
Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.56/day in the week to Aug 4 → 0.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 8.9Kreviews | 90% | — | $3.2M |
| $9.99 | 117ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The idea is excellent: You're an operative tasked with monitoring the social media and activities of various individuals suspected of or likely to carry out terrorist attacks, with the goal of stopping them. Initially, everything seems quite obvious and trivial, but it soon begins to explore gray areas and presents very interesting moral dilemmas. After playing through it a couple of times, you become aware of the intricate plot and how linear it is, but during your first playthrough, it's practically imperceptible. It manages to create a strong sense of decision-making and truly draw you into its narrative. You genuinely feel like a spy because perhaps that's exactly what your job would look like if you were one. You would stop seeing people as individuals and begin to see them as pixels. That's the magic of Orwell. The only important point to note is that it's heavily dependent on the language you speak. If the game isn't in a language you're fluent in, I recommend not playing it, as the game demands a lot from you in interpreting very specific data and dialogue, which could cause you to miss some excellent details that enhance the experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Indonesian
| $9.99 |
| — |
| 89% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Очень неплохо! [/h1] Игра задумана так, что во многих местах ломает "четвёртую стену", иногда даже вполне удачно. В остальном по геймплею напоминает Papers, Please!, но на этом параллели заканчиваются. В отличие от "паспорта" тут явно есть месседж, который в итоге приводит к главному минусу игры. Несмотря на относительную нелинейность, если тут вообще уместно это слово, сокращена вариативность концовок. Я прошел игру два раза, и каждый раз выбил три возможные концовки. Но, именно той, какая была бы мне по душе, и к которой я вёл, видимо просто не существует. [spoiler] Я совершенно убеждён, что и коррумпированная *ука Декларуа, и террористка Джулиет, у которой на руках кровь невинных и свобода/жизнь (в зависимости от решений) Нины, которой она манипулировала должны сидеть в тюрьме. Однако можно или сдать свободу мыслей с потрохами на основе ложной инофрмации, тогда будут сидеть Джулиет, Харрисон (который вообще по сути ничего не сделал) и остальные, а коррумпированная сволочь будет триумфировать. Или можно сдать Декларуа, но тогда выйдёт на свободу террористка Джулиет (про судьбк арестованной Нины, кстати, ничего в этом сценарии не говорится). Или можно сделать так, как предлагает Джулиет, тогда и Декларуа на свободе и сама Джулиет (про Нину снова ни слова). В общем, и преступник и коррупционер должны сидеть в тюрьме, это моё мнение, но игра такого не предусматривает. [/spoiler] Что ещё немного напрягает, так это принцип сбора доказательств. Для игры и сюжета есть "нужные" и "ненужные" доказательства/информация. Но нужна она или нет можно оценить только тогда, когда знаешь концовку. Откуда мне, например, знать, что информация, что информация, что у персонажа тёрки в личных отношениях нас не касается? Сорян, но может он решил всех взорвать из-за приступа хандры на этой почве и накакая "Свобода мысли" к терактам не причастна! Важно всё! Но нет, игра нас ведёт к тому, что решили сценаристы. Но поиграть всё равно точно рекомендую.
很敏感的话题,剧情和玩法上挺有意思的,总体还行吧,不能存档就有点无语。 名字叫奥威尔,但是只体现了1984的非常浅层的思想内容,只是简单浅显地通过制造两方对立来体现,剧情浅显经不起考究。 但是,这个题材我还是很喜欢的,反乌托邦佳作。
É bem monotono
很有想法的游玩方式,很多有趣的致敬。当然还是老一套,只可以展示外在的表现来打造奇观和心理恐怖而不能去揭示其根源,但我相信这样的作品聊胜于无,是能给部分玩家一点启发的。
The main idea is interesting, and the game starts strong, but it quickly turns into a basic guilt trip if you make certain choices. On top of that, the last part of the story feels almost Scooby-Doo-level silly. You can really tell the developers loved 1984 and wanted to make their own take on it, but the writing needed more depth and nuance. Instead, the game often feels like it’s saying: don’t be the bad guy and catch the perpetrator, be the good guy and support the movement. Honestly, they could have saved everyone a few hours and just put a giant “CONTROL = BAD, FREEDOM = GOOD” banner on the screen and called it a day.
Started this game looking for some light entertainment, what I got was a story that made me question everything I thought I knew/believed in about the delicate balance between freedom and safety.
A completely annoyance to me. Annoying guy keeps popping up, interrupting my investigation just to say meaningless sentences, there's no helpful information in his words and only annoy me with how frequently he pops up. I updated an information, he pops up. I clicked on a sentence/website, he pops up. Even when I just scrolled to the line, HE POPS UP. I have to pause my actions every time after doing anything just to see if he popped up again. When I endured through Day 1, I thought he would stop it but NO. It's so inconvenience and I can't enjoy the game even though I admit that the story is very interested but sorry, I won't finish it.
Played literally less than 10 mins before the horrible writing annoyed me to the point of refunding. Just get to the chats, that's all you need. Nobody talks like that. Nobody randomly says the full legal name and job of the person they're talking to.
2/5 El juego inicia de una muy interesante manera poniéndote en la piel de un investigador estilo KGB, y enfoca de una manera muy interesante el tutorial. Pero una vez finalizado el juego tengo estas dos conclusiones: - La capacidad de decisiones reales son mínimas, porque te subrayan lo que consideran importante y lo puedes poner todo menos lo amarillo (molaría un límite para cuidar lo que recoges) - Lo confuso que es el final, no solo entorno la trama sino también entorno la jugabilidad, por qué te ponen limite de opciones si luego no es relevante esta limitación? Todas estas decisiones hacen que este juego no valga mucho más allá de la mitad del juego.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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