
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 20.7Kreviews | 90% | #33 | $58.8M |
| $69.99 | 6.5Kratings | 93% | #13 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ахуенно
まだ始めたばかりだけどこれだけは文句言いたい! 「指南」と「ナビゲーション」の違いが分かり辛い!!! チュートリアル後も「受け流し」とか「掴み」とかの操作説明がデカデカと画面中央に出てうっとおしいから、 設定で「指南を表示」をOFFにしたら、デカデカ操作説明は消えず、進行に必要な新アクションの説明が消えた! 設定いろいろ変えて分かったのが、デカデカ操作説明は「ナビゲーション」新規アクションのムービー付き説明は「指南」っぽい? こういうのって作ってる側のさじ加減かつ、各ゲームで意味合いが違うから、どれのこと言ってるのか分かるようにして!!!! あまりにイラついたからBAD付けます。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #6, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 362ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
demo里的序章内容我愿意给10分,出了序章以后的玩法我只能给6分
20小时,全马桶通完了。尽管世道艰难,但要享受过程吗?所以能和解吗? 享受个屁!整个游戏过程中,除了boss战,战斗,有男的的演出可以称得上愉快。其余都是折磨。 章节地图超长一本道马拉松拖时长,大地图全是迷宫,就是绕,钻狗洞,爬楼梯。充满了不能从这一侧打开,和鬼墙堵路或者找鬼之道上墙。 探索,一坨屎,如果你发现一个特殊地段,挺大,还没怪没奖励,恭喜你,这块是之后马桶、狗、射箭任务的地点。还会再来哟。前期还有瘴气,之后再来探索吧。 奖励,箱子里都是些各种素材。Nmd,敢把鬼石力石解锁技能树的放支线马桶里,你是真的敢啊!还有那个破贡品,升级御守饰品的材料,纯溢出,一点用都没。我全马桶,最后也没升完啊,去用红魂消费,才把武器升满。??啥意思,不通马桶就没得提升?通完才只能升满一个? 成长,技能树里凑数的冲刺和开门就不说了。其实中期之后就没啥成长了。明明就没啥可点的,还卡鬼石力石,好显得奖励金贵是吧。 战斗,很多人夸夸我就不重复了。确实顶级,好的BOSS战确实可以。但打多了就发现。纯纯做题。进攻手段就XY轻重+鬼武就没了?鬼武强力但资源又给的紧,一场能用2次?3次最多了吧。就看Boss演出,然后出题,给我解。答对了给你点小奖励(一闪除外,确实爽),答不对大题就一套秒了,平A跟挠痒痒是的,但又不得不A两下,再答题。特别是就没几个BOSS,后面完全就是做题重考。不过还好不难。(否则真吐了) 数值,boss紫光还是粉光的那招,是不是惩罚太大了。我衣服升的也不少。每次初见新粉光时都一套就秒。打BOSS,要么来不及喝药,被秒了。要么,题背会了,不用吃药。就不给容错是吧。(还有那个吸魂和吃药,慢的要死) 那个破任务还有剧情,真是闹麻了。纯纯大粪。花钱给你打工来了。每次无聊的蛋痛的剧情,还要看女作家在那哼唧哼唧的丑特写,何意味? 美术,地图完全没有区分度,大地图全是建筑,颜色灰灰的。章节全是幻魔,灰灰的。哦瘴气红红的。我经常冲冲冲,捡道具。出来一开鬼眼或地图。MD大箱子没看的。是真的看不见,跟迷彩一样。 对了,最后BOSS战,义经一身金灿灿,尼玛的,场景也金灿灿。这时候不用灰色了。怕我看清除是吗?还有义经的剑气,颜色好像粉色啊,我开始一直以为是粉光,还纳闷怎么弹不到啊,但防的住。草。 女的建模就不说了,你那个引擎死亡打光还就是要怼脸何意啊? 最后说下BOSS和体量。NND你10个BOSS来回复用就不说了。你老老实实跟DEMO,做线性,不行吗。10小时流程,你好我好大家好。非要注水10小时大粪马桶和跑图。就硬是要混时长,混个300块钱是吧。 最后结论,我不能和解。体验7分。好的BOSS战9分。其余拉完了。建议200块可入手,然后直接叮,别玩马桶(可惜主线也有强制马桶哦,或者主线就是马桶?)
剑之道?忘本道!demo做个线性骗你然后把最好玩的前2小时内容放前面后面就逼着你去吃那坨马桶里的臭狗屎。你如果说大地图做的很好让人有探索欲望并且支线指引和探索的融合恰到好处那这马桶我通就通了,什么叫支线全程一共就三种,实际有剧情的只有几个并且剧情还一点意思没有?什么叫主线线性地图少说要反复跑两次并且张张365里路?什么叫我辛辛苦苦刷魂搬空商店然后你告诉我二周目不给继承背包升级道具,逼着你去舔那个地图识别度烂的一B的做不明白的半开放地图???除了战斗之外全是负分的玩意,我说白了你战斗真的很好吗?公式化的背板毫无新意的技能组,一个boss顶多两三次就能背光招式开始打无伤,二周目boss没新招纯给你压数值,说到底还是逼着你去通马桶?那我真想通马桶我干嘛不去玩别的我要来玩鬼武者???rnm卡普空把我从龙信2到荒野到生化9到鬼武者的钱全jb退给我
本游戏对内存稳定性要求极高,频繁闪退的情况如果拉过内存频率需要松一下时序或者加电压,能轻松过tm5测试的参数在大场景可能会秒崩然后日志提示153,但其实跟显卡没关系。
pra mim seria goty caralh@ que jogão, meu deus simplesmente perfeito do inicio ao fim, são poucas as coisas que tenho pra reclamar dele porem a principal são os inimigos repetidos que da pra relevar, nossa eu sabia que o jogo ia ser bom por ter jogado bastante a demo e seloco não me arrependo nem um pouco entrou no meu top 10 de melhores jogos. o combate dele é muito satisfatorio por conta disso os bosses repetidos pra mim não foi um saco fora que voce fica tão forte q eles viram papel, eu consegui upar a arvore toda mas sinto que nao usei muito de tudo ainda por exemplo reflexo e issei esses usei bem poucos comparado ao parry. cenario desse jogo é muito lindo bem dark os mapas são mt bons eu particulamente gostei de todos o do castelo é o mais bonito. mas agora os bosses principais da campanha ave maria que coisa insana linda você aprecia cada batalha é muito bom cada boss foi muito bem feito pro sistema de combate é legal. eu gostei muito do yoshitsune pra mim é um dos melhores boss de todos os jogos que já joguei dificuldade muito boa morri bastante nele o resto do jogo foi bem facil quanto a dificuldade, mas esse puto seloco demorei 30-40 minutos pra fazer ele é uma arte total cinema essa batalha contra ele, gosto dele por ele ser totalmente brutal e perverso com visual muito PIKAAAAAA. Viver é sofrer significa que a vida não se curvará à sua vontade, não importa o quanto se esforce, é assim que funciona.
Capcom пока единственная компания кому я доверяю, каждая игра от них что-то необычное, в данной ситуации мы имеем секиро с более интересной боёвкой
Я в шоке что отзывы очень поположительнее, игра явно этого не стоит, кроме последнего боса в игре ничего и нету интересного. Я считаю что игра должна утонуть в плохих отзывах иначе капкомы сделают ешё оду такую же часть с множеством реперативного кала. Ждите скидок, за эту цену игра вас очень сильно заебёт
育碧游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
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