
Forests, Fields and Fortresses - is a mix of a puzzle and a board game in which you have to build your kingdom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 81reviews | 95% | — | $3.7K |
| $4.99 | 11ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this one in a bundle for cheap, and for that, it was quite nice. In puzzle mode, there are 50 levels, and every few ones a new mechanic gets introduced in an easy one which then gets gradually harder, so quite a few of those 50 levels are easy. I spent around two evenings on it, which is fine for the price I paid for it. The other mode is adventure mode, in which you get randomly generated tiles and try to achieve the needed amount of coins with them so you can progress into the next level and gradually unlock a few more things. If I am honest, I wouldn't buy it for full price, as I can't see myself play adventure mode much past getting the achievements for which you don't need much time. It's fun for a bit, but too random and not rewarding enough to enjoy it long term. It's nice for around 2-4 hours I would say, depending on the interest in adventure mode, so adjust your price expectations accordingly. And btw, the game played perfectly out of the box on the deck. Steam's complaints about "native resolution" are a joke with pixel art games.
Игра головоломка. Нечего сказать больше
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $4.99 |
| 8ratings |
| 80% |
| — |
| not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Meh. BoardGameArena has entirely too many roll-and-write games that are almost exactly the same as this game, except they're multiplayer, and they're free. This game is pretty valuable if your internet goes out, but other than that...
統治者となって土地からゴールドを稼ぐパズルゲーム。 このゲームにはゲームモードが二種類あり、まずパズルモードは一般的なパズルゲームのようにステージ毎にマップと土地ピースが固定でそれらをうまく組み合わせて規定のゴールドを稼げばクリア。 ステージを進むと色々な施設が増えていき、繋がっている森の数だけゴールドを産み出す「聖なる森」や周囲の8マスがすべて埋まっているとゴールドを産み出す「古代のオベリスク」など条件がそれぞれ異なる施設が存在する。 各施設は初登場時に効果が説明されるので段階的にゲームを理解するのに向いている。下記のアドベンチャーモードでは施設の説明などは無いのでまずはこちらで基本を学び、それからアドベンチャーモードで遊ぶというゲームデザインだろう。 もう一方のアドベンチャーモードはマップや土地ピースがランダムな中でいかにゴールドを稼ぐか、というモードでこのゲームの面白さはこちらが本番となっている。 パズルモードでは自由に土地ピースを切り替えられたがこちらでは切り替えは出来ず、次以降のピースは見えるものの基本的に手元のピースは絶対に配置しないといけない。マップ上に手元のピースを置ける場所がなくなった時点で終了となり規定のゴールドが稼げていれば次のマップへ、稼げなかった場合はゲームオーバーとなる。 ゲームオーバー時には通算のプレイで稼いだ累計のゴールドによって要素がアンロックされていき、初期マップの種類やマップ開始時のランダムイベントの種類の増加、手元のピースを破棄したりコビーしたり出来る魔法をランダム所持して始められるようになったりなど様々な要素が増えていく。 プレイしてて気になったのは盤面がそれほど広いとは言えないゲームなのに3×2の6マスピースが結構な頻度で出て対処に困る点。それとそういったピースへ対処するためのマスを破壊できるピースの出現頻度が低すぎること。 手元に来たピースは配置しなければならないということはすなわちどんなピースが出るかの運要素が強い。その分リプレイ性は高いと感じたのでまぁ良し悪しなところではある。 日本語対応は残念ながらしていません。それほど文章を読まなくてもプレイは出来ると思いますが効果が解りづらい施設やイベントが一部あるのでそこは注意。 とても楽しめました。おすすめのゲームです。
Как раздражают игры, в которых не могут сделать нормальное управление Почему на некоторые пункты/настройки можно нажать только на клавиатуре, а некоторые только на мыши Что мешало сделать разделение, можно отдельно на мыши, можно отдельно на клавиатуре Это же не шутер, зачем так делать
Lustiges und für zwei Stunden unterhaltsames kleines Puzzlespiel. Einige der letzten 10 Level erfordern tatsächlich einige Knobelei. Erinnert mich vom Spielprinzip her an das Brettspiel Carcassonne.
The mechanics behind this puzzler are unique (or at least, unlike any similar games I remember playing) and I quite enjoyed having to wrap my brain around some clever puzzles. The rules of the game are slowly introduced as you progress through Puzzle Mode, and as they accumulate you have to keep them all in mind in order to maximize the gold output of your terrain. The levels aren't all difficult, but there are some that took some thought and were satisfying to figure out. One minor gripe is that your map disappears as soon as you solve a puzzle, when I often wanted to take a look at my creation before progressing (heck, in some cases I solved a puzzle by accident and didn't even get to see what had happened). There aren't a lot of levels overall, but "Adventure Mode" offers an alternate play mode that introduces some new mechanics and plays almost like a roguelite, with progress unlocking new spells and randomized events. Forests, Fields and Fortresses offers a short-ish brain workout that was worth the pocket change I got it for (in a bundle).
Cute little puzzle game with pretty pixel art and levels that actually challenged me (spent like 30-40 mins on some of them only to find out that the solution was much easier than I thought lol) Same one default medieval background song you've heard 100 times before already. But everything else is worth the money! Took me 5 hours to 100%
Mały, pikselowy odpowiednik dorfromantik. Mamy tryb puzzle, gdzie poznając zasady działania kolejnych elementów, musimy osiągnąć optymalną ilość złota; oraz tryb przygody, w którym to z wylosowanych kawałków próbujemy osiągnąć dość złota, by uruchomić nową, pustą planszę. Krótkie i przyjemne.
Fun little puzzler, with a interesting adventure mode. Uses tiles - with different features, which depending on circumstance allow a different amount of gold accrual. I wish the adventure mode was a bit more flexible in the placement of shapes, but maybe that would make the "adventure" part of the game too easy. Adventure mode needs a bit more something, but for the time I played I enjoyed it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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