
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 15 → 2.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.9Kreviews | 86% | — | $8.5M |
| $8.99−70% | 2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The graphics are good, but seem like a downgrade from OMD2. The voice acting is also not as good as the previous title. But the game hasn't crashed once (unlike OMD2 which was almost impossible to play online) and is a blast to play co-op. I recommend it. Especially if you can grab it on sale.
so much co-op fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
| $29.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty good
You literally laugh as you play the game and there's a challenge. Also a million times better than the newer game they released, get this one.
Orcs Must Die! 3 - 7/10 If you want to do a campaign run with a buddy, then this series is a fun one to do so. I've encountered no real issues with gameplay aside from some connection errors which the biggest issue was sometimes getting kicked out of a map during a cutscene or in the middle of a wave. This title has it's bugs but it shouldn't really detract from it's playability. I've enjoyed it thus far (as just going for the basic campaign run - not including the other modes of course).
It's more OMD. Nothing amazing, but nothing disappointing.
Si bien la segunda entrega la tenía fácil para superar a la primera, esta tercera parte —lanzada ocho años después— ya no contaba con tanto margen para mejorar a la misma escala. Sin embargo, la vuelta de tuerca que le dan al juego es excelente. Orcs Must Die! 3 aprovecha el salto generacional para plantear algo totalmente novedoso: los Escenarios de Guerra. Estos mapas masivos te hacen sentir dentro de una película de fantasía medieval al mejor estilo de El Señor de los Anillos, trasladando el peso de la acción de tus armas hacia una categoría exclusiva de contratrampas gigantescas (como la de rebote maximizada) que ocupan seis slots reservados. La estructura equilibra de forma brillante la experiencia, manteniendo las típicas mazmorras cerradas para la historia principal pero dándote un respiro con estos niveles colosales. Visualmente el juego es precioso y el salto técnico se nota en detalles de diseño impecables: el antiguo sistema de rayos de luz para indicar la ruta de los enemigos se reemplazó por hologramas directos de los orcos, mejorando el pathing de manera infinita. Gracias a esta escala, el arsenal se expande de forma bestial frente a la secuela, alcanzando 34 trampas, 15 armas, 7 abalorios y 6 héroes jugables. Este abanico masivo permite recuperar en su máximo esplendor la verdadera estrella de la saga: el funneling. El juego otorga muchos más créditos que los anteriores para desplegar defensas, pero lo compensa balanceando a los enemigos con mucha más vida y resistencia. Al fin y al cabo, la satisfacción de coordinar veinte trampas en simultáneo para reventar hordas gigantescas es muy superior a la de los títulos pasados. Fiel a su estilo, la curva de dificultad se eleva tanto en los tramos finales que me obligó a buscar alguna que otra ayuda por internet. Como contrapartida, el único punto que no me terminó de convencer del todo son los héroes: de los seis disponibles, solo dos son realmente buenos y el resto no aportan tanto, aunque visualmente la implementación suma al conjunto. Con su lanzamiento global entre 2020 y 2021, el título queda parado en un escenario interesante frente a otros exponentes de su año. En comparación con un titán de los disparos como DOOM Eternal (93 puntos), es verdad que en la acción pura con el arma no busca competir en esa liga; y frente a una propuesta táctica como Gears Tactics (78 puntos), no se limita a ser un juego de estrategia por turnos clásico. Al asentarse firmemente en su propio "sub-subgénere" de Action-Tower Defense, combinando la adrenalina de la tercera persona con la planificación mental del tablero, el juego da un salto importantísimo en la dirección correcta, superando con creces a sus dos entregas anteriores. Tiempo de juego: 11hs. 85 Puntos.
Good Fun for Coop and Chilling Can Recommend
gud game
It was fun playing with a friend and figuring out the best stragities on placement of traps . Love watching the orcs get lauched by the flip traps.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $21.2K | 59 | 59% | $11.99 | |
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| $9.1M | 19.6K | 92% | $14.99 | |
| $3.8M | 4.7K | 70% | $29.99 | |
| $3K | 8 | 88% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 13.3K | 82% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.6M | 10.6K | 93% | $19.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.5M | 13K | 92% | $19.99 |