
At the very heart of a secret sanctuary beyond the clouds, your sensei awaits to teach you long forgotten age-old arts. Empty your mind, focus and unleash your combat skills in order to become a true samurai.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Korean, Japanese, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très bon jeu d'épée (dans le style de Fruit Ninja VR) sur le Vive. Il a également d'autres modes pour s'amuser : arc, shuriken, ... qui sont sympa. J'avais adoré Fruit Ninja VR. Sky sanctuary reste dans la même lignée et propose même plus de choses que son concurrent pour un prix similaire ! + : Ambience (décors et musique) Succès Système de classement Plein de mode de jeu différent (épée, arc, shuriken, fumigènes, ...) Physique des armes Traduit en français (chose assez rare en VR pour le souligner) - : Prix un peu cher (même si comparer de FN VR, il propose plus de choses) Qq lags au lancement du jeu
This is a pretty relaxing game in a relaxing Japanese sky sanctuary. The bow and katana are pretty accurate to use, and the flame thrower was fun to mess around with. I did not get a chance to play the taiko drum mini game as it was locked during my initial playtime, but it appears the devs have now released an arcade mode where you can play the game with all the mini games unlocked. I plan to visit the Sanctuary again and master the rest of the activities.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
relaxing and fun game i play between studying. there are two minigames. one with a sword where you cut the indicated segment at the indicated angle. -for the most part it feels accurate and skill based. -unfortunatley there is a glitch with upward left to right strikes that doesnt register as a proper swipe very often. -it takes way to many points to unlock the next mode (150'000) which is as much as it sounds like The seccond minigame is a multitude of archery minigames they get old quick but the entire game is based around leaderboards so that gives it a lot of replay value. Extra Notes -its fun to fidget around with the (around 10) items you can find -it makes me a little frustrated that the point is to get better than others but the top 3 places are always taken by clear exploiters. -the map is beautiful. i actually prefer to walk (teleport around) to the minigames rather than warp -i often find myself rebooting the game because i cant interact with anything -often i find myself loading in without hands models What i want to see: -some implementation of PVP i know your gimic is being relaxing but do consider. (maybe an arena wher players shoot arrows at each other and try to dodge) (maybe an arena where you block with sword and throw throwing stars) -a minigame with the throwing stars -if you can make models of logs to chop why not people shaped bags or whatever OVERALL i think its FINE. It is early access after all and i seems to have a lot of potential. Ill give it a thumbs up, but if its a another early access that stagnates and they never add anything else , my review may change. At its current state, Unless you really want a new game or, you've got money burning a hole in your pocket maybe wait for a sale. 6.5/10 (where 5 is an average vr game)
As an Archer I have hunted for a VR game that let me pratice my real life skill without forcing me to jump around like a madman getting tangled in my headset cord. Sky Sanctuary is the best Archery game to date it will give you a workout without having to fight with your cables. It looks good and phisics are well done the viriaty of games is good and will keep you entertaned the 2 main parts are archery skill and Katana skill. If you like Archery and or sword play this is just what you want! its not another green goblin killing game it all about skill and practice it will give your body and mind a workout!
Jeux super frais et sympa dans une ambiance ZEN ! Le maniement des armes est ultra précis. Un vrai plaisir !
Bought a Oculus Quest 2 and a Oculus link cable. The game doesn't work using that VR headset. However, it does work with my Oculus Rift. :( Please fix! I like this simple meditative archery game rather then the more hectic ones. Other VR games do work via Oculus Quest 2 headset. Thanks! What happens is the game has the load screen. It will completely load up and the music will play but it will stay stuck on the load screen. Intel Core i9-9900K 16GB RAM Geforce RTX 2080 Ti
Pretty good game with a lot of content and minigames regarding the price. With a good variety of weapons to try, you'll probablly find the one that fits your playstyle and with whitch you'll spend hours of scoring. In my case I spend so much time playing with the bow because the handling ability is so damn good,the accuracy is great and those archery minigames are quite fun to be honest ! Also the zen environnement is pretty nice with a music theme that doesn't make you nuts after hours playing the game. That's definetly the kind of game I'll keep returning from time to time over the year and have a good time.
