
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
trop bien
good thing to play movement and such. just came from nine sols so its good for an older game and beats some modern games.
I happened to play Will of the Wisps before Blind Forest and was kind of underwhelmed because a lot of things were so much better in the second game, but that just shows improvement from the dev team.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é top. só não é perfeito por conta do drop de fps horrendo...
Very good and beautiful game. It can be hard at times but nothing impossible. 16/20
很好玩,打击感也不错,就是后面有点容易迷路
A beautiful and challenging platformer.
Pros: Amazing soundtrack that captures the feel of each area Easy to use mechanics and abilities Storyline is easy to follow and enjoyable Cons: Achievements are buggy Issues with formatting game (resolution) Glitchy controls every so often (player moves without a key pressed) ----------------- Overall I would recommend this game, however if you are looking for a perfect and smooth gaming experience this may not be the best choice. I would recommend snagging it when it is on sale. As someone who loves to 100% games, this game was not a smooth journey for me. If you don't care about this stuff then great! People compare this to Hollow Knight and I will say there are similar aspects, but on a smaller scale. The Metroidvania aspect is not as defined as there was very little backtracking throughout the game. Most of the backtracking was after completing the entire game during the cleanup phase.
전체적으로 재밌습니다. 오리1편+2편 해서 만원에 샀는데 상당히 재밌게 플레이 했습니다. -------------- 보통 난이도로 엔딩보고 2편 안해보고 남기는 글 ----------------- 장점부터 보자면 확실히 명성답게 그림체가 화려하며, 다른 메트로베니아에서는 볼 수 없는 특징으로, 세이브 포인트는 마나만 있으면 자기 위치에 무한정으로 만들 수 있습니다. 가끔 세이브 까먹으면 했던 것을 다시 해야한다는 사소한 단점이 생기나, 마치 작업할때 ctrl+s를 하는 것 처럼 어딜 가자마자 E를 꾹 누르는 자신을 발견하게 될 겁니다. 전투 부분은 워낙 짧고, 보스도 없는지라 딱히 건들게 없네요 옛날 게임이라 단점도 확실합니다. 우선 초반 플레이는 극도로 답답한데, 모든 이동기를 얻고 피격 감소까지 찍고 나면 갑자기 게임이 쉬워집니다. 더 이상 먹어봤자 의미도 없는 에너지 셀을 모으며 퍼센트 게이지만 멍하니 채우다가, 이게 뭐하는 짓인지 싶어서 바로 엔딩을 봤습니다. 둘째로 예쁜 그림채를 보면서 힐링은 무슨 바로 앞에 보이는 적 죽이고 에너지 얻어야 하는데.... 문제가 배경 그림이 전투 화면을 살짝 가립니다. 사소하지만 살짝 불편한 부분이었습니다. 마지막으로 강한 데미지를 주는 패턴이 보이지 않는 곳에서 떨어집니다. 블라스퍼머스는 보이는 곳에 가시와 낭떠러지가 있었지, 이놈은 보이지 않는 하늘에서 고드름과 암석이 떨어집니다. 가장 불합리한 느낌을 받았던 설정입니다. 애매한 부분으로 퍼즐이 좀 안보이고 어렵습니다. 레버와 말뚝은 크기가 작고 특징이 명확하지 않아서 찾는데 주의를 기울여야 합니다. 그나마 다행인 점은 막힌 구간 주변에 있어서 10분정도 맘잡고 찾으면 보입니다. 퍼즐 난이도는 독특한 경험을 제공합니다만... 가끔 어라 이거 어떻게 하지 하는 퍼즐이 몇 개 보입니다. 전체적으로 눈썰미가 좋아야 게임을 다채롭게 즐길 수 있는 듯 합니다. 또한 키보드 기준, 다채로운 능력에 비해 할당된 키가 적었기에 조작이 조금 불편했습니다. 평소 W와S키를 습관처럼 누르고 다니는 저에게는 갑자기 능력이 써진다거나 하는 단점이 있었습니다만, 제가 주의하면 되는 부분이라 크게 불편하지는 않았습니다. 이런 단점을 다 감안해서 재밌긴 합니다. 애초에 플레이 타임이 16시간인데 스트레스를 받는 부분(퍼즐 푸는 법 몰라서, 레버 못 찾아서 등)은 한 2~3시간 정도로 짧습니다. 분량이 전투<<<퍼즐이라 할로우나이트와 블라스퍼머스를 했던 저로써 더 시간이 걸린 듯 합니다.
Hollow Knight was my first Metroidvania, and I loved it. So I started looking for others, and then I came across Ori and the Blind forest. I started playing it a few days ago and after 16 hours of playing reached 100% game completion. I loved the challenging platforming, I noticed that there were no boss fights at all and I think that that is not necessarily a bad thing. All in all I give this game a great 9.5 out of 10 and I'm going to start playing Ori and the Will of the Wisps now😉.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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