
Oujia: Rumors provides a first-person thriller-horror survival experience taking in a haunted house. The fictional storyline is set to raise awareness against rumors. The wise do not buy rumors, do you?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ouija Rumours to krótki, niezależny horror psychologiczny stworzony praktycznie przez jedną osobę. I jak na tak niewielki projekt, wypada całkiem przyzwoicie. Trafiamy do nawiedzonego domu i stopniowo poznajemy historię ojca, jego córki Sarah oraz tragicznych wydarzeń związanych z plotkami, okultyzmem i tajemniczym rytuałem. Rozgrywka opiera się głównie na eksploracji, czytaniu znalezionych informacji, prostych zagadkach i okazjonalnych jumpscare'ach. Całość można ukończyć w około 1–3 godziny. Najlepiej wypada mroczna atmosfera i sama historia. Gra potrafi kilka razy skutecznie przestraszyć, a odkrywanie kolejnych fragmentów przeszłości zachęca do dotarcia do zakończenia. Widać jednak mocno budżetowe wykonanie – zdarzają się błędy, animacje są przeciętne, angielski miejscami kuleje, a część straszaków opiera się po prostu na nagłym, głośnym dźwięku. Nie jest to horror najwyższej klasy, ale jako niewielka produkcja na jeden wieczór spełnia swoje zadanie. Polecam.
Ouija Rumors is an entertaining indie horror game. You play as a father looking into the death of his estranged daughter using occult methods that go awry. This game has a few story depictions of child abuse, but nothing too obviously visual. You have to read the memos and pay attention to the fractured "memories" to piece this together. This indie game was made by ONE PERSON. Keep that in mind. Is it going to be buggy? Yes. Is it going to be a bit janky? Yes. Is it still absolutely fun? YES! It only takes about an hour or so to complete, so enjoy it for what it is -- janky indie horror with a decent story and silly jump scares. I fully enjoyed this, but I went into the game expecting nothing out of it and came out laughing, screamed a few times, and had a good time. PROS: *Good jump scares *Decent story, but could use better explanation *Simplistic controls CONS: *Very abrupt ending *You can die from a few entities, but it's not really explained that you needed to run or not get close to them *Few physics glitches were I was able to go out of bounds (via jumping on boxes/furniture) or keep running with no invisible wall to stop me (ending area) *Candles burn too quick & there's not enough *Can't delete lighters, but they don't seem to run out of fuel (possible bug) *I wish the ending was choice based instead of forced (though it worked the way it was laid out) https://www.seravium.com https://twitch.tv/seravium
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I didn't expect much from this game. I did end up enjoying the game for the most part. The story does contain some dark topics ([spoiler]child abuse, self harm/suicide[/spoiler]), which ends up making the game surprisingly sad. The sadness does seem to balance out the satanic/ouija aspects. The game isn't very long (when you don't get lost/confused like me due to the game's brightness). All of the game's horror is reliant on jumpscares and noises, which is fine. Except for the first jumpscare (which can kill you), the jumpscares are superficial. Though, the game did very well starting the game out with a jumpscare that can kill you as I spent the entire game trying to run away from basically nothing. But, the last (and second) moment that can kill you is a nonjumpscare, which I wasn't expecting. The graphics of the people and ghosts are a bit weird. For example, the faces look a bit waxy and sometimes body parts turn see through. I only experienced bugs in chapter 4 and the last chapter. I found a doorway into the game's void and later fell through the floor into the void. Thankfully, I had saved right before then. The game gives an option to drop items from the inventory, but it won't let you remove lighters from the inventory. I'm also not sure why there were so many opportunities to pick up lighters (I think I found a total of 4 or 5) when they can't be removed, especially since I was blindly picking up items at times. Since the lighters can be used indefinitely, I find it a bit odd that there's so many lying around. The candles also burned really fast. There are a lot of typos and grammar errors (such as "girl is dead" instead of "girl has died" or "foul-play" instead of "foul play"). The game definitely needs more proofreading. The esc button doesn't actually pause the game. My big issues with the game is that I don't like timed chat boxes, it would be nice to control the speed of the dialogue as I'm a fast reader and waiting for the next line is a bit annoying. The game's menu and action font is a bit hard/annoying to read with lowercase e's being inverted. The game's brightness is extremely dark. It would be nice to have the option to adjust the brightness in-game. I know the point was to use the candles to see in the dark, but it's still hard to see with my laptop's brightness up all the way. But, since you can see inside the entire room from the doorway, it doesn't make any sense that when you go into the room, it gets darker. With how the game's brightness is set up, it was easy for me to miss items because I simply could not see them. While I enjoyed the story, it was weird to think that a 6 year old would be able to write very well, let alone spell everything correctly (she also used words that children that age and time would not use). Despite my issues with the game, I did actually end up liking it. I'd still suggest getting this on sale as $4.99 is a bit too high for what you're getting. The game IS short with quite a few annoying aspects. I do recommend this game to horror fans who are looking for a mostly casual horror game.
