No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $8.9K — a different platform, not this one.
A dark tactical roguelite where positioning, synergies, and automated battles collide on a tiny 3x3 ritual grid. Like chess with demons.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $4.79−20% | 17ratings | 90% | — | not modelled |
| $4.79−20% | 68reviews | 91% | — | $8.9K | |
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $4.79−20% |
| 4ratings |
| 96% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 27 | 70% | $9.99 | |
| — | 27 | 68% | $12.99 | |
| — | 110 | 86% | Free | |
| — | 445 | 50% | $19.99 | |
| — | 256 | 88% | $9.99 | |
| — | 3.5K | 62% | Free |