
OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.
Features:
Use your old analog camera to capture the perfect shot through framing, timing, exposure, focus, and filters. Photography in this game reflects how closely you look at the world. Take in your surroundings, understand the desires of each spirit you meet, and uncover the world's secrets through your lens.
These shrines bearing aperture symbols connect different worlds and hold the secrets of the Dusklands. Figure out and capture the photos each fire demands to receive items and upgrades for your camera.
The girl you meet in the Dusklands has no memory, only a faint sense that she must reach the distant Dusk Mountain. Together you'll journey through this strange land, but why is she even here? And can you bring her home?
This world mirrors reality yet bears no trace of humanity, only spirits in the form of animals call this place home. Through careful observation, you'll uncover the reason humans no longer exist, and the realm's true purpose.
A mysterious journal filled with photos and stories from the Dusklands' past. Photograph clues along your journey and add them to the journal to identify spirits, piece together myths, and decode ancient runes, as you unravel the hidden mysteries of this world.
The spirits you encounter throughout the game may grow closer to you depending on your choices, quietly shaping what awaits at your destination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.2Kreviews | 93% | — | $433.7K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
提出看法 --- OPUS:心相吾山 一些心得 https://store.steampowered.com/app/1947910/OPUS/ --- 幼時與爺爺對話&車上與父親通訊 "稱呼"的情感(腔調或語氣或暱稱) 稱呼、表達、問候等等,角色對不同場景與不同對象,同樣一段話根據親疏遠近會有所不同, 孫子叫阿帕(爺爺),跟兒子叫阿帕(爸爸),通常是不是稱呼人名,就算有一定會加上特有法(腔調或語氣或暱稱) 頹廢受挫者應有常理 遇到狀況沒有語助詞,(如 : 幹!,噢~,現在是...,怎麼又..,他媽的,神啊,兄弟挺一下)生活不順的人,遇到不順心,一定會有一些反射詞或動作。 隧道時 人物轉身(轉向機制),有明確的先轉身再行動所導致的延遲,以致操作不流暢, 主角事業情感不順,親愛的阿公死了要來奔喪,又遇到神秘事件, 人在隧道主角的表情,應該是情緒大變,並非無表情顯示, 主角的光線陰影設計可能要調整,中國二游很多值得參考的做法。 地面不平,鏡頭不應該同步晃動, 鏡頭可能綁定角色,導致主角任何移動鏡頭震盪,這會造成遊戲者的視覺負擔 中/日語音 日常聽起來可能不太自然,說話表情行為場景氣氛不連動, 主角語音難過行為與表情無反應,角色逃亡行為沒有慌張感, 惡靈古堡9角色有因為敵人過於接近會連滾帶爬的設計,也為了避免氣氛與主角表情不連動會讓鏡頭轉向時主角也跟著轉向(視角以主角背面為主)
龙脉常歌入坑玩家,游戏一周目通关了,整体而言给到中评。 先说游戏性,几乎没有。我玩文字冒险类型的游戏比较少,感觉对文字不是很敏感,但游戏内的笔记又大量的需要填入唯一正确的内容,虽然几乎是能穷举,但体验就谈不上多好了。尤其是猜对应身份的,我无法完全带入主角视角,所以猜到的几乎都是家人。 游戏一周目不能回头,所以要么玩的特别仔细,要么等你熟悉了哪些可能需要二周目再来收集。 再说剧情,这游戏的剧情给我感觉就俩字,苦逼。以至于关了游戏再次打开,一想到过于苦逼就不想打开了。感觉是主角自己都一路抱怨的苦逼程度[spoiler] 师傅去世了,兄弟散了,青梅和玩伴结婚了,老婆因为主角工作忙没人赔跑了,妈妈抛下主角等等 [/spoiler],混合着对于当时相关事件的描写,我试图用那句时代的一粒沙落在普通人身上就是一座山来试图理解这种苦逼,但还是意难平。感觉这就是有些老哥提到的需要对电波的部分。 结局剧透[spoiler] 意料之外情理之中,主角醒了,在车祸隧道被拉出来了。我个人感觉这也是梦结局,一切的故事都是主角的一场梦。什么都没改变,只是梦醒了,主角自己与自己达成了和解。 [/spoiler] 演出部分,用的中配,感觉有些地方配的过于用力。被亡追逐的游玩部分,还插入了摄影,一下没意识到就失败了,尤其是最后那部分一路往回赶的桥段,歌曲热血沸腾我一个失误屏幕一白就再来一次了。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Simplified Chinese*, French, German, Spanish - Spain, Korean*languages with full audio support
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我真的很差劲啊,烂透了,唯一成功的事是有一个爱我的妈妈
I fell in love with this game. Maybe it’s because I’m a photographer. Maybe it’s because I saw so much of myself in the protagonist. I honestly don’t know. But this game made me cry, and I genuinely believe the world would be a better place if there were more works of art like this. Before playing it, I had one way of looking at life. Now, I see it differently, and I know I’ll carry that perspective with me for the rest of my life. One piece of advice: if you miss something during your playthrough, don’t worry. Once you finish the game, you’ll be able to revisit its locations, collect anything you missed, and then jump straight back into the later sections without having to replay the entire game. It’s such a great feature, and honestly, every game of this kind should have it. For me, this is a masterpiece.
作为前作牢玩家也是来打个好评支持一下了,一路从最早的小机器人玩到现在,制作组的进步真是有目共睹,每一部续作都是在前作基础上全方面进化,不得不说是真的牛逼。本作主角很努力吗,最努力的是作者你自己啊你这家伙!
