
Explore a vast open world and crawl through dungeons in first person, then fight tactical turn-based battles from a top-down perspective. Guide your adventuring party through Archaelund, mankind's last frontier, and uncover its many secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[PLEASE READ] Archaelund: It has some interesting lore, the gameplay is understandable and simple enough for anyone who can read and whom can pay attention to what they are doing. In it's current state it's not the AAA contender we all are normalized with via graphics and mechanics. It's still in need of some refinement as far as content and minor details in ambience and interaction as far as a Sandbox, Party Management RPG goes. I will give it a 7/10 simply for keeping games like itself going as with how many of these there are. Character Customization needs a little more TLC, the stats and class building system is simple and decent enough. MIND YOU THIS IS ALL WHILE IN: EARLY ACCESS state! Overall I like it thus far, combat is okay for turn based and it has something worth following along the development updates for. There's a genre out there for everyone, if this isn't it, don't tear it down, just move onto the next! [EDIT] Just a suggestion, when creating your party/characters, consider a decent Thief/Burglar role for starting out (It helps with looting locked chests via lockpicks) This is just a tip for newer players, doesn't mean you have to of course but it helped me and I'll pass it along. Thank you Devs of Archaelund for putting a promising title out there!
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Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has some good roots and a ton of potential, but it just isn't there yet. Let it cook and check back in a year or so.
If you loved the Gold Box SSI Games then you will love Archaelund. This game is slow in the making yet bears the making of a high quality old school rpg game. As of right now at the time of writing this review there are 3 massive outdoors to explore and many dungeons and the developer claims there is about 60 hours of playtime. Well you will find yourself rolling new parties and easily surpassing 40 hours before likely getting off the first land mass with 2 more to explore. I hope the Developer of this game gets some hired help at some point to speed things along. He probably has a few handful of people assisting but could use more. Anyways if you enjoy deep party development and a bit of slow grinding for experience and watching your Rpg toons evolve like in Pools of Radiance etc you will find this game to be a treat. The graphics for this kind of game while old school are actually pretty good and the encounters can be challenging. There are lots of unique character class types to try out to see how your little band performs. Want to lead with your Burglar as a melee tank with 3 mages to assist? This could be doeable. Want to try the game out solo or with a few to yield more experience ? This could be a fun challenge. At any rate if you loved Wizardry 8,Lords of Xulima and Gold Box SSI Rpg Games you will feel right at home here so I am giving this game a big thumbs up,
I gave it 24 hours and the guy in the other review has skill issues. balancing isn't an issue if you understand builds of old. exploration is tighter, traps dont trigger "feet away" theres a lot of fixes and I feel these dope games get shrugged off cause some dude played 10 hrs with no OS exp this is an AMAZING original story with old school Might and Dungeons to crawl galore.
Its looks good...its been in development openly for only 7 years... but no release date in sight...you can pay them money and buy 'it' but It will never release. I've only kept this game so I can write a review and warn others. I have seen this so many times the concept is appealing, a quarter gets done ish and then abondoned, updates quite regularily at first then trickle to nothing all the while stready flow of cash for no more work. Its Vaporware abondonware whatever you want to call it. Just best to avoid. Would be great if Im wrong, but last update Oct 25. AVOID!!!
I absolutely love this game. I look forward to every update that gets published. It brings back so many memories of growing up with the might and magic type of adventures. I have played to the end each update and love restarting each time. So many options and so much to do. They've put in a lot of work and love into it. I highly recommend this for anyone that likes a good challenge but also some good story. This isn't a hand holding type of game. It makes you go out and search and read and listen to what's going on.
