
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 21.2Kreviews | 90% | #33 | $60.3M |
| $69.99 | 6.5Kratings | 93% | #13 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Onimusha Way of the Sword is an amazing return for the series. The combat feels satisfying and brutal, especially the swordplay and parry system. The atmosphere, visuals, and enemy designs are fantastic and really capture that dark samurai I felt back then. Playing it also brought back so many memories of my childhood and those days spent playing PS2 saga. It has that nostalgic feeling while still feeling fresh and modern. While I don't have many hours in the game, I love it. Totally worth it. :D
This game is really ♥♥♥♥♥♥♥ boring, 40 minutes of intro cutscenes with barely any gameplay to explain the most basic mechanics. The combat is ♥♥♥♥♥♥♥ boring. the story is even more boring. honestly just a really boring game with the most half baked close evil circles plot. 4/10 game at most i see why AMD gave it away for free. Thinking about it, the combat is witcher 3 levels of bad.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.3M | 68.6K | 82% | $49.99 | |
| $60.2M | 373K | 89% | $13.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $59.4M | 198.8K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8K | 108 | 79% | $11.54 | |
| $3.9K | 18 | 83% | $8.60 | |
| $1.2K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #3, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 370ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #57 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W
A ONIMUSHA game in mame only, gameplay wise is a SEKIRO carbon copy. Parry, deflection, executions, stamina is called posture and you literally counter grabs with a mikiri counter... stealth kills, how/what you "level up" and even "prosthetic tools". Its blatant. Talking about "prosthetic tools": instead of diferent weapons to choose from (types, elements and movesets) like in previous entries, we are limited now to the a katana, while some of the old games weapons appear as tools to make an special attack when we fill a blue bar. We are limited to a regular weapon, when lore wise, regular weapons are very innefective against the gemma. I guess having multiple weapons and movesets with the enemies having diferent weakneses and resistances was asking to much for a 70€ game. We also can control just 1 character. 1 Character and 1 weapon with 1 moveset. Onimusha 4 had 5 playable characters, each one with their own weapon type, skills and a ton of weapons of each kind, that game was released 20 years ago. Combat is flawed. Basic enemies you overpower easily, for anything stronger is best to wait for a parry/counter. This worked in sekiro since multiple enemies attacked at once... In onimusha 5, even when the cinematics show how enemies gang you, will atack in turn when playing, i guess even the gemma have honor to duel you 1vs1. Also, while in sekiro you could start by killing or taking a healthbar from a enemy by using stealth, in onimusha 5 sneaking is not practical. There are too many ways to heal yourself in the game. Exploration has problems too: - The FOV is too low for this kind of game. - The map is made of corridors and slighly more open areas, i guess kyoto counts as open area, even when the game wont let you explore(walls and malice/poison). Problem is, they painted everyting with red paint so you dont get lost in a corridor with 1 direction. There are also floating markers(thank god you can remove those). -There is also witcher vision wich i dont mind, the issue is... they added the monster hunter fireflies that show you the way and you cant remove that. -Enemies and gathering points(yep they put those) respawn even without resting. Kyoto looks all the same, so when you are exploring and clearing areas, things will respawn, forcing you to open the map to check where you are. Story wise i dont have a strong opinion, altought the plot arround removing the gauntlet is far less interesting that time traveling in onimusha 3 or the cherry trees of the 4th game. If you like games like sekiro and never played a onimusha game you will probably enjoy the game. If you wanted a onimusha game you are out of luck, gameplay wise, only absorbing souls with the gauntlet and the counter you make when you press the atack button before a enemy attack connects remain. Personally, i dont see the gameplay variety and replayability in onimusha 5 that previous games had.
Played the classics and this measures up perfectly.
支线+收集带来巨量枯燥的重复跑图,剧情强行且没有逻辑,人物建模表情怪异,纯恐怖谷,角色主动攻击手段单一,卡普空这种品质的续作不如没有
God tier animation and combat flow, main character is a lovable rogue, very solid performance and graphics options. Highly recommended!
peak
个人认为这游戏最大的几个问题 1) 首日崩溃 2) 数不清的boss复用(是的就是百秽和那个双刀哥,我统计了一下直到通关我百秽差不多共打了15次),最后爬塔更是演都不演了,我觉得boss rush这种东西放在可选支线应该比放在主线合适吧? 3) 数不清的地图复用,一张清水寺地图算上蝴蝶任务、射箭任务至少会去四次,一张图内还要反复爬上爬下,也不给个快速回到鬼灯的功能 4) 防退款设计很多人都提过,我一般不倾向恶意揣测有这种设计存在但这作会不会太符合了:开头的播片占比偏高,基本没几分钟是自己在操作的;然后清水寺的两个boss战斗都很精彩,但是过完这一段到大地图立马变成清据点通马桶模式,前后落差是不是太大了? 如果没有这些问题,如果这游戏像卡婊其他游戏那样纯线性带点有趣的小支线,我会认为这是个很完美的游戏。至少这游戏的动作系统和主线boss设计都很有意思,化劲、闪避、远程三种应对方式各自都有发挥关键的作用,点名表扬义经、佐佐木和两兄弟的战斗了,尤其是两兄弟连携技的表现很有新意,可惜这些都是主线比较后期的内容,不知道有多少吃家能坚持到这里。然后这游戏的养成系统也还不错,至少比隔壁PRAGMATA好。 (说起PRAGMATA,感觉和鬼武者一样也是很可惜的一部作品,它的战斗系统和养成系统简直是一坨大的,但是在当我坚持通完关,击败了最终boss,享受着通关剧情和bgm的时候,再怎么恨这个游戏也不舍得真的给出那个差评了) 卡普空今年的游戏都或多或少的有些瑕疵呀……
Overall very good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.