I am really not sure why this is rated positive, the noise is just to loud.. loud does not mean scary. It is just headache inducing
I keep getting bugged out of the elevator and I can't go past the chapter 4 RIP.
I really liked it. If you're into horror games that you play casually for fun and don't want overthink some of the puzzles this is for you. I found some things hard to navigate and had to resort to walk-throughs to get me through it but still this game really made me want to get to the end! Good jump scares, dark story, will play again.
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [h1] 占卜板谣言[/h1] 游戏一开始,是一段字幕影像,讲述了游戏背景故事,2008年两名流浪者在树林中的房子里,发现了一名16岁、叫Sarah女孩的尸体。 犯罪现场笼罩着一种可怕的氛围,女孩死于大出血,但她的手里却捧着自己的心,这被怀疑是某种邪教的祭祀仪式。 女孩因何而死?她捧着自己的心脏,又是想把它交给谁? [h1] 没有中文,终归是有些理解障碍[/h1] 我们操控的男主角视角是女孩被发现的十年后,与伙伴们一起进行占卜板游戏。 我看懂的剧情大概是这样的:事情的起因是一位父亲,将女儿和妻子留在了森林的小木屋里,承诺给她们新的生活。(我就理解是父亲外地打工,孤女寡母独在家)然后有一个男孩在女孩生日派对上,告诉她,她的父亲和另一个女人在一起了。之后,女孩将这个谣言告诉了她的妈妈,然后父母就吵起来了,女孩自责是不是不该把谣言告诉妈妈。并且这则谣言也在小镇中越演越烈。 也就是一起谣言引发的悲剧?没看懂是到底出没出轨,以及为啥邪教祭祀?似乎是女孩想这样唤回父亲? [h1] 优点[/h1] 1.游戏不算恐怖,没有说一直用惊悚音乐吓人的感觉,感觉游戏中的jump scare也还不错,有一个通道口,突然垂下一个倒立的阴影模样的小女孩,我甚至笑了,因为这段的声音是一个很正常的女孩的声音,说的“can you see me?”,这段应该根本就没想吓人。 2.游戏的画面很好,有不错的视觉效果 [h1] 缺点[/h1] 1.结局有些突然(可能也和我没理解剧情有关?) 2.有些老式的恐怖游戏的感觉,不算有意思 [h1] 占卜板谣言[/h1] 《Ouija Rumours》是“LsGamedev”制作并发行的一款恐怖游戏,是一款单人制作的游戏,大致是步行模拟器+解密玩法。剧情讲述了因一起谣言而产生的悲剧。游戏具有不错的画面与视觉氛围,整体不算特别恐怖,不是奔着突然吓人一跳去的游戏,缺点是没有中文以及感觉故事不算特别有吸引力,如果有中文我会比较推荐购买。 喜欢恐怖游戏的可以考虑入手。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
bof
https://www.youtube.com/watch?v=oC8JZ6ZMr4g&t=60s&ab_channel=TonyGamin%27 Очень ненапряжный, линейный, веселый хоррорец, есть интересная сюжетка.Пробежал по кайфу, пару раз серанул в штанину, но остался доволен. Как всегда есть траблы со светом в игре, но видно что автор хоть немножко старался. кароч могу даже порекомендовать поиграть в неё, или если влом, можете посмотреть моё прохождение по ссылочке. Всех обнял))
Sinceramente, n é um dos piores jogos que eu já joguei, mas eu vou explicar ponto por ponto o porquê. Primeiro, é um jogo que distrai. Ele traz uma proposta muito interessante na questão de história, a narrativa dele. É uma história pesada, por isso está classificado em mais 18, isso é interessante. É uma história pesada, mas é uma história que foi, entre aspas, legal se abordar em um jogo de terror. Afinal, é um jogo de terror, um terror psicológico. Então, aí ganha ponto. Ganha ponto também em ambientações, em mudar a gente para ambientações, não ficar deixando a gente preso em um ambiente claustrofóbico, não que isso seria um problema, porque tem vários jogos que tem essa pegada, e é um grande de um jogo, mas eu gostei da ideia de levar a gente para outras ambientações. Só que pecou bruscamente na iluminação. A iluminação estava péssima, aquela vela não serviu para absolutamente nada. Cheio de bug, eu tive que