
Orwell’s Animal Farm is a text-based choice-driven narrative game where all animals are equal, but some animals are more equal than others. Immerse yourself in George Orwell's story of absolute power and corruption and follow the ups and downs of Animalism.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting if simple way of adapting a well known piece of literature into visual novel format. It has replayability and what if scenarios, but could do with some extra polish to feel more engaging.
Fun game you can play for short while or binge on. I like trying to get all the endings, only one problem was when i went to review the rules on one run the game wouldn't let me leave and carry on playing, i had to close the whole game and restart the run
То фильмы по играм, то игры по фильмам, но тут....игрушка по книжке, которую сделали прямо все четко и ничего не изменили.Хорошо
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $0.99−90% |
| 24ratings |
| 54% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una buena adaptación de la película de animación, pero dura poquísimo y por más que intentes mantener a Snowball en el poder siempre está Napoleón para impedirlo. Tienes poca libertad de acción un par de decisiones para sobrellevar los inviernos venideros en la granja, pasas hambre o pasas frío y poco más. Puedes culturizar a tus animales en la granja, pero no sirve de mucho si los tienes luego arando o tirando de cargas pesadas.
Orwell's Animal Farm successfully transforms one of the most celebrated political novels into an interactive narrative that allows players to influence the course of a revolution instead of simply witnessing it. Developed by Nerial and published by The Dairymen, the game adapts George Orwell's classic satire into a decision-driven experience where every choice affects the future of Manor Farm and its animal inhabitants. Rather than offering a straightforward retelling, it expands upon the original story by introducing branching paths and multiple outcomes, making players active participants in the struggle between equality, leadership, and the corrupting influence of power. The game centers on governance and moral decision-making instead of traditional action or exploration. Following the animals' successful rebellion against human rule, players help determine how the new society is organized. Responsibilities include assigning labor, managing limited resources, settling disputes, influencing public opinion, and deciding how the farm should be governed. Every action gradually shapes the political climate, revealing how difficult it is to preserve noble ideals when faced with practical challenges. The gameplay constantly encourages players to question whether difficult compromises are justified or whether they slowly undermine the very principles that inspired the revolution. One of the title's greatest strengths is the way its gameplay and narrative reinforce one another. The management elements never feel disconnected from the story because every decision has visible consequences for the farm and its residents. Choosing who works, who benefits, and who holds authority influences relationships, productivity, and overall stability. As pressure mounts, players encounter increasingly complex dilemmas that blur the line between protecting the community and exercising excessive control. This thoughtful integration of mechanics and storytelling allows Orwell's political themes to emerge naturally through gameplay rather than lengthy exposition. Fans of the original novella will recognize iconic characters such as Napoleon, Snowball, Boxer, Benjamin, and the rest of the animal population, each portrayed with distinct personalities and motivations. While the adaptation remains faithful to the spirit of Orwell's work, it also explores alternative possibilities by allowing player decisions to reshape events and determine different endings. These branching narratives encourage multiple playthroughs, as experimenting with different leadership styles reveals new conversations, political developments, and conclusions. The result is an adaptation that respects its literary origins while making meaningful use of the interactive medium. Artistically, Orwell's Animal Farm presents a beautiful illustrated style that resembles a moving storybook. The expressive hand-drawn visuals give each character warmth and individuality, while the environments gradually reflect the shifting political atmosphere of the farm. Despite the relatively simple presentation, the artwork effectively conveys emotion and tension throughout the narrative. The soundtrack complements the visual direction with subtle orchestral themes that reinforce moments of hope, uncertainty, and eventual disillusionment, helping establish a consistently immersive atmosphere. The writing is undoubtedly the game's strongest feature. Dialogue is intelligent, concise, and filled with the same sharp political observations that made the original novel a literary classic. Conversations feel meaningful because nearly every exchange contributes to character development or highlights the consequences of previous decisions. Rather than presenting clear heroes and villains, the game challenges players to reflect on leadership, propaganda, justice, and personal responsibility. Its themes remain remarkably relevant, encouraging players to consider how revolutions evolve and how easily noble intentions can become distorted by ambition and fear. Although the game excels as an interactive narrative, its slower pace may not satisfy players expecting action-heavy gameplay or deep simulation systems. Much of the experience revolves around reading, making choices, and observing their long-term consequences. Those who enjoy visual novels, narrative adventures, and story-focused games will likely appreciate its deliberate pacing, while players seeking constant excitement or complex strategic mechanics may find the experience more restrained. Even so, the strength of its storytelling and meaningful decision-making helps maintain engagement from beginning to end. Replayability is another highlight thanks to the branching structure. Different political philosophies, resource management strategies, and interpersonal decisions produce unique story developments and endings, making each playthrough feel distinct. Players are encouraged to experiment with compassionate leadership, authoritarian policies, or balanced approaches to discover how each philosophy shapes the destiny of the farm. These variations significantly increase the game's longevity despite its relatively modest length. Ultimately, Orwell's Animal Farm succeeds as both an engaging interactive drama and a respectful adaptation of a literary masterpiece. It preserves the powerful social commentary of George Orwell's original work while adding meaningful player agency that deepens its themes of power, equality, and political responsibility. Its excellent writing, memorable presentation, thoughtful gameplay mechanics, and multiple narrative paths combine to create an experience that is both intellectually rewarding and emotionally compelling. While its emphasis on dialogue and decision-making limits its appeal to players seeking more traditional gameplay, those interested in narrative-driven experiences will find a memorable and thought-provoking journey that remains relevant long after the final choice has been made. Rating: 7/10
yes
After obtaining all stamp (so i'm sure that i did, in fact, all the endings and dialogues) i can say that this game is good. Worth 9.99 i'm unsure, but it does entertain you for a couple of hours
真不如做成第一人称视觉小说,这个绘本感受不如原著强烈
I love ts game sooooooo much and mr jones is so hot and he makes the game all worth it!! I goon all over the screen whenever he shows up! I hate stupid dumb ugly napoleon tho bc he killed the best character sweet innocent snowball! I laughed and was overjoyed when napoleon finally died! squealers good too. but snowballs the best one by a long shot!!!!!!!!!!!!!!!!! 1000000/10 i love animal farm.
Choice-based game, strongly inspired by Orwell's homonymous book, which is a satirical novella criticizing totalitarisms in general and Stalin's totalitaristic Soviet Union in particular. At the start of the game, animals from Jones' farm are sick of their condition. Therefore, they start a revolution called animalism, take control of the farm and set their own rules. From this moment, the player is called to take decision for prioritizing resources and time and deal, with the goal of surviving year after year with the highest number of animals, the best conditions of buildings, sufficient hay and high animalism levels. Graphics and sounds are pleasant and fit the game. Gameplay and controls are extremely basic, as the player just need to pick one animal to back a given choice. The game doesn't take very long to complete. 1-2 hours are usually enough. However, it has a fair replayability, as multiple endings and objectives are available to the players. For the 9,99€ price, it is worth a try if you like this genre or if you liked the book. If you expect actions, fights and challenging moments, then you should move forward.
Players by region
Where this game's players are, estimated from review languages.
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