
Orcs Must Die! Deathtrap combines chaotic third-person combat with devious trap-laying strategy. Enjoy endless replayability as your War Mage grows stronger through roguelite progression. Repel relentless orc hordes solo or with up to 4 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the role of a powerful War Mage, defend the rift from the grotesque mob, and embrace the chaos of orc annihilation. The castle doors are thrown wide open to exciting new features, including:
Four-player Co-op
Deeper Progression Systems
Rogue-lite Build Options
Expanded level variety and vast outdoor fantasy environments
Spectacular physics and more ridiculous orc deaths
Visceral third-person shooter and melee combat

Enjoy the game solo or in co-op teams of up to four players – each option provides unique challenges and rewards. The game is designed to adjust to the number of players, ensuring a balanced and exciting contest in any combination.

Find your role among new War Mages, each with unique weapons, abilities, traps, and personality. Each hero is tailored to different play styles and can operate independently or work together with complementing heroes, ensuring versatile and mighty orc-smashing.

Face intensifying waves of orcs and other hideous beasts with randomized buffs and debuffs that impact your hero, traps, weapons, stats, and the levels themselves. Environmental factors like weather and time of day further influence enemies and your defensive options. As these buffs and debuffs stack, choose to push forward against the growing hordes or return to your castle hub to power up your hero, weapons, and traps before facing a formidable Orc General in a brutal boss fight.


Experience enhanced combat where the combination of heroic prowess and ingenious traps leads to unparalleled orc destruction. Engage in tighter, more responsive third-person shooter and melee combat. Enjoy crazier physics-based interactions and more ridiculous ragdoll effects. Watch with joy as your traps hurl, crush, slice, and incinerate orcs in spectacular fashion.


Orcs Must Die! Deathtrap stays true to the beloved humor, personality, and charm of the series. From witty orc chatter to over-the-top physics sending screaming orcs flying, and a strong guitar- and drum-heavy soundtrack, every moment is crafted to keep your adrenaline pumping.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 70% | — | $3.8M |
| $17.99−40% | 522ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Conclusion: It still is a good game for a few fun hours. I recommend it (only when massive discount!) bc I love the series. It's bright and funny, but lacks a clear vision on what it wants to be, especially with the half-baked rogue-like system. In the OMD franchise, I'd say it's the most loveless and soulless of all games, many mechanics aren't fully thought out and content like upgrades, skill-tree etc feels like meaningless fillers. There's no way to customize neither your character nor your traps. It's not worth the full price. I certainly won't spend as much time on it as on the other parts in the series. [hr][/hr] [b]Maps[/b] This iteration features only a small amount of static maps and gets repetitive quickly. Most maps are too big, full of fluff and most parts don't matter. Once you learned the most efficient way to funnel monsters down on one path, that's it. Some enemies can also spawn in random locations accross the map, which is toxic in a game based on funneling enemies into your killbox when they can just spawn past it near your rift, especially on later rounds when you can't kill them easily. Not thought out mechanic which becomes a theme. [b]Playable characters[/b] You can tell they somewhat tried to give every playable character a personality, but it doesn't work, at least for me, at all, especially since there's virtually no character development aside from some skull-sink fillers to max out their stats (same as with traps sadly). You can change some colors of the outfit and put some out-of-place-accessories like sunglasses or a swimming ring, but other than that no customization at all. [b]Traps[/b] This one was the most disappointing for me. The game doesn't include every trap from the previous games and some changed mechanics like the Swinging Mace and Ceiling Laser are now trigger-based. But really the worst thing is that you can't customize traps like you could in literally every OMD before. You can sink some skulls into every trap to give it max power, and then that's it. No weighing between speed and damage, no additional effects like burning, nothing. In change you get the rogue-like mechanic which grants you temporary upgrades for every run. [b]Rogue-like mechanic[/b] I liked the run based gameplay-loop more than I anticipated. Instead of having an endless mode, which I missed dearly, you can play an endless amount of maps one by one, with increasing difficulty and modifiers (beneficial as well as harmful). It fits well with OMD gameplay because you get more of the interesting parts like planning, setting up barricades, creating a killbox, fixing weakpoints of your setup etc... and less of the boring part like waiting. The extra modifiers also give you unique powers and challenges so every run is slightly different. In practice I found that the upgrades you get are mostly very boring and just fillers. There are only very few upgrades that actually change the way you play the game and you can't get them reliably in a run (for example auto ballista targeting and dealing 2x damage to fliers is one of the few game-changers). Also no real synergy between upgrades so it kind of feels meaningless what you pick. Most of your strength still comes from your original setup. One-time upgrades like Go-All-In (Your next placed traps cost all of your coins but gets every stat dmg, speed and duration doubled) that could potentially be really good and strategy-defining, but can be picked one time only which is useless in a run of many like 30+ maps. Because WHEN are you gonna pick it? Not thought out at all. Also you CAN switch your traps on every map, but the upgrades you get are for your current trap-setup only. So sad that they didn't fully flesh out the game mechanics. [b]Enemy variety[/b] It feels like this game features almost every enemy from the previous parts and more, which feels overwhelming in your first rounds. There's buffers, debuffers, silencers, rooters, several types of warmage-hunters and fliers, all from the get-go. The enemy system feels rushed, there's no progression, it all just gets thrown in there without you having the special tools or strategies to deal with either of them (you can't customize traps anymore to prioritize certain monsters). [b]Performance[/b] It runs stable for me, but is poorly optimized and especially some dual-rift maps cause massive fps drops for me.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +3 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前作の仕様はあまり覚えていないが、圧倒的説明不足。 ①ミッションを進めてオークを倒すと貰えるポイントを貯めてできる事。新トラップの購入、強化、キャラの強化。 ②新トラップの購入、強化などは宮殿内のアイコンの場所でできる。 ③選択できないキャラ2体は、鏡の欠片を5つ集める、ポーション屋の裏のアイテムを回収する、事で開放。 ④ボス4体を初めて倒した後のミッションはエンドレスモードとなり降参するまで続く。 1から100までチュートリアルや説明に書いておけとは言わないが、分からなかったので、Lv1の状態でトラップ初期のままでボス4体まで倒した後にようやく気付いた。 説明不足ではあるが、ゲームの内容は前作に続いて良い。 グラフィック処理に負担が大きく、FPS30縛りで丁度良い。
Very fun to play both alone and with my girlfriend. :)
主线略短,一下就打完,打完只能重复玩无限关,打到后面一下强度上来,陷阱的加成不够就根本打不了,不太平衡
This is exactly what I was looking for and was great fun with my 3 buddies. Relatively new to the series but this one has been some great fun so far!
I’ve been thoroughly enjoying Orcs Must Die! Deathtrap—it’s an excellent game that delivers on every front. The mix of tower defense strategy and action gameplay feels perfectly balanced, keeping each match exciting and rewarding. The atmosphere, traps, and combat mechanics are all top-notch, and the matchmaking system works smoothly, making it easy to jump into games without hassle. What really stands out is how engaging it feels to plan defenses and then dive into the action yourself. The game keeps me hooked with its variety and replayability, and I’m genuinely satisfied with the overall experience. Everything from the visuals to the cooperative play is spot-on. In short: Deathtrap is a fantastic title that combines strategy and fun seamlessly. Highly recommended for anyone who loves tower defense with a twist!
Fun with friends, but would not spend more than 10$ on this game.
Orcs
muy diveertido
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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