
Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.83/day in the week after.
About
Your friend, the former Guild Master of the declining Adventurer Guild, has died and named you his successor. Will you lead the Guild to fame and glory? Or will it finally disband under your leadership?
Our Adventurer Guild is a game about managing an Adventurer Guild. Accept quests to raise the reputation of your Guild. Lead your adventurers in quests to explore and battle foes in turnbased tactical combat. Keep an eye on the mood and relationships of your adventurers. Raise and grow them and watch as they make a name for themselves.
Become the Guild Master of the Adventurer Guild
Manage your Guild and your adventurers. Do not let the Guild fall to ruin and lead your adventurers to a better future.
Turnbased tactical battles
Fight in deadly gridbased tactical battles against dozens of different enemies with their own unique skills. Take advantage of the Bravery System to push your adventurers to their limit. Will they overcome the odds and turn the tide of battle or will they break under the pressure?
Memorable Characters
Your adventurers have their own traits and characteristics. Watch them grow and develop relationships with each other. Will they stay the way they are or will the life of an adventurer mark them?
Build your Adventurer
Train your adventurers to become legends. Choose from a variety of different classes each with their own skill trees to explore. Customize their appearances and create a party to your liking.
Crafting
Use the materials your adventurers find on their quests and craft them items that will help them on their next adventure.
Meet the Cast
Meet several Characters who will help you on your path to restore the Adventurer Guild. Each one with their own personal stories and personalities.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 3.6Kreviews | 95% | — | $1.3M |
| $14.99 | 131ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu très agréable a faire, une bonne gestion de guilde, un système assez simple, mais il suffit
가성비 갑... 재밌게 했습니다
Nothing in this is particularly *outstanding*, but it does a lot of things, and it does all of them *decently*. Like it can be kind of grindy, but the scaling is well balanced so if you don't like a challenge you can grind five easy quests to level up, or if you don't like grind, you can do one dangerously difficult quest and level up in one shot. The skills and gear similarly are mostly well balanced in terms of cost/utility balance. There's a few skills and items that I really don't see the point of (20% all-element resistance, or 50% single-element resistance - I guess you *could* equip that for some very specific quests, but mostly you'll be better off using other things so you don't take the elemental hits in the first place). One somewhat frustrating thing balance-wise is the number of enemies that can't suffer from bleed or poison, making a lot of skills frequently unusable (and again, slow-damage is kind of a weird way to go in general because fast-damage kills most things before the slow-damage has time to take effect - there are a few bosses where stacking poison and bleed does wonders though). The graphics may leave something to be desired if you care about that sort of thing: I don't, and I like that the graphics are *clear* - you can nearly always see everything you want to see [very occasional tile-height issues in combat but there's a workaround provided]. I don't normally like meta-management in my turn-based strategy, but it's done so unobtrusively here that it's no problem. Everything about this is like that, there's a whole lot of things that would usually irritate me, but here they don't, because they're done cleanly - it's like it went through *a lot* of playtesting and someone really listened to feedback and fixed every annoying thing it could have had.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese
| $14.99 |
| 58ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 280 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常棒的游戏!能不能再整点DLC啊。。。。至于说立绘不行的,都开放自定义立绘了,你自己把纸片人老婆换上去不就行了。
Fantastic game. Made by one guy and stands toe to toe in quality with many of the big players. It seems like the game took fire emblem as a base but with more systems and less "one-shot everyone" kind of gameplay. The main plot is a little on the light end, although still interesting, but the scenario writing with associated music is fantastic. I put this guy on my short list of specific developers that I would reach out to if I ever decide to develop a game, because he put together a great overall package.
A surprisingly fun game that can be played for hundreds of hours.
Feels like an old-school game with a good writing! I like how the conversation feels similar to Ace Attorney (and hey I'm also a fan of Adrian Andrews //cough)
this game is one of the best SRPGs in Steam. if you can overlook the art style, you'll be in for a banger time.
Amazing game. If you like turn-based game, buy it. You will not be disappointed.
Una joyita de juego. No llevaba expectativas cuando lo empecé, pero menudo viajecito. La narrativa es muy buena y sólida, mantiene el juego interesante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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