
Online Co-Operative Tower Defense with endless build options and a heavy focus on rewarding creative strategies. With so many Levels, Towers, Abilities, Items, & Builder Specialties every match can be a different experience!
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty challenging. You have to get the right combination going early enough before you get overwhelmed. Takes a bit of learning time.
Fun tower defence with unique and interesting tower selection. Looks and feels a bit janky, but the core gameplay is cool.
we need Chinese!
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developer has a great, somewhat twisted sense of humor. Had a great laugh at some of the comments/description. If you get any spare time while playing, read the tool tips for the enemies. I love it. Great looking game for the most part. Beautiful artwork, mostly. If you like particle effects, get ready to be dazzled. It's a good game... but.. I just can't bring myself to like it. I really wanted to like it, it has lots of tower options. You have 9 factions of towers, with 5 towers in each faction, then each are customizable with 93 different equipment/rune ability add-ons. For a first time release, I have to admit, I expected a disaster of never ending bug ridden experience. This wasn't the case... well... until the end. Don't get me wrong, I love tower defense games, and I love the potential of this game, I just can't bring myself to like it. If you're into tower defense games, it's well worth getting. With a little tweaking and some more work on the part of the developer, this game could easily become a top 10 TD game. It's the little things that make playing the game a chore instead of a fun experience. For example, you have to press right mouse click to buy... ok, that's fine.. But it's also right mouse click to cancel, so you have to constantly stop and think what you need to click instead of the interface being intuitive and consistent. Some improvements: The UI/Interface is a mess. In some areas it's well polished (like where you're choosing towers), in other areas (multiple ui elements up at the same time and camera movement) it's frustratingly clunky. An indicator for the enemies path at the start of the game should be up by default instead of needing to press left-shift. A way (or at least I haven't figured out how to do it) to restart the current round. There are at least a couple of levels where the UI covers up the path of the enemy and you can't zoom out far enough, so your only option is to zoom in and lower the camera. It can feel constricting. On the bigger maps, not being able to zoom out makes you want to slap the developer. Mouse cannot go outside bounds of game, even in windowed mode. You have to alt-tab. I think there's a cap of towers you can place on some levels. If this is the case for a level, perhaps it's a good idea to have some sort of indicator/counter somewhere. It just stopped me from building towers with no indication of why. Balancing. I'd like to think I'm a competitive player, but in easy mode, it's kicking my rear end, up and down the street. I'd suggest a gentler learning curve on the early levels to teach the player good combinations would be a good idea. A bug stopped me from playing anymore. It started when I noticed the time counter in the victory screen on the Bonus Level being Time: -1:-39, and the soft crash when you press continue on the same menu. So kill the process, reload the screen and go to play the next level after Bonus Level called "STRING MISSING!" and then I come to a screen You are Victorious and asks me to either Retry or Next Map, but doesn't let me do either... Close the program again and never figure out how to get out of that error. I'm hoping to make my own tower defense game in Unity one day, so I can appreciate what the developer has here. It's a gem. I can only hope to make a game to this quality. Well done. At least the developer is active. I've heard that they take on feedback and fixes bugs fast. I'll come back and take another crack at it when/if that bug lets me play again.
good game lots of fun with the variety of buildings
Definitely a game that expects you to "break" it with overpowered item and tower combinations. Toss in massive wave of robots rolling through. Extremely fun with friends!
It's a little too complex for my tastes - but there's definitely a solid set of mechanics here for a more complex style of tower defense. It reminds me of a MOBA a little bit, with abilities and a storefront for purchasing items for towers during a level. The controls and UI are a little wonky, but the writing is good and the towers are creative. Give it a shot if you're looking for a deeper take on Tower Defense.
The most in depth tower defense game you'll ever play. Period. There are so many different towers, you'll spend hours tinkering and figuring them all out. Each tower has a fun and, often times, humorous personality. They all cover a wide range of possible uses for you to discover. Getting overwhelmed by a group of mobs? Slow em down with some quick sand and then squash them with a giant rolling boulder. Got a boss mob about to get through? Turn it into a stationary washing machine, where your damage dealing towers can pummel it to submission. Or, summon a mysteriously familiar cardboard box that fires tranquilizers and fulton recovers it off the field. A robust item system layered on top of this adds even more variety, allowing you to mix and match item combinations with different tower combinations. Combine this with crisscrossing, multi lane levels, different mob types with special abilities and damage type resistances, and you've got a nuanced game. Tower defense has been done before, but not refined to this level. If you like messing with strats to get the ultimate mob killing combos, this game is it.
On the surface Order Of The Gatekeepers is a nice looking tower defense game, but the real meat of the game is in the intricate systems. The way items, tower properties, active abilities, passive effects, and everything else interact and build on top of each other give a satisfying sense of depth to the game that rewards good strategy.
a remake of the SC2 TD mod that lets you customize towers with 6 item slots. High replay value due to interesting build diversity.
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