
Osteya - the city which once was home to many people over the centuries. According to historians, there is a legend that Osteya stuck in time between worlds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u]Short version[/u] This game has multiple issues and few redeeming qualities. There is no dialogue or progression - the description suggests there's a story, but it is completely absent from the actual game. [u]Long version[/u] This game is 40 repetitive levels and that's it: there's only one type of enemy, one environmental hazard, and one ability (two if you count double jump, I suppose), all of which are available from the first level and are never developed further. The camera movements and teleport ability have obvious flaws that should have been fixed long before the game was released: - On some levels you are required to drop a long way down the screen to grab a key, except - since the camera only moves when you land - you have no idea what you're jumping into and where is or is not safe to go. - The areas in which the teleport ability is disabled are arbitrary and not demarked at all, as the little signs which are supposed to do this are in random places that often don't even connect to the area at all. - The teleport is inconsistent even when it does work, moving you two, three, or four squares both horizontally and vertically. I was personally drawn in by the hint in the store description that the character is 'trapped between worlds', as I thought that was a cool concept. However, after playing the game, this doesn't come up at all - mainly because [b]nothing at all happens[/b]. [u]Summary[/u] It took me 48 minutes to complete the entire game and I've just been sat here waiting for my last card drop so I can uninstall it and never think about it again. I bought this game with a 75% off voucher and I still feel like I've been scammed.
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐⭐⭐⭐⭐
в твоём городе дождь я тебе запишу на компакт моего сердца стук свой звук ты урежешь басы лучше просто на стоп нажми приостанови я вылезу здесь догорает мой Париж у меня из окна осколки крыш без тебя
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Osteya is a small-scale indie platformer that leans heavily on retro sensibilities, offering a straightforward and quietly whimsical journey through a mysterious city said to exist between worlds. Developed and published by Volens Nolens Games, the title presents itself as a nostalgic throwback to classic 2D platformers, favoring simple mechanics, pixel art visuals, and a relaxed sense of pacing over complexity or spectacle. You take on the role of Seed, a lone traveler navigating the ancient structures of Osteya in an effort to uncover the truth behind its strange, suspended existence. At its core, Osteya is built around familiar platforming fundamentals. Movement, jumping, and hazard avoidance form the backbone of the experience, with levels designed to be easily understood within moments of entry. Progression generally revolves around navigating obstacle-filled rooms, collecting keys, and reaching exits, making the overall structure intuitive even for players with limited experience in the genre. This accessibility is one of the game’s defining traits, as it rarely overwhelms the player with demanding mechanics or complex systems. Instead, it aims to provide a calm, almost meditative flow from one level to the next. The game attempts to distinguish itself through a teleportation ability that allows Seed to phase through certain walls or obstacles. In theory, this mechanic introduces an additional layer of problem-solving and timing, encouraging players to think beyond simple jumps. In practice, it serves more as a light variation than a transformative feature. While teleportation occasionally adds interest to level layouts, it is used conservatively and can feel somewhat underdeveloped, rarely evolving into something that significantly alters how players approach challenges. As a result, much of the gameplay remains rooted in basic platforming patterns rather than experimentation. Visually, Osteya embraces a colorful pixel art style that evokes the charm of older indie and retro games. Environments are clean and readable, with bright palettes and simple animations that prioritize clarity over detail. The city of Osteya feels dreamlike and abstract, reinforcing the idea of a place suspended outside normal time. However, as the game progresses, the lack of environmental variety becomes more noticeable. Backgrounds and visual themes change infrequently, which can make later levels blur together and reduce the sense of discovery that the setting initially promises. Sound design and music take a similarly understated approach. The soundtrack is gentle and unobtrusive, designed to accompany gameplay rather than define it. While this suits the game’s calm tone, it also means that few tracks leave a lasting impression. Audio cues are functional, providing feedback for actions and hazards without drawing much attention to themselves. For some players, this restraint may feel appropriate; for others, it may contribute to the sense that the game lacks a strong identity beyond its visual nostalgia. One of the most notable aspects of Osteya is its brevity. The full experience can be completed relatively quickly, especially for players comfortable with platforming conventions. This concise length prevents the game from becoming overly repetitive, but it also leaves little room for depth or escalation. Challenges remain fairly consistent throughout, and there is limited mechanical growth or surprise as you approach the end. For players seeking a longer or more demanding experience, this may feel unsatisfying, though others may appreciate the game’s ability to deliver a complete experience without unnecessary padding. Osteya ultimately feels like a modest and earnest indie project that prioritizes simplicity and approachability over ambition. It does not attempt to reinvent the platformer genre, nor does it aim for high difficulty or narrative complexity. Instead, it offers a short, gentle adventure suited for players who enjoy relaxed platforming and retro aesthetics. While its limited scope, repetitive visuals, and underutilized mechanics may leave some wanting more, it can still serve as a pleasant diversion for those looking for a low-pressure, nostalgic experience that can be enjoyed in a single sitting. Rating: 5/10
за бесплатно, ради карточек пойдёт
<3
Ужасное управление, пальцы сломать можно.
нет
Simple platformer. Game has one or two quirks. My biggest issue is when the level scrolls down you can't see the teleport indicator. Other issues include inconsistent jumps on enemies and randomly dropping inputs (happened maybe twice). It's a quick pretty easy platformer all things considered. Not worth 5 dollars, but if it drops on sale, I'd give it a shot.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.7M | 61K | 97% | $14.99 | |
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| $2.2M | 4.1K | 89% | $29.99 | |
| $644.4K | 2.4K | 97% | $14.99 | |
| $1M | 2.7K | 81% | $19.99 |
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