
As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.3Kreviews | 82% | — | $3.4M |
| $5.99−80% | 960ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Meh
游戏本身是相当不错的,我打差评的是因为翻译,像这种高难度战旗技能描述的准确性很重要,能不能好好校对一下?很多描述明显是机翻,比如救出灵魂后有个选项是免费,正常人都应该知道这里翻译为“自由”啊,在比如铁匠恩典的技能描述等等,翻译问题太大了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 129.67/day in the week to Jul 17 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, German, Korean, Russian, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 463ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 121ratings | 76% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a game that pulls from many places to create something incredibly solid. The sin city aesthetic and the OST are simply superb. Good game that people should give a chance, specially for how cheap it gets when it's on sale
.
Great game. I enjoy the pace
สะดุดตากับอาร์ตเกมนี้มาก ชอบทั้งดีไซค์และโทนสีที่ใช้ของเกม แต่ตัวเกมเพลย์ มีความขัดใจอยู่ในระดับนึง มันสนุกนะ แต่ว่าในบางจังหวะเกมแนวนี้ผมคิดว่าควรจะวางแผนรับมือได้หากเรารอบคอบใช้ความคิด แต่บางอย่างมันวางแผนไม่ได้ ตัวอย่างเช่น จะมีบางตัวเกิด มาสามารถactionได้2ครั้งติดเลย ทำให้เกิดมาปุ่มวิ่งเข้าใส่เราแล้วตีตายเราได้ทันทีเลย อะไรที่เราวางแผนไม่ได้ มันชวนให้หงุดหงิดในเกมแนวนี้มากๆ ถ้าหากคุณเล่นในระดับความยากDream และเล่นปลดของไปเรื่อยๆอาจจะไม่มีปัญหา เพราะตัวละครคุณจะโกงมากๆ แต่คุณต้องทนเล่นวนหลายรอบหน่อย
죽어가면서 밀고, 죽여가면서 깨고, 죽여서 능력치 얻는 게임 꽤 빡센데 생각보다 재밌음 15렙 거너 하나랑 15렙 낫쟁이 하나면 천하무적임
Great concept, great graphics, and I like the combat. Except for the bosses, as whenever you hit a portion of their healthbar, they take over, interrupting your turn and often activating a move that one-taps one of your characters. Onetap moves and new movesets at certain levels of health for bosses in a game (especially one with this motif) are fine, but if your game is supposed to be tactics-based, then forcefully interrupting the middle of my character's turn instantly when a damage threshold is reached like that just to add difficulty ruins the whole experience. If the concern is preventing bosses from being taken out without getting to use their phases, then just give them invulnerability (like going underground, flying up, or summoning a shield) until their next turn begins.
Great soundtrack. Cool mechanics. Having bosses give information on their moveset so I don't feel obligated to pull up the wiki is much appreciated as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.4M | 5.1K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $81.4M | 162.6K | 92% | $24.99 | |
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| $3.2M | 5.8K | 91% | $19.99 | |
| $176.5K | 410 | 82% | $14.99 |