
Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이게 플랫포머 게임이구나 취향 아닌데도 재밌게함
画面太美了
好玩的要死
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +9 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
当我第一个精灵试炼跑了至少30次才过,开头的两三个榴莲已经深刻的印在我的脑海里,此生铭记了
相比一代,做了很多正向的优化,很建议游玩!
这跳跃设计的是人?跳起来跟踩了牛顿棺材板似的,滞空时间长得我都能抠个脚,结果落点判定窄得跟绣花针眼一样,稍微偏一丁点就撞刺或者掉岩浆,空中还不能随便变向,手感僵硬得跟玩红白机初代恶魔城似的,关键人家老游戏好歹落点准,这破游戏跳个平台要试十次,我玩的是跳跃模拟器还是受难记? 更恶心的就是那个击打判定,明明刀都砍到怪脸上了,结果毛伤害没有,怪反手给我一巴掌,我特么眼睁睁看着攻击穿模,这bug出现的频率比喝水还高,打BOSS时连续两刀挥空直接血压拉满。就算偶尔打中了,那反馈软得跟打棉花枕头一样,怪连个硬直都没有,我都不知道自己到底打没打中,全靠血条下降猜。这打击感还不如我拿筷子敲碗,至少敲碗还有清脆响声。 而且这游戏有连招?我翻遍技能树就一个平A键,加个蓄力重击,没了。说是动作游戏,结果打怪全程就是AAAA,偶尔按个方向键派生都算我高估它了,我看隔壁《空洞骑士》好歹还有剑技和法术组合,这奥日2连个最基本的A连打三段都不一样,全程一个动作,制作组是不是觉得玩家都是复读机?我玩个横版过关图个爽快,结果打怪比上班敲键盘还单调。 扯什么美术音乐,一白遮百丑是吧?操作手感烂成这样,bug多到击打靠运气,引导跟没有一样,光好看有屁用,我直接去下4K壁纸不好吗?反正这破游戏我已经退款了,谁爱受罪谁受去,差评就当给后来人排雷了。
nice
非常好
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $144M | 423K | 89% | $19.99 | |
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| $441 | 7 | 86% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63M | 198.8K | 96% | $19.99 | |
| $62.8M | 318.2K | 98% | $9.99 | |
| $63M | 424.7K | 96% | $9.99 | |
| $62.6M | 89.9K | 94% | $17.49 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $62.3M | 20.8K | 83% | $49.99 |