
Operencia: The Stolen Sun embraces everything you love about classic first-person dungeon-crawlers, enhancing the old-school turn-based RPG experience with modern sensibilities. Guide a team of memorable characters through a world inspired by Central European mythology.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 584reviews | 77% | — | $77K |
| $29.99 | 896ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love everything about this game. Wish there would be more like it. 2 thumbs up.
Jośka najlepszy ziomek ever.
It kinda sucks in the beggining but 3-4 hours in with a little help from guide and it's actually fun and worthy Grimrock-like game! (fair warning the PUZZLES and COMBAT are pretty hard)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Polish, Russian, Turkish*languages with full audio support
| $29.99 |
| 234ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | 112ratings | 74% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a gem. I have played lots of the other blobbers and none of them have the heart that this one does. Likeable characters with personality, well written dialogue, and a decent story make the game enjoyable from start to finish. I picked it up not knowing what to expect and thoroughly enjoyed my time with it. Some real plusses I want to mention: The ability to respec at will makes playing with different skillsets fun and easy. Combat is (reasonably) varied and never felt like a chore. The puzzles were interesting but never frustrating. The graphics are fine, but the art style used for the characters and the cutscenes is gorgeous and unique. If you are looking for something with huge tactical depth or enjoy complex build-crafting, this may not be for you, but I thoroughly enjoyed my playtime, and I recommend the game highly.
Sehr cool aber die Character Portraits gehen so gut wie gar nicht klar. Braucht unbedingt Modsupport das dieses Problem behoben werden kann. Würde lieber Animegesichter sehen statt diese Teils woke designten Larven.
喜歡這種舊式的RPG模式 好懷念以前的魔法門以及巫師系列...
这逼游戏真给我气笑了。前两章靠着新鲜感还能勉强图个乐,越往后越让人感到纯粹的折磨和无聊。 先说缺点,简直是灾难级的设计: 1.强行拖时长的地图:地图体量极其可怜,策划为了遮羞,疯狂塞入海量毫无意义的隐藏要素来强行填充内容。解谜占了很大比重,但跟找隐藏的恶心程度相比简直小巫见大巫。 2.极度匮乏的养成:敌人数量是锁死的,估计装备掉落也是固定的。这就导致玩家能获取的资源一眼望到头,根本没有养成乐趣可言,无非就是洗点重新分配,或者在几件破烂装备里挑个能针对当前敌人的换上。 3.枯燥至极的战斗:战斗毫无深度,敌人完全是纯粹的数值怪。你命中再高还是得吃我两下闪避反击。 4.反人类的物品投放:把推主线的关键道具藏在需要“隐藏钥匙”才能开的宝箱里?这脑回路是怎么想出来的?纯纯的按头强迫玩家去舔图! 5.暴殄天物的机制:游戏内机制确实很丰富,但通篇利用率低得令人发指!甚至最后一个机制拿到手游戏都快通关了。策划把各种机制放在大前期地图,唯一的目的就是强行逼你跑盘走回头路,就不能把这些东西好好融进整体地图的解谜深度里吗? 6.本地化拉跨:经典机翻八国语言没中文,草拟吗。 再说仅有的两个优点: 1.作为一款DRPG,画面表现确实还可以。 2.全程语音是加分项,角色之间的互动也算丰富。没了。 最后,我必须单独点名婊一下第8章桐林那傻逼设计: 足足4把隐藏钥匙,纯靠玩家瞎摸!最逆天的是,同一个解谜环节里居然塞了两个主线道具,另一个藏得极深,稍微没注意直接错过。你他妈怎么能把推主线的重要道具放在“解谜的错误结果”里???这是正常碳基生物能想出来的设计吗?
Нейтральный обзор. Раздражает прохождение по квадратикам, мб когда-нибудь продолжу играть в это, но не уверен. Не могу сказать что игра говно, но и супер её не назвать. Опять же хождение по квадратам раздражает, не было бы их и в принципе можно было не отрываться от игры
Nagyon nehéz, felesleges belekezdenetek, a rejtvények jók, a játék hangulatos de a harcos értelmetlenül nehezek, a boss-ok végtelen energiával bírnak, a semmiből idézgetnek lényeket maguk mellé. Olyan balanmce problémák vannak benne ami miatt teljesen megöli a játékot, kicsit sem lesz élvezetes csak frusztráló agyatlanság.
A dark fairy tale and an fun dungein crawler. Likable companions, enganing combat and some hard pauzzles.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $450.4K | 1.1K | 85% | $19.99 | |
| $2.3M | 4.1K | 91% | $23.99 | |
| $1.2K | 16 | 69% | $3.99 | |
| $0 | 0 | 82% | Free | |
| — | 0 | — | — | |
| $274.8K | 421 | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77K | 186 | 90% | $14.99 | |
| $77K | 150 | 42% | $14.99 | |
| $77K | 126 | 84% | $19.99 | |
| $76.9K | 490 | 80% | $4.99 | |
| $77K | 147 | 95% | $12.99 | |
| $77K | 177 | 81% | $14.99 |