
Orbit Maze is a unique maze game set on various surfaces. Control gravity, navigate through platforms, and solve mind-bending puzzles!
Modeled estimate, not a reported figure. How we estimate →
About
Orbit Maze invites players into a unique maze world where they manipulate the direction of gravity to progress. Levels take place on cubes, spheres, and other geometric surfaces, challenging your spatial awareness and puzzle-solving skills. Players must walk across these surfaces, avoid falling, and reach the exit gates.
Each level introduces a new mechanic, requiring quick reflexes and strategic thinking. Orbit Maze offers a fresh twist on classic platformers and promises an unforgettable experience with its visual style and immersive atmosphere.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Simplified Chinese*, Korean*, Spanish - Latin America*, Russian**languages with full audio support
Engagement
Reviews
Yön bulma hissi başarılı, sade ve etkili tasarlanmış. İlerde daha fazla içerikle çok daha iyi bir deneyim olabilir
Подделка на коленке
Güzel potansiyeli olan bir oyun.
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Hours played at review time, across 24 reviews with recorded playtime.
普通
有中文 没成就
6-12 yaş grubu için ideal bir oyun. Yetişkinler için ise oldukça sıkıcı olabilir. Ben oyunu çocuklar için uygun mu değil mi kontrol etmek amacıyla oynadım. Yeni bir süper mario havası verse de çok fazla geliştirilmesi gerekiyor. Özellikle yeni versiyonunda animasyonların daha iyi yapılması şart. Çocukları eğlendirecek bir potansiyeli var. Şu anki haliyle yeni çıkacak bir oyunun prototipi gibi görünüyor. An ideal game for kids aged 6–12, but boring for adults. I played it just to check if it’s suitable for children. It gives off a new Super Mario vibe, but it still needs a lot of improvement. The next version should have better animations. It has the potential to entertain children, but in its current state, it feels more like a prototype of an upcoming game.
Orbit Maze, developed and published by Esra Koç Yılmaz, is a compact indie puzzle-platformer that builds its entire identity around a single central idea: manipulating gravity to navigate unconventional environments. Rather than presenting traditional flat levels, the game places players on geometric structures where orientation is constantly shifting, turning walls into walkable paths and ceilings into viable routes. It’s a concept that immediately stands out for its potential, asking players to think less in terms of direction and more in terms of perspective, which gives even simple navigation a unique twist. The gameplay revolves around guiding a character through maze-like structures while adjusting gravity to traverse different surfaces. This means that solving a level is not just about finding the correct path, but about understanding how to reorient yourself within the environment to make that path accessible. Early levels introduce this mechanic in a straightforward way, allowing players to become familiar with the idea of walking along multiple planes. As the game progresses, additional obstacles and tighter layouts increase the complexity, requiring more precise timing and better spatial awareness. When everything works as intended, there’s a satisfying sense of discovery in figuring out how to approach a puzzle from a completely different angle. Despite the strength of its core idea, the execution does not always support it as effectively as it could. Controls and movement can feel slightly imprecise, which becomes particularly noticeable in later levels where accuracy is essential. Small inconsistencies in how the character responds to gravity shifts or movement inputs can lead to unintended mistakes, turning what should be a rewarding challenge into a source of frustration. In a game where positioning and timing are critical, even minor control issues can have a significant impact on the overall experience. Level design shows flashes of creativity but struggles to maintain momentum over time. While the geometric environments and shifting gravity provide a solid foundation, the game does not always build on these ideas in meaningful ways. New elements are introduced gradually, but they often feel like variations on existing mechanics rather than substantial expansions. As a result, the experience can begin to feel repetitive, with later levels relying more on increased difficulty than on fresh concepts. This creates a sense that the game’s central idea is strong, but not fully explored to its potential. Visually, Orbit Maze adopts a clean and minimalist style that prioritizes clarity. The simple, colorful environments make it easy to read the layout of each level, which is important given the constant changes in orientation. However, this simplicity also means that the game lacks a strong visual identity, as the environments, while functional, are not particularly memorable. The presentation does its job in supporting the gameplay, but it does not add much beyond that. In terms of scope, the game is relatively modest. It offers a set of levels that can be completed in a reasonable amount of time, but there is little in the way of additional content or replay incentives. Once the main challenges have been overcome, there are few reasons to return, as the game does not include alternative modes or deeper progression systems. This keeps the experience focused, but also limits its longevity. Ultimately, Orbit Maze is a game that succeeds in presenting an interesting and engaging concept, but falls short in fully realizing it. The idea of navigating gravity-shifting mazes is compelling and leads to moments of genuine satisfaction, yet the lack of polish in controls and the limited evolution of its mechanics prevent it from reaching a higher level. It stands as a creative experiment that shows promise, offering a handful of clever puzzles, but leaving the impression that it could have been much more with further refinement. Rating: 6/10
ds
Слишком дорого
full of problems and mechanics that don't work... it could be simpler and more direct but it fails in every way... it can't even be fun cuz it lacks work and dedication! For now, I don't recommend it!
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $650 | 10 | 100% | $2.99 | |
| $1K | 22 | 77% | $2.39 | |
| $806 | 6 | 100% | $4.99 | |
| $92.5K | 570 | 89% | $7.49 | |
| $34.5K | 46 | 93% | $24.99 |
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| $1K | 59 | 93% | $0.99 | |
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| $1K | 61 | 90% | $0.99 | |
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| $1K | 57 | 89% | $0.69 |