
Onward is the most immersive tactical VR shooter. Join your squad for a wide variety of competitive PvP, co-op PvE, and solo game modes, including intense multiplayer battles or 4-player co-op missions. Realistic weaponry and combat mechanics will push your survival and combat skills to their limit
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Prices
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About
Join your squad for a wide variety of competitive PvP, co-op PvE, and solo game modes, including intense multiplayer battles or 4-player co-op missions. Realistic weaponry and combat mechanics will push your survival and combat skills to their limit as you engage in gritty infantry combat across a large variety of maps and combat situations, with platform cross-play fully supported. The only way is Onward.
Onward is the hardcore multiplayer VR game you’ve been looking for. To succeed on the battlefield, you must communicate, coordinate, and strike with your squad. Defeat may be swift, but victory is sweet. Challenge yourself and your friends with the most realistic infantry combat game.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
i love shooting my friends in the face
bad game ruined by hackers and barley getting updates bad devs
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom no meta quest 3 e pcvr.
pretty good overall but theres lot of sweats so practice before hand
火炎瓶に火をつけて胸にしまってから戦場に赴くことで、死んだ後にすぐ火葬してもらえます。
[h1] Supply of this game meets low demand [/h1] If you're reading this from 2018. You possibly wanted this game. Unfotunately, Onward has lost its gimmicks. Development of other VR titles overshadowed them all. [h2] Gunplay [/h2] To put it simply. It sucks. Things that presist in most VR shooters: [i] Flashlights and lasers [/i] can be turned on/off by pressing your trigger that holds the barrel. So as in Pavlov and both Contractor$ titles. [i] Fire mode switch [/i] works. [i] Reloading [/i] is usual (press button to eject the mag, insert new one, use the bolt if needed). Gun goes through your body and your hands, gun feels [b] floaty [/b] Hands also go through objects and textures. While aiming downsights it is either you putting your hands far from headset or either you put it too close to your face where the tracking may be lost. Stock sometimes appear on your screen. I am sure it is worse than playing with wooden stick. [h2] Settings and controls [/h2] Settings menu is terrible. [b] ENORMOUS [/b] menu. Move your head left and right and read what each settings does by pointing at it. Your weapon can't be hold by simply holding the grip button as in any other game. Only press to hold/unhold. Your other hand can be set to holding a gun by not using grip button. It can be activated by moving your hand closer to the barrel. Why would anyone need that? I guess, VR stock users may use it. But VR stocks not needed mostly. But with a such gunplay, you may need that. Physics? Forget about it. Crouch only physically. No proning. [h2] Hands [/h2] It is 2025. Floating wrists is [h3] NOT Okay [/h3] Unless it is a gameplay feature. How not to make games today: [spoiler] Say hi to Vertigo games (Arizona Sunshine, Metro Awakening) [/spoiler] [h2] Quality of life [/h2] It seems that the developers don't play their own game. Feels like the work was done by deadbeat depression 9 a.m. to 6 p.m. shifters who dislike their job. Tablet on the back of your waist. You dropped it? — Bend to get it from the floor. Why not to move it automatically to its place? Such a simple QoL feature that would make gameplay better. [b] Drones [/b] The game lets you use R6 Siege type drone and quadcopter. Both are controlled by the tablet. Settings can be adjusted on the screen (invert AXIS, switch joysticks). Why not to let player move at the same time while droning? The game locks both of your joysticks on tablet controls. It would be better to set controls this way: Right trigger to move [strike] on [/strike] forward, left trigger to move back. Camera controls with your dominant hand controller's joystick (right), Left stick is for your character movement. [h1] Summary [/h1] [h3] Want to make your friend quit VR quite quickly? [/h3] — [b] Buy Onward [/b] I give it [h2] 4/10 [/h2]
the new update adds alot of new and nice features however my game lags like hell now and the guns no longe sound loud and punchy more sounding like airsoft guns if you have a nasa pc this games a blast but i unfortunately cant play it anymore due to lagging and moving at a max 10-30 fps
fun with a group
it good
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