
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 19.7Kreviews | 90% | #27 | $56.1M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Should be called "Handholdymusha: Way of the Crutch". 10 hours in and I'm still getting tutorials for the most common garbage. The game treats you as if you're not even aware of what the concept of a video game is.
Вкотре Capcom нагинає індустрію і видає шедевр. За цей рік це вже третя годнота, і я просто пісець як хочу, щоб Onimusha зловила такий самий хайп, як Resident Evil і DMC. Геймплей розкривається з часом і як і в оригіналі, особливо добре це відчувається на босах. Якщо на початку вам гра здасться легкою, то з часом прийдеться смачно так взяти за щіку. ГГ - це просто імбіще. Якщо Саманосуке був чисто ояшем, то Мусасі - це щось типу Леона. Тіп просто тащить харизмою. Катсцени просто шекарні, особливо початок. Боси сасні, а ті хто кажуть що це типу соулс-лайк - сцять вам у вуха. Тут таймінги для парирування просто велетенскі, швидше геморой випаде, ніж ви провтикаєте пері. Дайте шанс Onimusha. З часом вона розкривається, а геймплей стає тільки кращим. Спочатку багато чого незрозумілого і трохи сумбурного, але поступово втягнетеся і кайфанете. Прям як я під пивком, кращого для вихідних не знайдеш. Оптимізація просто ідеальна, причому без апскейлінгу гра працює чудово на ультах з DLAA. Грайте краще в це, ніж у псевдовисер відьмака Blood of Dawnwalker.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.1M | 42K | 96% | $34.99 | |
| $55.6M | 45K | 69% | $59.99 | |
| $56.9M | 41.7K | 96% | $24.49 | |
| $55.4M | 48.5K | 90% | $49.99 | |
| $55.3M | 155.3K | 96% | $19.99 | |
| $57M | 160K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8K | 108 | 79% | $11.54 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.2K | 6 | 100% | $9.99 | |
| $1.2K | 23 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Same day: best JP #7, worst FR #72 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 342ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #39 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ムービーが終わるとムービーが始まり、少し歩けばまたムービー 退屈なアクションの後には、ほらムービー 序盤が面白くないと後にも期待できない
It's a good game, a very good game. But I want to help some people make a good choice. Here are the flaws of this game, or things that may make you not want to buy it. - No FOV slider. The camera is close to the character. - Very linear, with some small semi-open areas. A few secrets with materials for upgrades, but nothing that changes the gameplay too much. - Normal enemies are super easy (playing on the hardest difficulty available at the start of the game). - Bosses are not that hard (at least the first 4 bosses that I have killed so far). - Default graphics are ok. I'm playing with a DLSS 5 mod that helps, but it demands good hardware. I don't know, while playing... you notice that there is a lot of love and quality there. But I'd like it to have more challenge and more build variety.
好玩好玩,但是通马桶就算了,期待续作。
高難易度を求めている方は買わない方が良いです。普段ソウルライクをプレイしている方であれば初見でも回復不要でボス突破できるほど緩いです。 プラグマタはまだゲームシステムそのものの独自性があり楽しめましたが、本作はよく見かけるシンプルなパリィ、ドッジありのアクションゲームです。 プレイボリュームもおそらくCAPCOMらしい15時間程度でしょう。 総合的にこのゲーム性、プレイボリュームで9000円は高いです。 あとターゲットロックシステムがかなり酷いです。切り替え、追従システムが他類似作品と比較すると見劣りします。 セールを待ちましょう。
This is my first Onimusha game and there is a lot to like here. The combat is good (and somehow feels cinematic), the protagonist is a ♥♥♥♥ which is always good, and per the usual Capcom has created a fun gameplay loop of both linear and open world progression. However, since people have been asking me which one to buy - I still much prefer Nioh 3 this year :)
初代からDAWN OF DREAMSまでプレイ経験のあるシリーズファンですが、しっかりと現代的なゲームになりつつもバッサリ感はちゃんと残っていると感じました! 死にゲーとして作ったわけではないらしく、雑魚戦は種類も少なく弱い敵が多い上に探索の自由度がそれほど無いため、道中のまだるっこしさは結構ありますがボス戦は演出も派手でかなり素晴らしい出来! 弾きや見切りにもいくつか種類があり、よりハイリスクハイリターンな選択をすることもできるため戦い方によっては緊張感を高めることができますし、難易度もちゃんと上がっていきます。ただし開始時に選べる難易度は二つしかないので、最初から選べるさらにもう一段階難しいモードがあってもよかったかも? (あとソウルライク経験者は初見回復一切なしでボスを突破できるほど低難易度と書かれたレビューもありますが、イキらず正直に言うとよほど上手い人以外はそんなことができるのは最初の数ボスぐらいかなと思います) とりあえず気持ちいいしめっちゃ面白いのでおススメです! 現代においてこのクオリティで新作の鬼武者ができることに感謝…!
Great atmosphere and a really strong start, but around 4 hours in, the regular enemies still feel way too easy. They often just stand there waiting their turn. I’m not saying this because I expected a Soulslike experience, but the fights start feeling repetitive after a while. Despite the great variety of skills, there’s rarely any need to use most of them. Optimization is excellent. I've heard the difficulty picks up later, so I'll update this if it does. Hopefully future updates can also sharpen up the basic encounters.
probably the best thing since Sekiro in the genre if you don't count tsushima quite frankly, it's peak gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.