parou vai começar do último chekpoint, então se antes de entrar em luta com algum bicho salve, porque se você por exemplo rodou a casa inteira e resolve puzzles e depois entra em combate com um dos bichos e morrer vai precisar fazer tudo de novo, então vai salvando sempre! A medida que você for eliminando os bichos a casa vai ficando mais vazia e não precisará dessa preocupação (pelo menos foi o que aconteceu comigo jogando no modo normal. O jogo possui mais dois modos: fácil e dificil. Então, não sei como é nesses dois modos, só joguei no normal e a medida que fui eliminando os bichos a casa foi ficando vazia), é um pouco chato ficar se lembrando o tempo todo de salvar, mas depois que pega o costume o jogo vai seguindo. E apesar dos elementos clichê o jogo é legal, tem bastante puzzle pra resolver, a casa é enorme, então cada detalhe e observação precisa ser bem vista pra não se sentir perdido(a). Confesso que me perdi com dois puzzles e apesar de existir informação demais o que pode deixar a pessoa meio perdida nada que uma colocar a cabeça pra memorizar e se acostumar resolva. Eu acho que é um jogo legal. Na minha opnião o preço tá muito abaixo do que o jogo merecia, pois achei tudo bem feito e charmoso, acho que o valor deveria ser numa faixa maior. Para os amantes de survival horror antigos isso aqui é pura nostalgia. De forma crua, entenda isso: *sem autosave + morrer → voltar ao último checkpoint → refazer exploração/puzzles. *explorou uma área → resolveu puzzle → encontrou algo importante → SALVA. * Tem bastante coisa para investigar, memorizar e descobrir. O jogo realmente quer que você preste atenção no ambiente, e não apenas encontre uma chave brilhando no chão. É isso, se você acha que vale a pena compra, eu recomendo e apesar das resalvas a medida que acostuma nem fica mais tão relevante isso porque o jogo acaba te prendendo de forma divertida. Recomendo!
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