
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常推荐这个游戏,美工剧情和音乐都做得很好,自己探索地图上的一些小小的任务和隐藏道路很舒服,很有趣的游戏
md,终于通关了,再也不会打开这sb游戏了
good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.9M | 425.1K | 96% | $9.99 | |
| $62.9M | 318.9K | 98% | $9.99 | |
| $63M | 221.7K | 96% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $63.4M | 73.9K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144.3M | 423.3K | 89% | $19.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $34.1K | 179 | 79% | $12.99 | |
| $441 | 7 | 86% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun combat with fluid movement, more bosses, more parkour, and less hand holding would've taken this game to the next level.
Depois de platinar Ori and the Blind Forest, eu imaginava que seria difícil uma sequência superar uma experiência tão marcante. Felizmente, eu estava completamente enganado. Will of the Wisps pega tudo o que fez o primeiro jogo ser especial e eleva cada aspecto a um novo nível. A movimentação continua extremamente fluida, mas agora conta com uma variedade enorme de habilidades, permitindo diferentes estilos de combate e exploração. Cada nova habilidade torna o mapa ainda mais divertido de explorar. E falando no mapa: ele é muito maior, mais rico e cheio de segredos. Explorar cada canto nunca parece uma obrigação, mas sim uma recompensa. Sempre há algo interessante esperando por você. O maior destaque, para mim, foram as batalhas contra os chefes. Era justamente o elemento que eu sentia falta no primeiro jogo. Cada luta é memorável, desafiadora e faz excelente uso de todas as mecânicas aprendidas ao longo da jornada. A história continua emocionante, acompanhada por uma direção de arte simplesmente deslumbrante e uma trilha sonora que, em muitos momentos, fala tanto quanto os próprios personagens. Ori and the Will of the Wisps não é apenas uma excelente sequência; é um exemplo de como evoluir uma fórmula sem perder a essência. Uma obra feita com carinho em cada detalhe. Recomendo.
玩这游戏感觉就像再吃依托好看的史,糟糕至极的引导,活全家的平台跳跃,没完没了的解密,都在不断挑战我的耐心。更加让人无语的是boss战设计和自作聪明的追逐战演出。先说boss 普通难度下,那只蜘蛛更个血牛一样,我光刀感觉都砍卷刃了,硬打20多分钟,我还以为我在玩怪猎呢😂蛤蟆设计一般,无功无过,但最终boss 史雷克让我知道了什么才是震撼美味,鸟如其名 史,好大一坨史,感觉就像是专门来恶心玩家的作品一样,三阶段的空战真给我气笑了😅你这么设计,你浮木怎么办?追逐战更是一坨,拉的一坨比一坨大,纯恶心人,最典型的是那个沙虫追逐战又臭又长,容错少的可怜,就是硬要你去背板,真扫码了。还有和那只史鸟的躲猫猫更是眉目,不去查攻略,我还真不知道那块破布可以躲😅最终boss战前的破坏六颗心脏任务更是极品,到处都是小巧思,真给我玩红了。最难绷的是这剧情,这里我就不剧透了,反正我是接受不了🤮我是全程用手柄玩的,前面还好,后面一些对跳跃要求极其严苛的关卡真感觉在赤史。如果是刚入坑这类游戏的话,直接简单模式玩玩就行,并做好查攻略的准备,如果有一定基础,那就好好赤吧,祝你赤的愉快!早日成为赤史大师🤮
Hmm mogę się rozpisać by stworzyć monolog ale czynią inni lecz krótko bez owijania w bawełnę, jak dla mnie spoko, więc jak ktoś lubuje się w platformerach to czemu by nie.
我的第一部类银河战士恶魔城类的游戏,大概总流程25h过完1和2,强烈推荐这类游戏的萌新进行游玩!个人很喜欢这个剧情走向以及结局,更喜欢游戏的部分场景以及优秀的bgm,后续有时间会进行二周目。喜欢之。
不好玩
Ну по первым впечатлением не понятно кто мы, что мы тут делаем, кто эти персонажи в начале, что это за филин, откуда он взялся, зачем они полетели куда-то далеко?. Ещё почему-то при движении мыши во время игры появляется курсор, зачем? И ещё, комп прожаривает знатно на максималках. В общем, не вижу логики происходящего, вижу только приятную графику, крутую физику, нормальный платформинг и слышу красивую музыку. Может я конечно чего-то не знаю и там есть какая-то предыстория, но тут всё видно как есть. Не затянуло(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.