No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $719.6K — a different platform, not this one.
5/5 - TouchArcade 5/5 - PocketTactics 9/10 'Gold Award' - PocketGamer Grand Prize - DevGAMM Moscow 2015 Excellence in Narrative - DevGAMM 2015 Best Game Design Award - Casual Connect EE 2014 Excellence In Narrative Finalist - IMGA 2015 Best iPhone and iPad Games of 2014 - TouchArcade Best Mobile Games of 2014 - Game Informer Best Mobile Games of 2014 - Gamezebo WARNING : this game is hard ! Check the forum for strategy tips : http://outthere.forumactif.org/ You are an astronaut awaking from cryonics not in the solar system, but... out there... in a far and unknown place of the galaxy. In Out There, you will have to survive, tinkering your ship with what you can gather drifting in the void, and spot garden planets to refill your oxygen supply. Space is an hostile place ; dangerous and mysterious adventures will mark each step of your travel. You will not only meet intelligent species that won’t care about you, but also deal with ancient powers linked to your destiny and the fate of mankind itself. Survival and understanding of what is really at stake in the galaxy is the core of what Out There has to offer. Music by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable) • Game Center : 59 achievements, leaderboard • A dark and melancholic, hard sci-fi adventure • Explore a freshly procedurally-generated galaxy every new game • 350+ multiple choices handwritten game book adventures • Epic main storyline with 4 different endings • 10 spaceships with different specs to discover • Crafting system with 20 alien technologies built from 15 materials • Engage with alien life forms and learn their language • No combat ! It’s you against the environment • Eerie score by award-winning composer Siddartha Barnhoom (Antichamber, The Stanley Parable) • Fantastic pulp comics graphics • High replay value
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
5/5 - TouchArcade 5/5 - PocketTactics 9/10 'Gold Award' - PocketGamer Grand Prize - DevGAMM Moscow 2015 Excellence in Narrative - DevGAMM 2015 Best Game Design Award - Casual Connect EE 2014 Excellence In Narrative Finalist - IMGA 2015 Best iPhone and iPad Games of 2014 - TouchArcade Best Mobile Games of 2014 - Game Informer Best Mobile Games of 2014 - Gamezebo WARNING : this game is hard ! Check the forum for strategy tips : http://outthere.forumactif.org/ You are an astronaut awaking from cryonics not in the solar system, but... out there... in a far and unknown place of the galaxy. In Out There, you will have to survive, tinkering your ship with what you can gather drifting in the void, and spot garden planets to refill your oxygen supply. Space is an hostile place ; dangerous and mysterious adventures will mark each step of your travel. You will not only meet intelligent species that won’t care about you, but also deal with ancient powers linked to your destiny and the fate of mankind itself. Survival and understanding of what is really at stake in the galaxy is the core of what Out There has to offer. Music by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable) • Game Center : 59 achievements, leaderboard • A dark and melancholic, hard sci-fi adventure • Explore a freshly procedurally-generated galaxy every new game • 350+ multiple choices handwritten game book adventures • Epic main storyline with 4 different endings • 10 spaceships with different specs to discover • Crafting system with 20 alien technologies built from 15 materials • Engage with alien life forms and learn their language • No combat ! It’s you against the environment • Eerie score by award-winning composer Siddartha Barnhoom (Antichamber, The Stanley Parable) • Fantastic pulp comics graphics • High replay value
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 376ratings | 87% | — | not modelled |
| $4.99 | 29.6Kratings | 78% | — | $2.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3 | 100% | $4.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $5.99 | |
| — | 0 | 0% | $0.49 | |
| — | 0 | 0% | Free |