
Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 0.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.6Kreviews | 90% | — | $5.5M |
| $9.99 | 117ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish so much there were more Orwell games. They were so fun.
Orwell is a short narrative experience. Gameplay takes a backseat to story and player choice. I enjoyed it thoroughly and plan to purchase its sequel. This game won't change your life, but it's definitely worth playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Indonesian
| $9.99 |
| — |
| 89% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ficcion que no es ficcion
Le jeu est vraiment sympa sauf que point important: Au début du jeu je dirais les 30 premières minutes, j'ai eu un bug. Je ne recevais plus aucune info. J'ai été voir sur internet la solution et quand je regardais ce que les gens recevais à ce moment précis, je compris donc que moi ça avait bug puisque j'étais exactement au même endroit sauf que je ne recevais pas le fameux coup de téléphone qui me débloquait les informations suivantes. Donc, j'ai refait une nouvelle partie comme j'étais au début ça me faisait chier mais bon, c'était ok. Là, 3 heures de jeu plus tard, je me retrouve avec le MÊME PROBLEME. J'ai regarder sur internet et effectivement, je ne débloque pas le dossier qui me fera avancer l'histoire. J'ai absolument tout re vérifier, en épluchant chaque élément plusieurs fois et en comparant avec des vidéos d'autres personnes et je suis donc bel et bien bloquer sans possibilité de continuer l'histoire car je ne reçois pas l'information qu'il me faut pour avancer. J'ai vraiment la haine.
Orwell takes an interesting premise and turns the investigatory gameplay into clicking and dragging blue-underlined phrases into a database, or navigating conflicting yellow-underlined “choices.” The music adds some weight to the situation, the story escalates well, and there are real consequences to your actions. While it becomes a little over the top, that is to be expected in a video game. Overall, it was an interesting experience—especially when thinking about the modern surveillance systems we have today, such as databases and Flock cameras. It really made me think about privacy concerns, and how individuals will sacrifice personal freedoms in order to exist in a society. However, there are often bad actors who will use those restrictions to push their own beliefs, frequently using phrases like “children’s safety” while actively restricting freedoms. I still think about the stories surrounding Flock cameras where police officers looked up their ex-girlfriends' locations at different times; if you Google the story, you can find several variations of this happening with guys in San Jose, Kentucky, and Texas. I am not against the idea of being able to go through people’s information when searching for a crime, but there need to be heavy safeguards, or individuals' privacy and freedoms will always be invalidated. This raises the question of who makes those choices, and what is considered a valid reason to override a person’s individual freedoms. The fact of the matter is, I don’t think our society could ever be built on the idea of simultaneously respecting individual freedoms and maintaining public order; however, I still cannot advocate for an organization's ability to rifle through a person’s private information. That being said, it was certainly fun to do so in a video game. While there are some things that could have been improved and I would have liked a bit more content, the game was meant to be a short, contained experience, and it does that job well.
This game was an absolute mind warp. Would happily play again to get all the endings.
Great game for the price!
"2 + 2 = 5"
A really fun storyline that makes you wonder about the plot and shocks you with certain plot twists. The gameplay is also really simple, which allows you to stick to the story and focus on how to proceed. It just makes me wonder where my attention span goes when I read a book...
Ну что же, прошла за одиг присест. По сути и названию игры понимала, что играю "за плохих", но в процессе оказывается, что мы ищем террористов. Так что слежка и сбор информации понравились, я с удовольствием следила за ходом истории, в попытке понять, кто же настойщий виновник. "Мой" куратор так же был мягкий собеседник, сочувствующий потенциальным преступникам, так что мы типа, да, понятно, но это не меняет факта, что ты убиваешь людей. Концовка, на которую я вышла, оставила неприятный привкус. Ибо террорист по сути вышел сухим из воды, хотя net positive конечно присутствует. В целом захватывает, с удовольствием прошла. Из-за огромного кол-ва текста рекомендую лишь на родном играть )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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|---|---|---|---|---|
| $5.5M | 4.8K | 55% | $59.99 | |
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