
“Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
¡AAAAAHHHH! Es demasiado épico
Most frustrating piece of ♥♥♥♥ game ever. 10/10 would recommend.
ori has an awsome atmosphere!! one of the best games ive ever played in a while and i cant wait to play the second game :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Portuguese - Brazil
| $19.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is super fun and engaging. It's narative driven but also hard at times. Buy it if you're into that. At several point I thought of breaking my controller :) Well I enjoyed it anyway. Now I'm gonna try ori: will of the wisp.
玩的时候最打动我的,是里面每个人物都在用自己的方式守护重要的东西。纳鲁保护奥日,黑子保护自己最后一个孩子,奥日保护整片森林。最后黑子放下仇恨,牺牲自己归还宝物拯救森林和孩子,那个画面配上音乐,真的很戳人。 操作上我死了不知道多少次,银之树逃亡那段反复重来,但每次失败都想再来一次,因为你能感觉到奥日比你更不想放弃。 这游戏让我觉得,爱和牺牲不只是大道理,而是实实在在的选择。画面很美,音乐很好听,但真正留在心里的,是那份温暖又有点难过的心情。
A good platformer, 8/10 The artstyle is one of the best I've seen ('cept that one part in the last area where the bloom is too much) since you could tell where you are due to how different each areas are. Combat is simplistic but it works, just spam attack or charge it. 'cept for one part where you can use your conditional dash (there's an actual dash but you dont need it) to counter it to your enemies and that one is the best one. It's also short that I am pretty sure you can clear the entire game under 2 hours, only took 10 because Hard Mode just doubles everyone's damage to Ori. Oh yeah speaking of which, only nitpick I have is that you can't skip cutscenes so I have to see the cutscene and then go back to save to bypass it, gets annoying real quick.
옛날 게임인데도 불편한거 없고 재밌게 함 2편으로 이어지는 서사가 맛도리임
WOWOWOWOWOOWOWOWOWOWOWOWOOW
Tem coruja!
amazing graphics
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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