
Mutant scum never learn! Blaster Master Zero makes its Steam debut! Blaster Master Zero is a 8-bit style top-down & sideview 2D action-adventure game that hearkens back to the golden age of the NES. The game features new gameplay elements such as improved gameplay, and a more robust scenario.
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 1.1Kreviews | 93% | — | $95.7K |
| $9.99 | 426ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a game where you can defeat a skeleton dragon using a giant laser. Of course it's great.
A revival of a classic! A frustrating classic, but if you had an NES and this game, you know how good the original game Blaster Master Zero was based off of was. It was an essential addition to any NES library. And good news, Zero does most of that good stuff, and then some. Lots of quality of life improvemnts that players of the older Blaster Master games wish they had, most notibly a save feature. You don't know the relief of being able to save your game is until you've played the NES Blaster Master. If you didn't know that game inside and out, you were out fo luck. Not so with Zero. This is a much more beginner friendly game, with less aggressive enemies, good weapon upgrades/options, great pacing, and, oh yeah, a map! Very much appreciated in a game like this. The graphics are colorful -maybe a tad too much so- and the objects in game are clearly defined, so there is very little gameplay confusion with Zero. Every once and a while, the game might throw a movement puzzle at the player, but it's never something so complex it takes hours to figure out. There is quite a difficulty spike in the final few stages comparing to the earlier ones, so expect to do some skill refining. One thing this version of Blaster Master is lacking from the original is the soundtrack; it does not hit as hard in Zero as it did in the original. A lot of the tracks from the original were remixed for Zero, and while they can have a pleasant bop to them, they don't make one want to groove in their seat like the original did. Those stage 3 and stage 7 tunes are a dissapointment, but the gameplay is so good in Zero that it's easy not to notice, as long as you don't listen too hard. Level design is much better this time around, with a lot of creative level gimmics the original did not have. With the movement options available to the player and the placement of most of the enemies, traversal through the "areas" can be quick and fun. There are a lot of times in the later stages especially where slowing down becomes more mandatory, but I've seen people blaze through even those levels, so with a bit of knowhow a good pace can be maintained. My biggest gripe with the controls is how slippery the player character vehicle is. It is all too easy to slide right off a legde, or into an enemy. That's one thing I whish they omitted from the original. Other then that, the control is excellent! Grab yourself a good trusty controller and have a blast. All in all, Zero is a pretty amazing revisioning of a beloved NES hallmark. Every fan of side-scrollers would do well to at least try this one out. Very recommended.
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Traditional Chinese, Korean
| $4.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just like old times, one of the games I had to rent from blockbuster a few times. I had forgotten a lot of the enemies, but it all came back to ne.
I never played the original version. But if this improves over it in any way? It did one hell of a job, I know the anime girl wasn't in the NES game, but it still seems like it stuck to the premise and went above and beyond for a remake to a very simple game. Fun tank exploring gameplay and a mix of satisfying on foot shooting gameplay makes this game a very memorable and fun experience, sometimes frustrating.