reiniciar o jogo umas 6, 7 vezes. Eu quase reembolsei, quase reembolsei. Eu fui levando ele até o máximo que eu podia, porque eu já tinha reembolsado outros jogos essa semana e não estava querendo fazer isso de novo para parecer que eu estava sendo chata demais. Mas eu tive que reiniciar várias vezes. O elevador se transformou em um céu, eu fui parar no céu. Essa parte eu até achei engraçada na primeira vez, mas na segunda e terceira vez eu não achei mais graça, não. Eu fui parar no céu, eu fiz piada na hora, tudo, mas reiniciei, voltei e aconteceu a mesma coisa. Foi complicado. Teve momentos em que o jogo não ia para frente se eu não clicasse no Q para reconhecer o item que eu peguei. O Q que eu estou falando é a letra Q. O item tinha que ser reconhecido que foi pego. Se você só pegar direto para o inventário, ele não era reconhecido e não dava continuidade no jogo. Outra coisa também, o final não ficou muito claro, mas isso não é um problema. A gente vai tirando nossas conclusões, vai conversando em fóruns, vai criando teorias. Isso em muitos jogos não tem problema nenhum em relação ao final da história. Eu acho que o jogo, antes de ser lançado, tem que passar por várias mãos. Por mãos de amigos, por mãos de uma colega, se você fez ele sozinho, você faz uma demo, coloca essa demo no ar, vê o que você tem que receber de feedback, a saber receber esse feedback se for críticas negativas, para poder consertar para o seu bem mesmo, porque assim você consertando o seu jogo, ele pode até ficar mais caro, porque o trabalho está mais valorizado. Você simplesmente jogou esse jogo no ar, lotado de bug, lotado de problema. Se eu fosse você, sinceramente, do fundo do meu coração, por seu bem, eu tiraria ele fora do ar, arrumaria todos esses problemas dele e depois colocava ele de volta no ar. Porque eu quase pedia em bolsa, outras pessoas também podem acabar pedindo, eu fui lá ver, vi que tem outras pessoas reclamando também de bug. Então, realmente, de coração, eu estou falando isso porque o seu jogo tem potencial. Tem potencial, mas está com muito problema, otimização do jogo também, às vezes você passa pela parede, eu fiquei presa duas vezes no negócio lá, e estava quase não consegui sair, então é o que eu tenho para falar. O jogo tem potencial sim, só que você tem que arrumar muitas pontinhas ali que está com problema, para depois colocar esse jogo de volta no ar. Se você não quer fazer isso, então com esse você aprende a não pecar dessa mesma forma no próximo...sinceramente não sei se dou positivo ou negativo porque passei foi muita raiva com o jogo...arruma ele pelo amor de Deus. Mas tirando os bugs e algumas mecânicas o jogo foi bom sim
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Where this game's players are, estimated from review languages.
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