
Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 15 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been sent to one of the northernmost regions operated by Company Mining Corp, where a vast wilderness filled with resources, opportunities, and challenges awaits.
Starting with limited equipment and experience, it is up to you to prospect for ore, establish mining operations, transport materials, and build a profitable company from the ground up. Every load of ore sold brings you one step closer to expanding your fleet, unlocking new equipment, and taking on larger projects.
Dig, blast, build roads, process materials, manufacture products, and develop your own industrial empire across multiple large maps.
Establish production facilities, create logistics networks, and shape the landscape around you as your operation continues to grow.
Throughout your journey, you'll gain access to a wide range of vehicles and machinery, each of which can be customized with lights, GPS systems, paint jobs, tires, tracks, and other upgrades.
From a lone laborer operating basic equipment to the owner of a massive industrial company, every decision and every project contributes to your progression. Work your way from Level 1 all the way to Level 70 and earn the prestigious title of King of Klondike.
Whether you choose to focus on mining, construction, logistics, production, exploration, or ambitious community projects, the path is yours to create.
Out of Ore supports multiplayer, controllers, joysticks, steering wheels, and head tracking through OpenTrack.
The game is a "Work in progress" and still being developed by a small 6 person crew
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh mein Gott...halb Deutsch halb Englisch Fahrphysik und Antriebe der Fahrzeuge sind sehr schlecht !!! Da muss man noch viel nacharbeiten.
Controls are NOT intuitive, DPI is a joke, tutorial is lacking. Can't get a refund on a game I'll literally never touch again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty fun game. deffently ready to see where this game goes in the future
fun game hard at first but once you get going and figure it out best mining sim out there
In questo gioco dovete iniziare la vostra azienda nel campo dell'impresa mineraria, si comincia con pala e piccone e qualche soldo e si scava e scava per cercare risorse e venderle per diventare sempre più grandi e cazzuti. Vi ricordate quando giocavate da piccoli con la ruspa? il divertimento è lo stesso l'unica differenza e che da piccoli forse non bestemmiavate.........voi
Really evokes the childhood joy of playing in the sandbox, after a bit of a learning curve to get a handle on equipment. I never thought I'd enjoy moving around dirt so much. The rest of the game is fairly lackluster. The terraforming and physics are respectable, but not impressive - you still get "sky raisins" of dirt floating in midair and implausible cliffs and overhangs. But they're decent enough to be enjoyable without becoming overly cumbersome or terribly annoying. Conveyor belts - fun as always. Material processing and refinement structures are shallow - the greatest challenge in using them is just figuring out the sequencing. There are no configuration options or structural integrity to worry about or experiment with, and several processes are over-simplified - crude oil to refined is not a low-energy one-step process without any maintenance taking up all of 9 square meters, for example. Vehicles are pretty fun and generally have decent mechanics and control - and it's neat that you can configure your lighting loadout and such. There are a multitude of mechanical parts to maintain your vehicle with - but it seems like the wide variety is just a matter of endurance rather than affecting the performance of the vehicle, which is a bit of a bummer... A super cool mechanic wasted, only providing value to world-space-affecting lighting systems and merely polluting the Store otherwise. You will inevitably replace every part of a long-used vehicle with the "high-quality" variants because their pricing is trivial - and then the several grades of every part very quickly become irrelevant to gameplay. If there is some other benefit to higher-quality components than mere endurance, it is neither communicated to the player nor apparent in gameplay nor reflected in the pricing. They could easily reduce this complexity to two tiers - or even one - and no one would notice or care. It would be silly to call "power" a game mechanic at all. Preposterously cheap solar panels and turbines produce constant output even underground, there are no batteries or transformers, and power lines have stupid low capacities and run-lengths and refinement devices have insanely low consumptions... All of power-management is a silly, over-cumbersome chore. Because of line capacities you will need to build more and more completely independent grids as you progress - and the failure to make even the insanely over-simplified fossil fuel refinement and consumption require space or provide any notable cost benefit... Power in this game is not a mechanic or interesting narrative. It's just a really quite pointlessly annoying diversion from the interesting bits. I implore the developers to look to "Oxygen Not Included" for even moderately engaging power systems. TL;DR the game's strengths are vehicle gameplay and appreciable terraforming - and they do that so very well enough that I really do love putting on some chill tunes and just unwinding pushing dirt around for a while, to an extent that I have not experienced in other games. But it terms of actual mechanical gameplay - everything else appears to be overly-simplified or underdeveloped. All of the player agency will ultimately boil down to "where and how to dig" rather than any more compelling agency as to how to build or develop a business or configure things for optimal profits or efficient resource production and refinement. It could be so much more, but as it stands, the game is "where and how to dig." And that can be alright, with the right tunes.
tres bon jeux
ich spiele bis jetzt 1399stunden und mir gefällt es immer noch gut auch das auf Bugs vom Entwickler Team Relativ schnell reagiert wird finde ich sehr gut jedoch als Einzelspieler ist es recht langwierig da es keine Automatisierung gibt und somit alle Fahrzeuge immer einzeln steuern muss was mich jedoch nicht stört es ist halt ein auf real geprägtes spiel
Es regt maximal auf das man erst springen muss um laufen zu können, was normal kein Problem ist, aber sobald man eine Produktion bauen will maximal nervig ist weil man nichts gescheit bauen kann.
I can't explain it. Just play it!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $9.99 | |
| $1.1M | 1.6K | 85% | $19.99 | |
| $323.1K | 928 | 50% | $11.99 | |
| $239.7K | 317 | 82% | $17.99 | |
| $110.5K | 183 | 34% | $14.99 | |
| $55.5K | 109 | 62% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 3.8K | 93% | $24.99 | |
| $3.5M | 69.4K | 85% | $3.99 | |
| $3.5M | 1.6K | 88% | $99.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 8.6K | 63% | $20.99 |