
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 21.2Kreviews | 90% | #33 | $60.3M |
| $69.99 | 6.5Kratings | 93% | #13 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
鬼武者シリーズ、宮本武蔵を主人公にし京都を舞台に幻魔討伐に繰り出す! 難易度剣戟でクリア。 ・GOOD ①戦闘:戦闘システムは基本は従来のものと変わらず、近年のトレンドであるパリィや投げカウンターを使い分けながら反撃をしていくというタイプになった。と言っても割とタイミングは余裕があるので決めやすかったが投げカウンターだけどの方向に合わせたら良いのか少し分かりづらい敵がいた。 ②演出:戦闘中のカウンター演出やボスでのフィニッシュはもちろんシナリオのムービーも力が入ってる感じでムービーシーンも時代劇を意識した作りになっていて独自の雰囲気を作り出していた。 ・BAD 特に無し。投げカウンターがわかりづらい敵がいたくらい。 【総評】 20年ぶりの完全新作という事でしたが、満足させてくれる作品でした。宮本武蔵としての逸話が様々ありますがゲーム中にも小ネタはありましたがもっと出てきても良かったと思います。続編かDLCがありそうな感じはあるのでそっちで回収されるのかもしれません。侍ならではの剣戟アクションはかっこよかったです。欲を言うなら斬撃の効果音は初代を踏襲してもっとバッサリ感があったら更に良かったと思います。
걍 GOTY줘라 이정도면 그냥
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #6, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 362ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #53 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CAPCOM está um ABSURDO! Jogo foda demais!
내가 남정네들 아헤가오를 보려고 산 게 아닌데...
没必要为了拉长游戏时长采用捅马桶的模式,玩育碧类型已经恶心了,核心战斗还不错,关卡如果没有精力设计精英怪,那就不要反复把一个怪物拉出来充场面,怒伐天已经打吐了
fun game
挺好玩的,就是马桶有点烦躁
So far I've done a lot, if not all of the side content available to me until this point. Here is a pro and contra list: Pro - graphics are good enough - animation all around is superb, especially parrying looks like nothing I've seen before - good sound design and music - combat, while lacking depth, feels and looks great - a fair amount, but not too much, side content - charismatic protagonist (even though he is full of himself) - big skill tree and good sense of progression - very well optimized Contra - there is barely any style in the art style. The game is going for realism but fails - visually bland, not much variety (so far) - not much enemy variety, in 16 hours I've fought the same 3 mobs - in the time I played so far there was barely any plot - no challenge WHATSOEVER, seriously, I had to install a mod to make it harder. At default the enemies are so passive and slow. Now they move and attack twice as fast and every attack is still projected seconds in advance. So far the hardest boss took me 3 tries (theren have been a good number of bosses already) - moving around the map is boring, I hope there will be some movement skills later on All in all I recommend the game despite the blaring issues, because the combat feels amazing and mods exist.
Onimusha: Way of the Sword — A verdadeira evolução do caminho do samurai Como fã de longa data da franquia, admito que a expectativa para este retorno era alta — e o jogo entrega exatamente o que a série precisava para se reinventar sem perder a sua identidade. Pontos Fortes: Combate Técnico e Preciso: As mecânicas de parry e esquiva são extremamente gratificantes. O jogo exige leitura de movimentos e precisão, transformando cada confronto em uma dança de espadas letal. As primeiras horas cobram uma curva de aprendizado justa, mas a progressão se torna absurdamente recompensadora. Protagonista Marcante: O novo protagonista carrega o peso e o carisma necessários para honrar o legado da franquia. A comparação com Samanosuke é inevitável, mas ele se estabelece com personalidade própria e presença marcante. Respeito às Raízes com Ação Moderna: Para quem acompanhou a era de ouro do PS2, ver a essência de Onimusha adaptada para os padrões modernos de ação é incrível. Na minha opinião, consegue até mesmo superar a experiência e o ritmo de Onimusha 3. Otimização Exemplar no PC: Veio excelente. O jogo roda com alta estabilidade de quadros, bom tempo de resposta nos comandos (essencial para um jogo focado em parry) e sem travamentos chatos, mesmo em cenas mais movimentadas. Veredito: Um reboot de respeito que não apenas honra o passado da franquia, mas estabelece um novo padrão para jogos de ação no Japão Feudal. Recomendado de olhos fechados tanto para veteranos da Capcom quanto para quem busca um combate de espada afiado, desafiador e bem otimizado. Nota: 9.5 / 10
Я эту ♥♥♥♥♥ купил за 70 баксов. Я лучше такую сумму отдам на новую, пахнущую говном call of duty, чем куплю еще раз что-то подобное. Вместо того, что просто вести меня по сюжету, мне пихают обязательные сайд-квесты в стиле принеси-подай, или сходи и убей, которые ♥♥♥♥♥♥ скучные, + вместо мейн сюжета меня заставляют помогать какой-то тянке отвоевать ее театр, ♥♥♥♥♥. Вы чо ♥♥♥♥♥, там апокалипсис, надо мир спасать, но нет, надо помочь спасти театр. Я в ♥♥♥♥, такого затянутого сюжета я не видел давно. Я хочу понять, что там дальше по сюжету, но сначала мне нужно закрыть два портала, а потом пиздилка с мини боссом, которого я ♥♥♥♥ в рот уже раза 3-4 до этого, и так каждый раз, я эти порталы скоро ирл видеть буду, ♥♥♥♥♥. Боже, я никогда в жизни больше не возьму ни одной игры в таком стиле от кэпком, пусть ебешат дальше резики и сидят ровно. Это не игра, а кусок дерьма
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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