
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 15 → 1.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THE GAME OF INFINITE POSSIBILITIES
Je recommande vivement se jeux car on a pas de limite de tout a par sa propre imagination
If you grew up playing in the dirt, or like/liked big machines, you will probably find something in this game you like. My biggest issues with the game are not really that big, but ill share them JIC someone else is curious: - Lack of mod support - there is current 0 mod support, which is a huge bummer. I would really enjoy being able to tinker with the games physics engine on my end among other aspects. - World/terrain mechanics are a little wonky - eg sometimes you may be digging an area out, and a very tiny piece of rock will get left behind, floating in the air (Sometimes quite hard to remove too). There doesn't seem to be any real risk of digging a hole too big, like no cave-ins, collapses or rockslides that ive seen yet, which does also kinda suck, as it doesn't give miners any reason to refine tunnel designs. - Vehicle mechanics can be wonky too sometimes, but its usually confined to the bigger machines, usually tracked ones, where they may eratically start flicking about if you put them into juuuust the right, weird position (which can happen alot in tiny spaces lol). Again, not a massive issue, but it would be awesome to see some refinement there. - Some in game processes could use a bit more visual clarity - not like graphics wise, but in terms of mechanics. Power lines would be a good example; some way to visualize the load on each line would be very useful (To see when one is overloaded or close to being overloaded). Currently, it does give you a audible humming noise when they are about to blow, but when playing at night or volume low, its easy to miss the power lines humming. Maybe a dashboard or console to monitor the power could be useful? - Controller support could be better. The controls can take a bit of time to learn and sometimes feel unnatural in that you you may expect pushing a joystick one way will turn left, but actually turns right, for example. But overall, i can say i've def enjoyed the game so far.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 7.6K | 90% | $19.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 21.2K | 98% | $9.99 | |
| $3.5M | 8.1K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $9.99 | |
| $1.1M | 1.6K | 85% | $19.99 | |
| $402.8K | 1.2K | 48% | $11.99 | |
| $239.7K | 340 | 82% | $17.99 | |
| $110.3K | 183 | 34% | $14.99 | |
| $55.4K | 87 | 56% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
leaves all other digging gamnes behind. Still be devaloped but very very cool
This is the best equipment simulator game ive ever played, with the constant updates coming to the game theres always new stuff to try and endless possibilities for mining work
Recommended Because : - Game is not polished, but the community is solid - If you're into heavy equiptment and create big pit, this is your game. - Fun for mining nerd As splitintwo mentioned, this game successfully fulfills my imagination regarding heavy equipment and mining, whether it's surface mining or underground mining. I'm a Drill & Blast Engineer from Geology Background, so many of the heavy equipment activities I do are new and broaden my knowledge of mining. However, there are a few things I feel are missing from this game, including: • Resources Estimate (not really needed, but appreciated if added into the game) Dig things up mindlessly is Ok, but As geology graduate, i think it is important to have feature that allowed you to estimate resources and know the spatial positions of that resources. This one should connect to the next point. • Mine Planning (not really important, atleast in the short term) It is okay of i do not know the total resources worth, but it is important that i know : how deep the mine is going to be, how many volume that going to be removed, and what is the crest, bench, and toe position. What do we need to achieve this? next point is the answer... • Advanced Surveying (Urgently Needed) As of May'26, survey only covers RTK Rover slapped into heavy equiptment, it's measure your X, Y, Z, and your bucket/blade orientation. Current surveying feature also include the ability to cut to the RL (well, you have to cut it first). What i think is : You can hold that RTK Rover, and measure that position by yourself (not with heavy equipment), you can also mark that position let say you want to mark the Bench 280 that you can mark it and it shows on your map. I also noticed some issue when you measured your elevation using Dozer, Bucket Wheel, and big excavator because that will give you 3 separate result. • Automated Hauling Well, this one is self explanatory. I want to create hauling automation from loading front all the way up to Dump point.
Great start. much to do works fine with all my controllers and wheel. online is without lagg and fps keeps good even on triple screens :) keep the progress going
It's better with friends, controls are a bit of a learning curve
Really nice game, it has a good realistic feeling with the different vehicles. Would love some more content and updates such as improved graphics on the soil physics, etc.. Worth buying and supporting. Since they have a really good foundation of a game
Probably the best mining simulation game to this day. Well done to the devs and the community for keeping this game alive. Can't wait for the upcoming updates in the future. :) +++++LOVE OPERATING THE MACHINES TOO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.