Archaelund, a game for self flagellation Preamble I absolutely love this game, especially the combat, but the moments i dont love the game, i hate it. Visciforously. The world is vast, with many things to do and interact with, each combat encounter, is meaningful, not just in their threat, but also the rewards, and potentially their annoyance too. Quests are unique and knowledge is greately rewarded, while unknowingness is punished to a certain degree, especially when it comes to charcter creation, but i will get back to it later, because this Review will mostly focus on combat, because that is a major part of this game (duh), its greatest strength and potential breaking point. Combat....Combat. Combat in this game is....very unique to say the least. First of all, its rough, the baseline difficulty of this game is pretty high, ive played, as of time of writing, two times trough the EA. I created 4 parties. I did not even get out of The first real area with my first party. Melee Combat/Physical Combat There are two ways to deal damage in this game. Magic, and good ol (un)reliable steel. Fundamentally, your party of adventurers, and everyone in the amazing world of Archaelund, are not guaranteed to hit their hits, only god is and you are not god (yet). Every charcacter has a "Weapon Proficiency" for all types of weapons, translating 1:1 to hit chance with that kind of weapon. If your character has a proficiency of 50 in Hand weapons, they will have a baseline 50% chance to hit with hand weapons, excluding any external modifiers. Proficiency is determined by what career the character has and their traits (i.e. Dexterity, Strength, etc.) and talents (active and passive skills), although it is primarily determined by their traits and careers. Now that we know how good you are at hitting stuff, we just have to apply it and try...and miss...and try again...and miss again. You will experience this a lot, because enemies, just like your characters, have an "avoidance" stat, which just subtracts that value from your final accuracy, i.e. you have acc of 70%, enemy has 30% avoidance, you now have 40% acc, have fun. This makes the game incredibly rewarding when you have a min maxed character late into the game, able to hit their ♥♥♥♥, and to hit their ♥♥♥♥ *HARD*, from going from flipping 50/50s for 3-7 damage, to 90% for 14-19 damage. You will feel every level up, every talent, every trait point you gain and it makes every factor crucial and oh so rewarding when you get them. On the otherhand, this makes for an incredibly frustrating early game experience, where your characters are bumbling baffoons, handed with rusty longswords, who cant tell their hand and their arse apart. Your characters will be flipping 50/50s nonstop, and you will get more 1/1000 chance sequences that you will not be able to count them on one hand (Im not even joking, I could, if I decided to, file out a spreadsheet and probably get a statistically significant negatively skewed result). The chance in this game is truely random (even if it doesnt feel like it), and theres even a Karma system which negates unlucky streaks in easier difficulties, because the unlucky streaks are so nauseatingly painful sometimes, to the point you'd think this combat was designed with save scumming in mind (which it probably was to a degree). That being said, i wouldnt have it any other way, the frustration is part of the pay off of seeing your characters grow and develop, what doenst kill you, pisses you off so much it makes you stronger, or something like that. Magic Combat This is pure crack cocaine injected into your veins and no doubt the greatest ♥♥♥♥ in this game, bar non. Because Magic is Magic, which means, ♥♥♥♥ all your proficiency, ♥♥♥♥ all your avoidance, spells are GUARANTEED, to hit. From beginning to end, a well calibrated mage will tear open your enemies like i tear open a döner kebab. Spells hit hard troughtout every stage of the game and theres a wide berth of elemental damage you can access early on, but you know what they say 'a mage without mana is just a guy' in addition that mages are also made out of wet paper sheets. In Conclusion Archaelund, is a game. A game that you should absolutely play if you like exploration, secrets, amassing knowledge, and self flagellation. I have multiple screenshots of me hitting sub 1 percentile sequences, and i hated the game in every moment they occured. Peace on planet earth.
Its a good game with a lot of potential, though at this time it early access natures sometimes show in bugs and incomplete quests. The way it combines and immersive first person RPG with and tactical, turn-base and party-based RPG is an interesting approach I've never seen before an is likely unique at this time. The Good: * Interesting world and lore * "Deep" RPG mechanics * Engaging tactical combat (similar to what Larian has become know for) * Interesting leveling and class system featuring "careers" that can be change (and must be eventually) * Decent sized, semi-open world that will apparently be huge when done * Signature quirky humor similar to its predecessor, "Exiled Kingdoms" * Quests are interesting, well written, and entertaining The Bad: * Some quests are confusing or must be completed in non-obvious ways or require finding object that don't seem anywhere to be found or areas that are difficult to access and easy to miss * Bugs, perhaps the worst of which is fights starting with enemies spawned where they cannot be reached to finish the fight. * While having played Exiled Kingdoms is not required, if you have not some things will not be as clear or seem as meaningful. * The leveling system can be tricky because of some mechanic as well as incomplete content. Always quick save before leveling up, especially with casters as it is possible to get stuck in the spell selection menu because no spell are available for the school at the new level. * It is possible to create a party that is not going to be playable, or at least will make the game much harder. I had to restart in order to change my burgler into a ruffian, since my initial party had too many "squishy" characters for the combat heavy game play. * Questlines tend to be mostly linear Having said this, this is early access, and updates are still coming, if slowly. Presumably the world will get much bigger, and a lot of the missing content will be filled in. And, hopefully there will be fixes for the worst of the bugs. All in all, I'd recommend this game to those like old school RPG with challenging combat, detailed mechanics, entertaining stories, and interesting unique lore, If you liked Exiled Kingdoms you will probably like this unless time gets in you way. If you like Exiled Kingdoms and also like games from Bethesda and Larian then this Archaelund should be right up your alley.
A wonderful title from a creator of Exiled Kingdoms.
Early access is pretty awesome.
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