
A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
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A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
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Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little bullet-hell incremental game. Its overall simplicity and short rounds make it really easy to "accidently" grind away for a while telling myself "just one more round" over and over again :D My only complaint is with the tech tree. To my mind it feels somewhat bland/flat while its structure gives a sensation of missed opportunity for deeper mechanics. Thankfully Orb Breakers moment to moment gameplay more than makes up for it's not so exciting tech tree ;)
Slow Pace, so slow, no cloud save
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty cool game. skill tree is paced well and kept me locked in. just one more run. died too fast that didn't count. one more run for real.
[h1]Orb Breaker[/h1] [b]Orb Breaker[/b] by [b]Aarimous and Thornity[/b] combines elements from the incremental games genre and the bullet hell genre, using them to create a game that is both accessible, aesthetically pleasing, and fun to play. The core component of gameplay involves breaking blocks and/or defeating enemies in order to accumulate points, and spending those points to buy the upgrades necessary to make beating the levels and bosses possible. Upgrades are available to unlock after every run, successful or not, and include things such as increased damage, a longer timer, additional lives, and various other helpful bonuses to more efficiently clear levels and progress through the game. The visual aesthetics of the game are clean, minimalistic and of good quality. In spite of its tag as a bullet hell, the game generally does a surprisingly efficient job at making things easy to read and not feel overcrowded, aside from the visual effects of some specific upgrades. The sound design of the game is good, paired with a soundtrack that creates an appropriately techno action packed atmosphere, although some songs can be a hit or miss depending on personal musical preferences. The game also features balanced objectives through its Steam achievements that help enhance the gameplay experience and add a slight touch of challenge. [b]Orb Breaker[/b] is overall a good, minimalistic, and fun to play game by [b]Aarimous and Thornity[/b], and a good recommendation for someone looking for a concise and what could be described as a casually challenging experience.
With the V1.1 update, I can say I've found this game to be quite enjoyable and can say I would recommended it to people now. I'd highly, recommend playing with mouse and keyboard over a controller.
Played demo - had fun Bought the game - had more fun 10/10 completed on normal difficulty Great with fair price works on linux
I'm really surprised to see all the negative reviews. I greatly loved Feeding a Black Hole and I enjoyed this game as well. Not every game needs to be intense or even difficult, sometimes it's nice to play a game like this that's casual and enjoyable. Well worth the cost, and sorry about the other negative reviews, they are definitely undeserved considering how inexpensive and charming this game is.
I'm not usually the type who'd but a bad review out of nowhere, but this... No. Just. No. With the same passion you can go and buy "BALL x PIT" This game has absolutely no optimization ;-; Difficulty levels - like a rollercoaster, and for some sort of reason 7th boss is actually harder then 9th, but not cause of patern or bullet spam, NONONO, it has like thrice the hp of usual boss and it can spawn a shootgun in your back, just for fun There was a TON of ways to make this game playable, a TON of ways to make it fair, a TON of ways to make it fun, yet I felt like I'm playing google presentations for 2 hours I could've made it before refund time... :c Never again. Upd: well, somewhere from 5th location it became the only place you can actually farm currency (chargers do all the job for ya) and it is the same spot where gameplay slows down because upgrades get more expensive and less powerfull There wasn't really a place where this game feels "unfair", but at certain point it just gets a bit too predictable, some bosses can't actually hit you if you just move (sorry charger and mortar) And final boss is quite a thing, it's mechanic is well, bullet spam which is actually not challenging and partly will just remind you of 7th boss again, and it is can be fixable in so many ways, you can add him passive random mortar attacks, maybe lasers, as well it can be bouncy bullets, even actuall adding invulnerable (just tons of HP) bouncer or donut would made this fight way more like a finale And achievements, not making one for other mods was an absolute crime, boss rush and hardcore should reward the players who decided to test themself I do hope this review will in fact help you with your game
Абсолютно тупой режим с одной жизнью, лишённый заданий, сама игра скучная и не имеет никакого нормального итога
The biggest problem with this game is the lack of content. You can complete the entire game in about an hour, which is simply too short. In my opinion, a game should offer at least 2+ hours of gameplay to feel worthwhile, even with a low price tag.
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