
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They just put out major content in a DLC while in Early Access and game is far from finished
Unfinished game, early access content at best. Almost zero development progress. If there is progress, it's bugged or half baked. Bugs are rarely fixed. Communication with the dev team is a joke. Now they release a DLC at half the price of the base game with content that should be in the main game. (the same vehicle just scaled up + an empty map) Still no mod support, still no proper automation, still no asphalt, still NOTHING but empty words after 3 years in "beta". If they would have added good mod support at least, people could have fixed things on their own. But the devs are either too incompetent to achieve this, or don't want to do it because they couldn't milk their players with overpriced DLCs anymore then. AVOID
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wacky balancing, terrible game feel. dirt falls out of excavator buckets even when it is vertical, everything is super slow, while at the same time your excavators spend more time nearly falling over because of the lackluster terrain physics than actually excavating, the default control scheme is wrist destroying. you can sell a wood block for more than several refined resources. for a vehicle centered game, the vehicles feel terrible to use, and this is coming from someone who has played a lot of questionable sim games. maybe I will try again later and enjoy myself but it feels so clunky and unsatisfying I can't continue playing right now.
This game has made a TON of progress over the last 3 years and has absolutely crossed into the quality level required to reccomend the game to other players. If you are looking for a challenging, multiplayer friendly simulator, this is an excellent choice. The game is difficult, slow moving, and extremely self-guided and I would absolutely consider the game to be more on the hardcore side of simulators. The machine controls respond well to simulator gear though much of the dirt physics require additional work (and are in active development as of this review). I do hope this game continues in it's development as I think the potential is exceptional and there is a huge vacuum of strong mining simulators at the moment, but the work that has been done here is already worth your time. Just be ready for a tough experience, the start will be rough and you will likely need to find a guide or two to get started with this. The learning curve is a bit steep but it is rewarding. To the NMC team: Don't sleep on the potential for console support on this one, console players would put hundreds of hours into this. I am not sure what that cost would look like for you at this stage but would almost certainly be worth the investement. Thanks for everything you do with OOO.
Errghh Yahh I like the game but I guess I bought the Supporter pack long ago and now a DLC and the game not even out of Early Access yet. Is this game gonna have a bunch of DLC's before the game even comes out?
Ein derart teures DLC bereits in einer so frühen Entwicklungsphase zu veröffentlichen, das zudem nur sehr wenig zusätzlichen Inhalt bietet, wirkt äußerst unverschämt. Es entsteht der Eindruck, dass hier weniger der Mehrwert für die Spieler im Vordergrund steht, sondern vielmehr der Versuch, die Community finanziell auszuschöpfen. Gerade in dieser Phase wäre es wichtiger, das Hauptspiel weiter zu verbessern und Inhalte zu liefern, die den Preis auch wirklich rechtfertigen.
Out of Ore as it stands lost what spark it had. North Modding Co, the developers have seemingly forgot what made Out of Ore as great as it once was. To prove this let us look at Update 0.35, back in June during Beta. This beta update provided a new map, a rather rushed map without enough polish or features to really make it shine. But otherwise an okay map with cool features though still very much lacking in new stuff coming for maps. This also brought us a new economy to all maps, various tweaks and improvements to machines. "Hey this seems good, why the hate?" one might ask at this point, especially given that this update was fairly recent and a part of a long running game development period Here at the current issues as of the release of version 0.35 1. Economy has not received any major update in 73 days. That is since it was released it has only gotten a single update forcing the economy onto everyone by removing its only workaround, inventory selling. 2. Economy despite various reports across the community has not received any changes to how it works, it even to this day in the main branch of the game forces players to play in a hardcore economy. There are no options or an opt out feature just a overly punishing unfinished feature that is ignored by NMC. 3. They do not provide clarity in their dev logs. Many things get silently updated and at this point its a problem, its hard to play a beta version of a game and give full feedback when you are unable to clearly see every tweak made during an update. 4. They seemingly ignore the community and will push updates with no regard what anyone but themselves are saying Despite this the game has potential but I do not recommend buying this game and I recommend if you can refund it until NMC learns that the latest updates are moving away from what really made Out of Ore shine and reel it back in learning from their mistakes.
do not buy this game they claim it is still in development yet they are already releasing DLCs
I really wanted it to work but after almost 3 hours I gave up. The idea of the game itself is great but it has really broken physics. Loader that easily gets stuck in the pothole made with 3 hits of pickaxe and doing one wheel burnout. Hitting a bump can tip you over in a nanosecond creating more potholes. When tipping over you can sometimes bonce back so hard that you tip over to the other side. Dozers that generate dirt and bounce up like a basketball. Trying to drag blade backwards to level the surface is a big no no, it will send you in to a stratosphere. Maybe one day I will return to it but as of right now, Road Craft was better in early release than this
Control scheme for the Mouse alone is absurdly over complicated, What mouse needs a dead zone option? You only need 4 total options, 1st Person, 3rd Person, Vehicle Sensitivity, and Invert Y Axis. I'd probably play more if it gets fixed though i'm uncertain.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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