
Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没汉化咋玩呀!!!求汉化
Фронтмен группы Never Shout Never стал одним из первых артистов, получивших мировую известность благодаря интернету в 00-х. В 2012 году его арестовали за хранение, что привело к двум обвинениям в тяжких преступлениях и создало проблемы с международными турами, что резко ударило по его доходам. Позже Дрю несколько раз заявлял о трезвости, но проходил через бесконечные рецидивы и постоянно срывался. В 2024 году он сообщил, что уже более двух лет чист и ведет трезвый образ жизни, сосредоточившись на религии, йоге и воспитании сына. Сейчас он полностью отошел от музыкальной индустрии, утверждая, что она была для него токсичной средой, занимается рисованием и иногда ходит на подкасты.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly my favorite RPG maker game. Had a ton of fun in this very unique mystery dungeon game. Tons of secrets and fun things to find too!
安くてそれなりには面白そうだけどパソコン使ってやるほどのゲームではない。PSPレベルの携帯ゲーム機でも十分できそう。 キーボードだとたいした操作があるわけでもないのに両手使わされるのも面倒。せめてキー設定ぐらい自由に変えさせてほしい。
片道勇者とフリカツはどちらも傑作である。 不思議のクロニクル 振リ返リマセン勝ツマデハ(以下フリカツ)をプレイすればわかるがゲームシステムはほとんどそのまま継がれており、ラスボスへの経路もほぼ変わりがない。 それは片道勇者の完成度が極めて高かったことの証左である。 完成された片道勇者に罠という異物を混ぜたことの批判や片道勇者の方が好きだったという心理は理解もできる。 だが、それは片道勇者が振リ返リマセン勝ツマデハに大きく勝るということでは全くない。 そもそもフリカツが完成度の高い片道勇者をほとんど踏襲している以上全く面白くないということは無い。 仲間や職業の大幅なボリュームアップに加え、ランダムで装備効果を追加できる巻物が追加されるなど面白い要素は大きく増えている。 罠についてもシステムで可視化できるためゲームを著しく損なうほどでもない。 率直に言って片道勇者信者の過剰なフリカツ下げ片道勇者上げレビューに対し肩透かしだと感じた。 これからか片道勇者やフリカツをプレイする方には偏見を持たずにプレイして欲しいと切に願う。 どちらも素晴らしいゲームである。 個人的な感想にはなるが、この素晴らしいシステムで続編が見たかった。 フリカツは不思議のクロニクルシリーズとして売り出されたが続編は望み薄か。
Could be a good game but running from the screen crawl ruins it, It's garbage.
Played it for roughly 30 minutes. Crashed out my PC a few times, gameplay is trash, and honestly see why it was under $3. Fighting in the game is really weird you have to hold down a button to point which direction you want to attack. I got killed I think like 6 or 7 times. It just restarts you over and over. Hard pass I requested a refund on this one. And no I don't have some low grade PC. Ryzen 7, 5070, 32GB. So its something to do with the game itself.
Still great
개재밌음. 초반에 ㅆㅂ 뭐였지 하면서 많이 죽게 되는데 로그 라이트 장르라 새 게임 할 때마다 특징이라던가 아이템 추가할 수 있게 되서 하기 수월해짐. 메인화면 브금이 진짜 ㅈㄴ 맘에 들었음. / 이거 지금 보니 땅고르기 1인칭 시점이네
I originally picked up this game simply because it was a cheap roguelike with good controller support. Relative to that baseline, I was impressed by this game. The game has a unique mechanic where darkness proceeds from left to right, devouring the land, forcing you to constantly flee. It has an anime theme, and soundtracks are inspired by Super Metroid. Although it may appear simple at first, as you dig deeper you start discovering more of what it has to offer. It's got some rough edges, but the game is quirky and the rough edges add to the charm. Clearly a labor of love.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7K | 24 | 92% | $7.99 | |
| — | 34 | 74% | — | |
| $406.3K | 2.2K | 95% | $9.99 | |
| $119.2K | 754 | 52% | $5.99 | |
| $18.5K | 75 | 93% | $9.99 | |
| $7.2K | 65 | 83% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $95.8K | 269 | 86% | $9.99 | |
| $95.7K | 247 | 100% | $12.99 | |
| $95.8K | 108 | 67% | $24.99 | |
| $95.7K | 504 | 78% | $12.90 | |
| $95.8K | 198 | 87% | $24.99 | |
| $95.7K | 1.1K | 93% | $4.99 |