
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.3M |
| $19.99 | 580ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BGMが爽快感があって素晴らしく、更に操作や戦闘のテンポが良いのでプレイしていてホントに気持ちいい! 難易度は高めだと思いますが、ゲーム速度を下げれるのとビルド次第でゴリ押せるので、ある程度アクションゲームやり慣れている人なら大丈夫だと思います。自分が気持ちよくプレイできる速度に設定したらいいかと。自分も初めは速度を落としました。 このゲームの対人バージョンが出ましたが、最初に言った感想の通り爽快感を味わう為にプレイしているので対人はあんまりしたいと思わないかな… このゲームの続編や同じような爽快感が味わえるゲームが出たらまた買いたいです。
not a fan of the UI or general game feel and run based system. a game this intense should have more going on than just an onslaught of encounters. give me dungeons or towns to explore to break up the action, and a more intuitive UI
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian +1 more
| $19.99 |
| 402ratings |
| 91% |
| — |
| not modelled |
| $19.99 | 47ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its alright but doesnt feel rewarding to win a run
There aren't many games that use the MMBN combat system so I am eternally grateful this game exists.
My favorite entry of the Megaman Battle Network series, the fourth installment[s] Red Sun/Blue Moon, are the least popular because of how many times the game must be replayed to unlock all the content. The multiple new game plus playthroughs you have to do was my favorite part of Red Sun/Blue moon because rather than being locked into the endgame scenario, I got to use all the new chips and abilities against harder enemies is something that kept those games eternally fresh for me. When I learned about OSFE, something immediately clicked for me and was hooked as soon as I played it. The rougelike aspect of the game really resonated with why I like MMBN4 so much. It scratches an itch so specific, I do a run of this game almost everyday. I have over 500 hours in this game and it was only this year that I started delving into the Hell Passes and other routes which gave me that feeling of playing the game for the first time again. This game truly is a masterful work of art, and I was very glad to get a physical copy of the game, 1000 blessings unto the GOAT ThomasMoonKang.
Underrated
高難易度ロックマンエグゼ ゲームスピードは非常に速いが慣れるし、無理ならカスタマイズできる
It's a fun deck builder rogue-lite and each character feels fun to use!
I have no idea what the ♥♥♥♥ is going on in the story but the game is good :)
Strategy game where the gameplay is bullet hell. It's great
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $75K | 255 | 65% | $12.99 | |
| $57.5K | 230 | 71% | $14.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $29.5K | 133 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2K | 82% | $24.99 | |
| $1.3M | 5.1K | 85% | $16.99 | |
| $1.3M | 440 | 73% | $71.99 | |
| $1.3M | 9.1K | 87% | $4.99 | |
| $1.3M | 2.3K | 84% | $19.99 | |
| $1.3M | 3.3K | 93% | $14.99 |