https://youtu.be/EgNV9Rg9jU0 When I first saw this game I couldn't help thinking of similar sword slicing VR titles like Fruit Ninja or Katana X, and wondering what would make this game stand out from its competitors. But actually, Sky Sanctuary is probably the more padded out game of the three by presenting itself as a tongue-in-cheek samurai and ninja training game. So whereas chopping things with a katana is an element of all three games, that's just one component of Sky Sanctuary's full experience, also offering the ability to walk around the small floating island, shoot a bow, and mess with ninja type goodies like smoke bombs, shurikens and fire staffs. Both the sword and bow experiences are essentially ranked mini-games, with the option to also just mess around the island with them. Graphically, the game looks nice; It goes for a slightly cartoony, pastel coloured type aesthetic, and it suits. The sounds are good too, with decent music adding to the zen Japanese samurai vibe. The controls in the game are pretty intuitive. One thing I noticed however was, it felt to me that the katana positioning was a little off when picked up. This game was initially developed for the Vive and I'm using the Touch controllers, so I don't know if that factors into it, but when holding the katana it feels like it is tilted too far forward in relation to the controller for what my brain is expecting. As such, this makes the sword slicing mini games pretty tricky, though it's entirely possible I just suck at it. The bow controls on the other hand are spot on, and some of the best in all the bow games I've played. The bow feels accurate, intuitive and I don't punch myself in the face when I draw the string back. Every now and again drawing an arrow can be niggly, but really not an issue. Teleport is the only movement scheme in the game right, though the developers have mentioned being open to new forms of locomotion. Personally I think a RuneSage style armswing would work great for this game. But all the same, the use of teleport plus the fact that the game is mostly standing, means the VR comfort level for the game is high. So, what would I like to see in the future? More content, for sure. More game modes, areas to explores, and in general more stuff to mess around with. It seemed like a little bit of a lost opportunity to me that dotted around the environment there are tons of pots and ceramics, but none that can be destroyed. The tongue-in-cheek, goofing around aspect is definitely one of the game's biggest stand-out factors right now, so I hope the developers continue to move in that direction. Sky Sanctuary is still in Early Access right now, so although there's lots of fun to be had with the game right now, there's still plenty of potential for padding out the game going forward.
Très bon jeu ! A ce prix ça serait dommage de le louper :)
[updated TLDR below] Played on Index at 120Hz with 1080ti and 100% SS: A smooth experience. I didn't have any issues with the Index controllers. The A button works fine. Grip is used for grab, though trigger is used for grabbing an arrow from your back/quiver. There is plenty of gorgeous scenery and atmosphere. Even if the paths between the islands are straightforward, there's actually a bit of interactivity lying around to play with. It's worth it to look around and explore beyond the main activities and take in the view. The hidden credits was a nice surprise. At the outset, you have two skills to master through training missions: kyudo (archery) and the katana. As you progress you unlock more trials and higher difficulties along with some minigames. I only unlocked the ring toss (chakrams) minigame so far. The taiko rhythm featured on the store page is also a minigame but I haven't unlocked it yet. You have to clear certain trials/difficulties to get them I think. There's a few trials within the two main skills, Kyudo and Katana. Kyudo has 3 mini trials. Memory pair matching: shoot the matching pairs from memory. Bullseye target scoring: a typical archery target arcade. And skeet shooting: shoot flying chickens. There's even a triathalon for practicing all three back-to-back. Katana also has 3 mini trials which are a bit more interesting. Speed slicing: slice all the targets quickly. Tameshigiri: target test cutting, where you accurately cut a target along given patterns. And katana dodge: slice the correct targets while avoiding smoke bombs and spiky things. Some of the modes can become pretty intense, especially the katana dodge. You will want some decent playspace so you don't hit things swinging your arms around or dodging. While the game is singleplayer only, there's global leaderboards for scoring so there's a bit of competitive edge for those who want it. The game only supports teleport movement and snap turning. This didn't bother me. The devs are quick to respond via their Discord for any questions/issues that players encounter (of which I've had a couple). TLDR: Sky Sanctuary is a fun casual experience focused on honing your Kyudo and Katana skills. It has excellent visual presentation based on a Zen-like atmosphere and a variety of trials and unlockable minigames to keep you engaged. Fun for a quick pick up and/or until you all unlock the minigames. Ideal for a completionist/high score chase/achievement hunt. A great addition to one's VR library
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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