260721 ファミコンで出ていた「超惑星戦記メタファイト」をベースに色々追加された2Dアクションゲーム。 戦闘車両に乗っているメトロイドヴァニアと、メカから降りた見下ろし型のアクションゲームで今やってもかなり面白い。 メタファイト自体はプレイしてないが、動画を見るとメタファイトと比べると ノーマルモードの難易度はかなり優しくなっていてアクション苦手な人も楽しめると思います。 [h3]ノーマルモード [/h3] 人操作の見下ろし型は武器エネルギーを取ると使える武器が増えていくがダメージを食らうと使える武器が減ってしまうため、 最後の武器が使えるかどうかで難易度が結構変わる。 それ以外の武器は特殊能力があるもの(氷を溶かしたり岩壊したりなど)以外はほぼ使わない。 ノーマルエンド(バットエンド)まで大体6.5時間ほどでトゥルーエンドまではプラス1.5時間の約8時間でクリア。 ノーマルとトゥルーの条件はアイテム全回収(実績あり)しているかどうかです。 全回収してからセーブしてしまうとノーマルエンドの実績解除できないので注意。 セーブデータはコピーもできるので7エリアあたりで一旦コピーしておいた方がいい。 [h3]悪かった点 [/h3] ・[strike]横スクロールで人を操作する際のはしご回りがやたらと難しい。ジャンプしてはしごに飛び移る際にずっと上を入れてると掴むということはなく、おそらく触れてから上を押さないと掴んでくれないためよく落下死する。[/strike] はしごの掴み方だが、ジャンプボタンで掴めることが判明。ジャンプボタンを使う/使わないで難易度が全然違うのでうまくいかない方はジャンプボタン使おう また人での落下許容範囲が結構狭く即死のため、はしご回りなどでぴょんぴょんするといきなり死ぬことがあるので注意。 ノーマルモードでのゲームオーバーは9割以上落下死だった。 [h3]ボスブラストモード [/h3] クリア実績あり。セーブはできないが死んでもコンテニューはできる。ボス自体はノーマルモードと同じなので比較的簡単だが、車両で戦うラスボスだけ難しすぎる。 途中で中断すると最初からになるので、やるならラスボスからやった方がいい。ラスボスさえ倒せればあとは楽です。 [h3]デストロイヤーモード [/h3] 実績全解除目指すなら2週目の始まり。 ノーマルと比べると全然違う難易度でこれぞレトロゲーって難易度でした。 敵配置などは同じですが、敵の耐久値と半分以上倒した後に弾を打ってくるようになるため全体的に難しい。 見下ろし型アクション部分は大幅に難しくなっていて決まった武器でないと敵を倒せなくなっているため、試行錯誤が必要。 ノーマルではあまり使わなかったサブウェポンなどが大活躍する。 また一部アイテムの配置場所が変わっているためノーマルと同じ進行ではいけないためそこも難しくなっている。 ライフアップはアップせず回復されるだけだが、全回収はしないとノーマルエンドになるので注意。(トゥルーエンドで実績解除される) 氷ステージのライフアップは最初武器がなくて回収できなかったので注意。表ラスボス後に回収しに行くと戻る道中が難しすぎるので時間めっちゃかかる。 クリアまで大体12時間ぐらい。 デストロイヤーモードでかなり使えるのが道中が難しいのでチェックポイントに到達時にHP減っていたらリトライするとHP完全回復するため使った方がいい。 ラスボス戦だがボスブラストモードでも難しかったが乗り物がストーリー上、強化されているためボスブラストよりは簡単。 個人的にはバリア使えば比較的簡単に倒せた。 全実績解除まで約21時間ほど ボスブラスト/デストロイヤーのクリア実績以外は比較的簡単。
Very similar to the original but with QOL upgrades. Obviously dated compared to modern gaming but it scratches the retro itch
amazing game, amazing series, needs a fourth installment.
If you didn't play the NES game don't expect much, I don't recommend this for anyone under the age of 50. This game's a little too faithful to the original for anything to stick out, and can be beaten pretty quickly & brainlessly with a good mashing arm and a tolerance for very "I will have to win this fight!" dialogue. Where most metroidvanias sit on the end of having such broad open worlds you get frequently lost, this one has your hand held the entire time to prevent you from thinking too hard. Any attempt you make towards proper exploration will be met with "bosses" that are just 30 regular enemies in a row, and your reward is usually just a gun you won't use or some health/energy pickups that already gets dropped by every enemy on the map. The most interesting attempt at a game mechanic is the segments that kill off your weapon upgrades when you take damage, forcing you to experiment a little, but it ends up just being a frustrating game of "Oh. I can't use the weapon that kills bosses in 3 seconds anymore, guess I'll just need to play safe until I get it back". You can't hold the game too accountable for this, it's a remake of an old NES game. They were still figuring out what a metroidvania even was at that point, let alone how to make one, but you'll definitely feel the difference when it's sitting next to your copy of silksong in your library. The music is passable, but the pixel art is notably pretty good. It's pretty clear the team working on this is skilled at what they do. If you loved the NES game as a kid, I think this taps into that feeling of looking back at an old game with rose tinted glasses - It's like playing a game how you remember it, instead of booting up an emulator for your old favourites, and getting sad. I think if you're burdened by nostalgia, unable to experience joy without reminiscing over "The good ol' days", and looking for a brand new video game to pick up, I'd recommend getting into rock climbing
Had the demo of this game on my 3Ds WAAAAAY back, finally got the chance to play the full game and i'm not dissapointed, extremely fun mechanics, and a very intresting story with a plot twist i was honestly not exepecting. 10/10 the track "Fire the blaster rifle" still gets me hyped up
The mix of 2D tank platforming and top-down dungeons on foot is a really cool combination of gameplay, it breaks up the game to keep it from getting too repetitive. Music and aesthetics are great, and the story is decent enough that it keeps me interested. Jason really did all this to find a frog he barely even knows. #respect I'm not used to Metroidvanias so traversal is a little slow to me. Keeping the max gun level is easy and kind of trivializes a lot of the dungeons and bosses, it also makes the lower gun levels feel useless. Other than that I have no huge complaints. I can't say much on how it compares to the original on NES since I never played it. Besides that, this game is pretty fun. Good start to a fun series
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Where this game's players are, estimated from review languages.
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