
A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
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A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
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Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slow Pace, so slow, no cloud save
A cheap, short ride (takes about 2 hours) but I enjoyed it for what it's worth. Absolutely FANTASTIC soundtrack. One criticism: much like the previous title of the devs that I played (A Game About Feeding a Black Hole) they don't seem to quite know what to do with a skill tree. It feels like you're being guided down a path of upgrades as opposed to building something for yourself.
i break orb
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing music! The catalan translation is not very good but I really appreciate having the occasion to play this game in my mother tounge. :)
Fun little bullet hell twin stick shooter with an upgrade tree. Nothing too special about the upgrade tree you pretty much just grab everything along the path but the game itself was still a fun challenge to complete. Hardcore mode was tough but managed to beat it on my first try by just playing very I'm not sure why other reviewers keep complaining about this as a bad incremental game - it's not an incremental game and I'm not sure why they were expecting that.
I'm not usually the type who'd but a bad review out of nowhere, but this... No. Just. No. With the same passion you can go and buy "BALL x PIT" This game has absolutely no optimization ;-; Difficulty levels - like a rollercoaster, and for some sort of reason 7th boss is actually harder then 9th, but not cause of patern or bullet spam, NONONO, it has like thrice the hp of usual boss and it can spawn a shootgun in your back, just for fun There was a TON of ways to make this game playable, a TON of ways to make it fair, a TON of ways to make it fun, yet I felt like I'm playing google presentations for 2 hours I could've made it before refund time... :c Never again. Upd: well, somewhere from 5th location it became the only place you can actually farm currency (chargers do all the job for ya) and it is the same spot where gameplay slows down because upgrades get more expensive and less powerfull There wasn't really a place where this game feels "unfair", but at certain point it just gets a bit too predictable, some bosses can't actually hit you if you just move (sorry charger and mortar) And final boss is quite a thing, it's mechanic is well, bullet spam which is actually not challenging and partly will just remind you of 7th boss again, and it is can be fixable in so many ways, you can add him passive random mortar attacks, maybe lasers, as well it can be bouncy bullets, even actuall adding invulnerable (just tons of HP) bouncer or donut would made this fight way more like a finale And achievements, not making one for other mods was an absolute crime, boss rush and hardcore should reward the players who decided to test themself I do hope this review will in fact help you with your game
[h1]Orb Breaker[/h1] [b]Orb Breaker[/b] by [b]Aarimous and Thornity[/b] combines elements from the incremental games genre and the bullet hell genre, using them to create a game that is both accessible, aesthetically pleasing, and fun to play. The core component of gameplay involves breaking blocks and/or defeating enemies in order to accumulate points, and spending those points to buy the upgrades necessary to make beating the levels and bosses possible. Upgrades are available to unlock after every run, successful or not, and include things such as increased damage, a longer timer, additional lives, and various other helpful bonuses to more efficiently clear levels and progress through the game. The visual aesthetics of the game are clean, minimalistic and of good quality. In spite of its tag as a bullet hell, the game generally does a surprisingly efficient job at making things easy to read and not feel overcrowded, aside from the visual effects of some specific upgrades. The sound design of the game is good, paired with a soundtrack that creates an appropriately techno action packed atmosphere, although some songs can be a hit or miss depending on personal musical preferences. The game also features balanced objectives through its Steam achievements that help enhance the gameplay experience and add a slight touch of challenge. [b]Orb Breaker[/b] is overall a good, minimalistic, and fun to play game by [b]Aarimous and Thornity[/b], and a good recommendation for someone looking for a concise and what could be described as a casually challenging experience.
전작을 재밌게 해서 이번에도 바로 질렀는데, 이번 작품은 상당히 실망스러움. 인크리멘탈 게임 특유의 사기 빌드가 완성되기 전까지의 초반 노잼 구간에 탄막 게임 특유의 피로감과 스트레스를 동시에 버무려 놨음. 보통 인크리멘탈 게임에서 특정 업그레이드를 구매하기 전까지 반복되는 노가다 구간은 그냥 뇌 빼고 돌리면 그만인데, 여기서는 그 노가다를 거의 엘든링 하듯 집중해서 플레이해야 함. 결국 노가다는 노가다대로 해야 하고, 뇌는 뇌대로 써야 해서 스트레스가 두 배임. 특히 레벨 3까지 꾹 참고 넘기고 드디어 레벨 4에 진입했는데, 레벨 4부터 나오는 쉴드 몹의 밸런스가 너무 심각해서 여기서 완전히 정이 떨어짐. 전작의 재미를 기대하고 샀는데, 개인적으로는 전작에서 느꼈던 중독성보다 피로감이 훨씬 크게 느껴졌음.
fun, challenging game! Definitely worth it to play, has a lot of power ups and upgrades that add to the fun
Just what I expected, a nice mix between bullet hell and incremental.
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