🎮 OPUS: Prism Peak ⭐ Note : 4 / 5 ⏱️ Temps de jeu : 13h 💻 Plateforme : PC (Steam) --- J'apprécie beaucoup les jeux narratifs, et après avoir découvert *Dispatch*, OPUS: Prism Peak avait immédiatement attiré mon attention. Le résultat est une très belle aventure, portée par une direction artistique superbe, des musiques magnifiques et un doublage d'une qualité remarquable. Les personnages sont attachants et l'histoire nous donne envie d'avancer sans jamais décrocher. --- ✅ Points positifs ✔️ Direction artistique magnifique ✔️ OST excellentes ✔️ Doublage de très grande qualité ✔️ Personnages attachants ✔️ Histoire prenante ❌ Points négatifs ❌ Gameplay très classique, en retrait par rapport à la narration --- Conclusion : OPUS: Prism Peak est une belle réussite dans son genre. Le jeu ne cherche pas à révolutionner le gameplay, mais mise tout sur son univers, son ambiance et son récit, et il le fait très bien. Une aventure poétique et mystérieuse que je recommande à tous les amateurs de jeux narratifs.
괜히 샀네 언제 엔딩까지 가냐...
……是一款真正的成人遊戲呢。 遊戲的深度,好與壞,幾乎完全取決於玩家本身的經歷和洞察力。 要是沒辦法引起共鳴,多半只會給個我到底玩了個啥的評價吧? 真的,好久沒有玩到一款認真打磨的好遊戲了。 簡單來說,這是一款拍照模擬器,透過觀察場景,拍攝,答題為核心來推動劇情。 本作節奏極慢,並且真的要好好琢磨整個場景。 一輪要花掉10小時以上的時間,如果要全成就的話…… 如果討厭慢節奏的人遊玩前得三思。 還好這款遊戲沒有RNG,只要對到了就是有,不需要刷。 據說剛開始的時候甚至沒有跳關,手動存檔等輔助機制,那些在早期版本全成就的玩家,真的了不起orz 沒有現代靠著大量高解析素材堆出來華麗卻空洞的畫面,只有精雕細琢的光線。鮮明的美術和華麗的粒子特效構成的unity味藝術。 許多地方充滿了會令人會心一笑的台灣元素,不虧是MIT的遊戲。 某些地圖真的,好希望可以在VRC裡面體驗,真的好漂亮。 可惜沒有照片導出的功能,不然我是很願意抽幾張出來當桌面的。 角色靈動,動畫流暢,音樂也好聽。雖然操作手感有些微妙,還有穿模的問題,但畢竟不是動作遊戲,這點幾乎無傷大雅。 雖然是以謎語人的方式展開劇情,但迷霧散開的節奏非常的完美,隨著一步一步探索,真的能夠慢慢的理解,並且看到這個世界。 碎片化敘事沒錯,但人家就是能以一個恰當好處的步調慢慢的讓拼圖拼上。 這遊戲每次的loading都在提示你照著自己的節奏探索,錯過了也無所謂。 他們就只是好好的描述了一段故事,但具體的結論呢?全部都由玩家自行解釋。 就和我前面說的一樣,這款遊戲的劇情體驗,幾乎完全取決於玩家本身的經歷,這部份就請自行體驗吧。 據說完全比不上前作,但很可惜我沒玩過所以我覺得這部沒什麼問題XD 我個人在第一輪的時候,沒開輔助沒看攻略但還是有稍微SL一下的情況下就取得了最後的星象結局,雖然後續才發現還是漏了一堆XD 我認為遊戲的難度不算太高,提示的部份是足夠的,但前提是要真的慢慢的探索場景,並且有著不少試錯的成份在裡面。 因為第一輪幾乎已經把該有的東西都蒐集完了,後續就單純用跳關系統把東西全部拿齊而已,但因為主角真的走太慢,全蒐集還是花了不少時間orz 消耗品的部份……老實說就算把整個系統拔掉也無所謂的感覺,灰燼可以靠刷錯的照片農一堆或著直接SL去填,鏡頭就算真的髒到啥都看不到還是能拍能觸發,除了種子真的有點用途以外其他兩個不存在也不影響遊玩體驗。 ……還好這款沒有底片限制,不然我覺得我會玩不下去orz 拍照體驗老實說很不錯,但那個快門速度……老實說我覺得改成EV輪盤會合理許多,畢竟遊戲內的邏輯是這樣運作的。 佑人真的超強,手持3秒可以拍出完美的靜止照片什麼的,實至名歸。 對了,最後還得說一個。 這遊戲的台配超漂亮的,切成日配之後雖然又是另一股味道,但我認為第一輪還是用台配享受吧,真的是十分優秀,
OPUS系列第四作,在獲得集英社的合作支持後,整體水準更上一層樓。 本作故事核心依然是SIGONO社擅長的自我追尋主題,這次以中年人的困境為主題,展開了一趟探索內心、與自己和解的冒險。雖然主角仍然只有兩位,本次配角數量卻比以往作品多了不少,逐步解開這些人物和主角的關係及過往事跡,亦是本作樂趣之一。 以攝影為主題的遊戲畢竟偏少,本作在攝影的玩法上體驗不錯,有專業器材、術語的部分,但遊戲中的入門並不難,而場景中的大小事物都有吸引玩家去試著拍拍看的魅力,不論是優美的風景、引人入勝的壁畫故事、藏著時代滄桑的器物或反映出台灣文化的各種哏,確實是一款圍繞著攝影且有趣的好遊戲。 劇本如往常優秀,但詳情就請諸君自行體驗了。按下快門後,要學會別離,箇中滋味,由人自賞。
🥹👍
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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